| Commit message (Collapse) | Author | Age | Files | Lines |
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There's two things that goes wrong in this code on some drivers:
1. Rounding off the line-width to granularity can push it outside the
legal range.
2. A granularity of 0.0 results in NaN, because we divide by zero.
So let's make this code a bit more robust.
Acked-by: Jordan Justen <[email protected]>
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Acked-by: Jordan Justen <[email protected]>
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Acked-by: Jordan Justen <[email protected]>
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Here's zink, a so far pretty simple vulkan-gallium driver that is able
to translate some applications from OpenGL to Vulkan.
The compiler is quite limited for now, this will be improved on later.
Signed-off-by: Erik Faye-Lund <[email protected]>
Acked-by: Jordan Justen <[email protected]>
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