summaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers
Commit message (Expand)AuthorAgeFilesLines
...
* llvmpipe: fix using non-zero layer in non-array view from array resourceRoland Scheidegger2015-10-242-8/+8
* radeonsi: add Stoney to si_init_gs_info()Alex Deucher2015-10-231-0/+1
* radeonsi: Enable DCC.Bas Nieuwenhuizen2015-10-246-6/+50
* radeonsi: Add FLUSH_AND_INV_CB_DATA_TS for DCC.Bas Nieuwenhuizen2015-10-241-0/+11
* radeonsi: Disable operations that do not work with DCC.Bas Nieuwenhuizen2015-10-244-3/+11
* radeonsi: Allocate buffers for DCC.Bas Nieuwenhuizen2015-10-244-0/+50
* radeonsi: only apply the SNORM blit workaround to *8_SNORMMarek Olšák2015-10-241-1/+1
* radeonsi: add another requirement for PARTIAL_ES_WAVEMarek Olšák2015-10-244-2/+35
* radeonsi: merge two ifs setting WD_SWITCH_ON_EOPMarek Olšák2015-10-241-5/+2
* radeonsi: make PARTIAL_ES_WAVE globally dependent on SWITCH_ON_EOIMarek Olšák2015-10-241-5/+6
* radeonsi: add one more SWITCH_ON_EOI requirement for Hawaii and VIMarek Olšák2015-10-241-1/+10
* radeonsi: only apply the instancing bug workaround to BonaireMarek Olšák2015-10-241-5/+5
* radeonsi: add SWITCH_ON_EOI requirement for 4 SE partsMarek Olšák2015-10-241-0/+4
* radeonsi: remove unnecessary PARTIAL_VS_WAVE setting for streamoutMarek Olšák2015-10-241-4/+0
* radeonsi: allow unbinding vertex shadersMarek Olšák2015-10-241-2/+2
* radeonsi: allow unbinding pixel shaders and remove the dummy shaderMarek Olšák2015-10-243-22/+1
* radeonsi: add draw_vbo check for a NULL pixel shaderMarek Olšák2015-10-243-1/+8
* radeonsi: add checks for a NULL pixel shaderMarek Olšák2015-10-242-32/+42
* radeonsi: add support for Stoney asics (v3)Samuel Li2015-10-233-0/+8
* nvc0: respect edgeflag attribute widthIlia Mirkin2015-10-231-7/+33
* vc4: Convert blending to being done in 4x8 unorm normally.Eric Anholt2015-10-235-51/+276
* vc4: Add QIR/QPU support for the 8-bit vector instructions.Eric Anholt2015-10-234-0/+45
* vc4: Don't try to CSE non-SSA instructions.Eric Anholt2015-10-231-0/+1
* vc4: Add dumping of VC4_PACKET_GL_INDEXED_PRIMITIVE.Eric Anholt2015-10-231-1/+22
* vc4: Add a workaround for HW-2116 (state counter wrap fails).Eric Anholt2015-10-233-6/+40
* vc4: Fix missing \n in a perf_debug().Eric Anholt2015-10-231-1/+1
* vc4: Use Rob's NIR-based user clip lowering.Eric Anholt2015-10-234-69/+14
* vc4: Also dump the decimation mode for resolved stores.Eric Anholt2015-10-231-2/+4
* vc4: Use VC4_GET_FIELD and other defines in dumping VC4_RENDER_CONFIG.Eric Anholt2015-10-231-10/+10
* vc4: Add a sentinel after simulator buffers for buffer overflow detection.Eric Anholt2015-10-231-1/+11
* ilo: add support for scratch spacesChia-I Wu2015-10-2310-16/+133
* ilo: fix scratch space setup in coreChia-I Wu2015-10-2311-133/+327
* virgl/vtest: add vtest driverDave Airlie2015-10-231-1/+2
* virgl: add driver for virtio-gpu 3D (v2)Dave Airlie2015-10-2318-0/+4492
* svga: Condition preemptive flush on draw emissionSinclair Yeh2015-10-223-0/+15
* svga: try to avoid index generation for some primitive typesBrian Paul2015-10-221-0/+14
* svga: avoid provoking vertex conversion when possibleBrian Paul2015-10-221-1/+14
* svga: detect constant color writes in fragment shadersBrian Paul2015-10-225-2/+77
* radeon/uvd: don't expose HEVC on old UVD hw (v3)Alex Deucher2015-10-221-32/+18
* ilo: make sure there is HiZ before resolvingChia-I Wu2015-10-221-2/+4
* ilo: fix max thread count for HS on Gen8Chia-I Wu2015-10-221-3/+5
* svga: fix clip plane regression after recent tgsi_scan changeBrian Paul2015-10-211-2/+2
* svga: add switch case for PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINTBrian Paul2015-10-201-0/+2
* gallium: add PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINTMarek Olšák2015-10-2011-0/+32
* vc4: Switch our vertex attr lowering to being NIR-based.Eric Anholt2015-10-202-143/+200
* vc4: Add limited support for ibfe/ubfe.Eric Anholt2015-10-201-0/+42
* radeonsi: enable BC_OPTIMIZE if centroid isn't usedMarek Olšák2015-10-201-1/+5
* radeonsi: fix the export_prim_id field size in the shader keyMarek Olšák2015-10-201-2/+2
* radeonsi: support thread-safe shaders shared by multiple contextsMarek Olšák2015-10-209-199/+224
* gallium: add PIPE_CAP_SHAREABLE_SHADERSMarek Olšák2015-10-2013-0/+13