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path: root/src/gallium/drivers/zink/zink_context.c
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* zink: transition resources before resolvingErik Faye-Lund2019-11-061-0/+8
* zink: make sure src image is transfer-src-optimalDuncan Hopkins2019-11-061-0/+4
* zink: use actual format for render-passErik Faye-Lund2019-11-061-3/+4
* zink: emit line-width when using polygon line-modeErik Faye-Lund2019-10-311-1/+20
* zink: heap-allocate samplers objectsErik Faye-Lund2019-10-311-7/+14
* zink: drop nop descriptor-updatesErik Faye-Lund2019-10-301-4/+5
* zink: use bitfield for dirty flaggingErik Faye-Lund2019-10-301-4/+4
* zink: use dynamic state for line-widthErik Faye-Lund2019-10-301-1/+10
* zink: Use optimal layout instead of general. Reduces valid layer warnings. Fi...Duncan Hopkins2019-10-301-26/+98
* zink: emulate optional depth-formatsErik Faye-Lund2019-10-281-1/+1
* zink: fixup scissoringErik Faye-Lund2019-10-281-31/+10
* zink: limited uniform buffer size so the limits is not exceeded.Duncan Hopkins2019-10-281-1/+2
* zink: respect ubo buffer alignment requirementDuncan Hopkins2019-10-281-2/+5
* zink: refactor blittingErik Faye-Lund2019-10-281-107/+138
* zink: use primconvert to get rid of 8-bit indicesErik Faye-Lund2019-10-281-1/+2
* zink: move set_active_query_state-stub to zink_query.cErik Faye-Lund2019-10-281-6/+0
* zink: do not use both depth and stencil aspects for sampler-viewsErik Faye-Lund2019-10-281-1/+15
* zink: fixup: save rasterizerErik Faye-Lund2019-10-281-1/+1
* zink: ensure layout is reasonable before copyingErik Faye-Lund2019-10-281-0/+14
* zink: save all supported util_blitter statesErik Faye-Lund2019-10-281-3/+17
* zink: save original scissor and viewportErik Faye-Lund2019-10-281-0/+2
* zink: store sampler and image_view countsErik Faye-Lund2019-10-281-0/+2
* zink: use pipe_stencil_ref instead of uint32_t-arrayErik Faye-Lund2019-10-281-4/+3
* zink: document end-of-frame hackErik Faye-Lund2019-10-281-0/+8
* zink: add samples to rasterizerDave Airlie2019-10-281-0/+9
* zink: add sample mask supportDave Airlie2019-10-281-0/+9
* zink: pool descriptors per batchErik Faye-Lund2019-10-281-36/+34
* zink: clamp scissorsErik Faye-Lund2019-10-281-0/+4
* zink: kill dead codeErik Faye-Lund2019-10-281-3/+0
* zink: prepare for shadow-samplersErik Faye-Lund2019-10-281-1/+22
* zink: pass screen instead of device to program-functionsErik Faye-Lund2019-10-281-2/+2
* zink: rename sampler-view destroy functionErik Faye-Lund2019-10-281-2/+2
* zink: clean up render-pass managementErik Faye-Lund2019-10-281-28/+61
* zink: ensure sampler-views survive a batchErik Faye-Lund2019-10-281-2/+6
* zink: use helperErik Faye-Lund2019-10-281-1/+2
* zink: more batch-ismErik Faye-Lund2019-10-281-13/+8
* zink: cache framebuffersErik Faye-Lund2019-10-281-11/+49
* zink: cache render-passesErik Faye-Lund2019-10-281-4/+33
* zink: simplify renderpass/framebuffer logic a tadErik Faye-Lund2019-10-281-12/+13
* zink: implement batchingErik Faye-Lund2019-10-281-155/+184
* zink: return after blittingErik Faye-Lund2019-10-281-0/+1
* zink: tweak state handlingErik Faye-Lund2019-10-281-6/+8
* zink: move primitive-topology stuff into programErik Faye-Lund2019-10-281-30/+2
* zink: ensure textures are transitioned properlyErik Faye-Lund2019-10-281-30/+47
* zink: texture-rects?Erik Faye-Lund2019-10-281-0/+1
* zink: delete samplers after the current cmdbufErik Faye-Lund2019-10-281-2/+5
* zink: add curr_cmdbuf-helperErik Faye-Lund2019-10-281-1/+1
* zink: reference blit/copy-region resourcesErik Faye-Lund2019-10-281-0/+6
* zink: wait for idle on context-destroyErik Faye-Lund2019-10-281-0/+4
* zink: reference ubos and texturesErik Faye-Lund2019-10-281-3/+6