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* vc4: Add support for the CEIL opcode.Eric Anholt2014-10-131-0/+22
* vc4: Add support for the SSG opcode.Eric Anholt2014-10-131-0/+12
* r600g: Implement GL_ARB_sample_shadingGlenn Kennard2014-10-1210-119/+383
* radeonsi: use tgsi_shader_info in si_llvm_emit_fs_epilogueMarek Olšák2014-10-121-71/+61
* radeonsi: remove si_shader_output_values::indexMarek Olšák2014-10-121-17/+6
* radeonsi: use tgsi_shader_info in si_llvm_emit_vs_epilogueMarek Olšák2014-10-121-26/+13
* radeonsi: remove shader->input[] and output[] arrays and dependenciesMarek Olšák2014-10-123-89/+2
* radeonsi: move param_offset out of shader->input[] and output[]Marek Olšák2014-10-123-7/+10
* radeonsi: use tgsi_shader_info to get a list of GS outputsMarek Olšák2014-10-122-14/+12
* radeonsi: use tgsi_shader_info in si_update_spi_mapMarek Olšák2014-10-121-9/+13
* radeonsi: simplify dereferences in si_update_spi_mapMarek Olšák2014-10-121-2/+2
* radeonsi: use tgsi_shader_info in si_shader_vsMarek Olšák2014-10-121-2/+3
* radeonsi: use tgsi_shader_info in si_shader_psMarek Olšák2014-10-123-5/+5
* radeonsi: use tgsi_shader_info in fetch_input_gsMarek Olšák2014-10-121-4/+5
* radeonsi: don't rely on shader->output in si_llvm_emit_fs_epilogueMarek Olšák2014-10-121-1/+1
* radeonsi: use tgsi_shader_info in si_llvm_emit_es_epilogueMarek Olšák2014-10-121-17/+5
* radeonsi: don't recompile shaders when changing nr_cbufs from 0 to 1Marek Olšák2014-10-123-4/+4
* radeonsi: remove vs.ucps_enabled from the shader keyMarek Olšák2014-10-123-15/+0
* radeonsi: assume ClipDistance usage mask is always 0xfMarek Olšák2014-10-122-8/+2
* ilo: disassemble compacted instructionsChia-I Wu2014-10-114-2/+453
* vc4: Use the fnv1 hash function instead of gallium util's crc32.Eric Anholt2014-10-101-2/+3
* vc4: Don't look up the compiled shaders unless state has changed.Eric Anholt2014-10-103-0/+28
* vc4: Actually clear the context's dirty flags.Eric Anholt2014-10-101-0/+1
* vc4: Optimize the other case of SEL_X_Y wih a 0 -> SEL_X_0(a).Eric Anholt2014-10-101-1/+23
* vc4: Optimize out adds of 0.Eric Anholt2014-10-091-0/+26
* vc4: Optimize fmul(x, 0) and fmul(x, 1).Eric Anholt2014-10-091-0/+45
* vc4: Factor out the turn-it-into-a-mov in opt_algebraic.Eric Anholt2014-10-091-10/+12
* vc4: Eliminate unused texture instructions.Eric Anholt2014-10-091-1/+21
* vc4: Dead code eliminate unused SF instructions.Eric Anholt2014-10-091-7/+26
* vc4: Prevent copy propagating out the MOVs from r4.Eric Anholt2014-10-091-1/+11
* vc4: Split the coordinate shader to its own vc4_compiled_shader.Eric Anholt2014-10-093-89/+54
* vc4: Add #defines for the texture uniform fields.Eric Anholt2014-10-092-19/+113
* vc4: Initialize undefined temporaries to 0.Eric Anholt2014-10-091-1/+6
* r600g,radeonsi: Always use GTT again for PIPE_USAGE_STREAM buffersMichel Dänzer2014-10-091-1/+3
* vc4: Optimize SF(ITOF(x)) -> SF(x).Eric Anholt2014-10-091-0/+16
* vc4: Add some optimization of FADD(FSUB(0, x)).Eric Anholt2014-10-091-0/+31
* vc4: Mostly fix offset calculation for NPOT mipmap levels.Eric Anholt2014-10-092-3/+23
* vc4: Move the mirrored kernel code to a kernel/ directory.Eric Anholt2014-10-0911-258/+382
* vc4: Enable LIT lowering in TGSI instead of our own code.Eric Anholt2014-10-081-35/+1
* vc4: Fix scalar math opcodes to replicate their result from the X channel.Eric Anholt2014-10-081-4/+16
* ilo: fix rectlist on GEN7+Chia-I Wu2014-10-091-0/+3
* vc4: Add support for two-sided color.Eric Anholt2014-10-082-18/+51
* vc4: Enable POW lowering in TGSI instead of our own code.Eric Anholt2014-10-081-11/+1
* vc4: Enable DP lowering in TGSI instead of our own code.Eric Anholt2014-10-081-41/+3
* vc4: Start using tgsi_lowering for opcodes we haven't supported before.Eric Anholt2014-10-081-1/+15
* vc4: Set unused raddr fields to QPU_R_NOP.Eric Anholt2014-10-081-16/+27
* vc4: Abstract out the field-merging logic for instructions.Eric Anholt2014-10-081-11/+17
* r600: Use DMA transfers in r600_copy_global_bufferNiels Ole Salscheider2014-10-072-17/+43
* radeonsi: Use dummy pixel shader if compilation of the real shader failedMichel Dänzer2014-10-073-7/+22
* ilo: let shaders determine surface countsChia-I Wu2014-10-069-202/+267