| Commit message (Collapse) | Author | Age | Files | Lines |
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Interface is pipe_video_context::set_csc_matrix().
vl_csc.h defines some helpers to generate CSC matrices based on one of
the color standard and a user defined ProcAmp (brightness, contrast,
saturation, hue).
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I think this should be safe for all of the BSDs.
Signed-off-by: Robert Noland <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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This was redundant as drivers can just keep track of whether they are
inside a begin/end query pair. We want to add more query types later
and also support nested queries, none of which map well onto a flag like
this. No driver appeared to be using the flag.
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The combination of fptosi
and sitofp (necessary for trunc/floor/ceil/round implementation)
somehow becomes invalid code.
Skip the instruction combining pass when SSE4.1 is not available.
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Conflicts:
Makefile
configs/default
docs/relnotes.html
src/gallium/drivers/softpipe/sp_context.c
src/gallium/drivers/softpipe/sp_tile_cache.c
src/mesa/main/version.h
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This silences tons of valgrind warnings in programs that don't call
glClear(), such as progs/demos/gamma.
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Nasty bug when the surface is freed and another is allocated right on
top of it. The next time we set the fb state SP thinks it's the same
surface and doesn't flush, and when the flush eventually happens the
surface belongs to a completely different texture.
(cherry picked from commit a77226071f6814a53358a5d6caff685889d0e4ec)
Conflicts:
src/gallium/drivers/softpipe/sp_context.c
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Note that llvmpipe still doesn't run on any processor yet: if you don't
have a recent processor with SSE4.1 you will still likely end up
hitting a code path for which a generic non-sse4 version is not
implemented yet.
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Based on softpipe commit a77226071f6814a53358a5d6caff685889d0e4ec.
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why there are two input position semantic tags is that ureg doesn't
set vs input semantic due to commit: 6d8dbd3d1ec888
so use vs input index instead of semantic name.
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It could be generated by vertex shader.
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Not sure why we are getting a shader with two inputs with position semantic, but we don't know how to handle it correctly so it's better to stop the app than lock the machine.
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Not 100% sure this is correct, but its more correct than what was here previous
however it may require changes in the input routing for the frag shader.
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Nasty bug when the surface is freed and another is allocated right on
top of it. The next time we set the fb state SP thinks it's the same
surface and doesn't flush, and when the flush eventually happens the
surface belongs to a completely different texture.
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also enable cube/3d bits in txformat reg
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No point passing things twice here, also allows more state
to be setup properly.
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Its not like it works well on 1.3 so may as well reach for greater
heights.
Signed-off-by: Dave Airlie <[email protected]>
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pitch is pixels - 1, not bytes.
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If you e.g. only need alpha, it ends up in the first reg,
not the last, as it would when reading rgb too.
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Until now, only primitives wholly outside the view volume
were not drawn.
This was only visibile when using a viewport smaller than
the window size, naturally.
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Separated the integer rounding mode flag for cvt.
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There's a good chance a loop won't execute correctly
though since our TEMP allocation assumes programs to
be executed linearly. Will fix later.
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Conflicts:
src/mesa/vbo/vbo_exec_array.c
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