| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
| |
Signed-off-by: Michel Dänzer <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
To avoid GPU lockup registers must be emited in a specific order
(no kidding ...). This patch rework atom emission so order in which
atom are emited in respect to each other is always the same. We
don't have any informations on what is the correct order so order
will need to be infered from fglrx command stream.
v2: add comment warning that atom order should not be taken lightly
v3: rebase on top of alphatest atom fix
Signed-off-by: Jerome Glisse <[email protected]>
|
|
|
|
| |
Signed-off-by: Jerome Glisse <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Such as
"llvmpipe (LLVM 3.1, 128 bits)"
or
"llvmpipe (LLVM 3.1, 256 bits)"
when leveraging AVX 8-wide registers.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
|
|
|
|
|
|
|
| |
Fixes piglit fbo-generatemipmap-formats.
Signed-off-by: Michel Dänzer <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
|
|
|
|
|
|
|
| |
Fixes wrong mipmap level being sampled at some triangle edges.
Signed-off-by: Michel Dänzer <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Michel Dänzer <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Michel Dänzer <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
|
|
|
|
|
|
|
| |
Add 32 bit lo and hi variants, and binary encodings.
Signed-off-by: Michel Dänzer <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
|
|
|
|
|
| |
Fixes build bug introduced by
cebbdd4ac23725963207bf6f8fc7101150e6065f
|
|
|
|
|
|
|
|
| |
Should be at least mostly working now (with the corresponding fixes in
libdrm_radeon).
Signed-off-by: Michel Dänzer <[email protected]>
Reviewed-by: Christian König <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Michel Dänzer <[email protected]>
Reviewed-by: Christian König <[email protected]>
|
|
|
|
|
|
|
|
| |
We can always use the offset and tiling mode from level 0 and restrict the
first and last mipmap level to be used in the sampler resource.
Signed-off-by: Michel Dänzer <[email protected]>
Reviewed-by: Christian König <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Michel Dänzer <[email protected]>
Reviewed-by: Christian König <[email protected]>
|
|
|
|
|
| |
Hopefully, this will fix all the parallel make problems people have
been having.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Same as earlier commit, except for "FREE"
This patch has been generated by the following Coccinelle semantic
patch:
// Remove useless checks for NULL before freeing
//
// free (NULL) is a no-op, so there is no need to avoid it
@@
expression E;
@@
+ FREE (E);
+ E = NULL;
- if (unlikely (E != NULL)) {
- FREE(E);
(
- E = NULL;
|
- E = 0;
)
...
- }
@@
expression E;
type T;
@@
+ FREE ((T) E);
+ E = NULL;
- if (unlikely (E != NULL)) {
- FREE((T) E);
(
- E = NULL;
|
- E = 0;
)
...
- }
@@
expression E;
@@
+ FREE (E);
- if (unlikely (E != NULL)) {
- FREE (E);
- }
@@
expression E;
type T;
@@
+ FREE ((T) E);
- if (unlikely (E != NULL)) {
- FREE ((T) E);
- }
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This patch has been generated by the following Coccinelle semantic
patch:
// Remove useless checks for NULL before freeing
//
// free (NULL) is a no-op, so there is no need to avoid it
@@
expression E;
@@
+ free (E);
+ E = NULL;
- if (unlikely (E != NULL)) {
- free(E);
(
- E = NULL;
|
- E = 0;
)
...
- }
@@
expression E;
type T;
@@
+ free ((T) E);
+ E = NULL;
- if (unlikely (E != NULL)) {
- free((T) E);
(
- E = NULL;
|
- E = 0;
)
...
- }
@@
expression E;
@@
+ free (E);
- if (unlikely (E != NULL)) {
- free (E);
- }
@@
expression E;
type T;
@@
+ free ((T) E);
- if (unlikely (E != NULL)) {
- free ((T) E);
- }
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This patch has been generated by the following Coccinelle semantic
patch:
// Don't cast the return value of malloc/realloc.
//
// Casting the return value of malloc/realloc only stands to hide
// errors.
@@
type T;
expression E1, E2;
@@
- (T)
(
_mesa_align_calloc(E1, E2)
|
_mesa_align_malloc(E1, E2)
|
calloc(E1, E2)
|
malloc(E1)
|
realloc(E1, E2)
)
|
|
|
|
| |
This fixes several hundred piglit tests.
|
|
|
|
|
| |
V_CVT_I32_F32 converts floats to signed integers, but we were using
V_CVT_F32_I32 which convertes signed integers to float.
|
|
|
|
|
| |
SREG_LIT_0 is a scalar register, so it can only be used in the
first argument of vector instructoins.
|
|
|
|
|
|
|
| |
The CodeEmitter was not setting the VGPR bit for src0, because the
instruction definition had the VCC register in the src0 slot, instead of
the actual src0 register. This has been fixed by moving the VCC
register to the end of the operand list.
|
|
|
|
|
|
| |
v2:-use camel coding style
Reviewed-by: Tom Stellard <[email protected]>
|
|
|
|
|
|
| |
v2:-wrap line at 80 characters
Reviewed-by: Tom Stellard <[email protected]>
|
|
|
|
| |
Reviewed-by: Tom Stellard <[email protected]>
|
|
|
|
| |
Reviewed-by: Tom Stellard <[email protected]>
|
|
|
|
| |
Reviewed-by: Tom Stellard <[email protected]>
|
|
|
|
|
|
|
| |
v2: rebased of radeon/llvm fix.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
|
|
|
|
|
|
|
| |
So it matches what we really can do.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
|
|
|
|
|
|
|
| |
The offset is unsigned, not signed.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Use 1/256 for R6xx/7xx, 1/4096 for evergreen, instead of default 1/16.
Helps to pass some piglit tests (fbo, multisample).
Signed-off-by: Vadim Girlin <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
|
|
|
|
| |
Signed-off-by: Christian König <[email protected]>
|
|
|
|
|
|
|
| |
It's causing crashes.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Looks like we have an alignment issue with NPOT textures
and mipmaps. So disable NPOT textures until we figure out
what is going wrong here.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
|
|
|
|
|
|
|
| |
It's not supported yet, so at least don't try to crash the box.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
|
|
|
|
|
|
|
| |
Immediate operands were previously handled in the CodeEmitter, but that
code was buggy and very confusing. This commit adds a pass that simplifies
the handling of immediate operands by spliting the loading of the
immediate into a sperate insruction that is bundled with the original.
|
| |
|
|
|
|
|
| |
This predicate incorrectly included SI GPUs, so some Evergreen
instructions were being emmitted on SI.
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
| |
The relevant POINT_SIZE registers are being set using the
pipe_rasterizer_state, so we just need to tell the shader compiler which
export type to use.
This fixes several of the glean glsl tests.
Reviewed-by: Alex Deucher <[email protected]>
|
|
|
|
| |
There doesn't seem to be anything wrong with it.
|
|
|
|
|
| |
Everything works except for blitting MSAA colorbuffers, which isn't
so trivial on Cayman. It's a rarely-used feature anyway.
|
|
|
|
|
| |
DRM 2.22.0 is required though. Also require the new DRM for r700, as
there are some important fixes for that generation too.
|
| |
|
|
|
|
|
|
|
|
|
| |
The blend state is different and the resolve single-sample buffer must have
FMASK and CMASK enabled. I decided to have one CMASK and one FMASK
per context instead of per resource.
There are new FMASK and CMASK allocation helpers and a new buffer_create
helper for that.
|
| |
|
|
|
|
|
|
| |
The color resolve on r6xx needs PT_RECTLIST. Using conventional primitive
types (triangles and quads) produces an ugly line between two diagonally
opposite corners. I guess a rectangular point sprite would work too.
|
|
|
|
| |
Reviewed-by: Jerome Glisse <[email protected]>
|
|
|
|
|
|
|
| |
This one actually makes more sense and gives the expected value
for MSAA resolve.
Reviewed-by: Jerome Glisse <[email protected]>
|