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path: root/src/gallium/drivers/zink/nir_to_spirv/spirv_builder.h
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* zink: support offset-variants of texturingErik Faye-Lund2020-01-181-1/+2
* zink: implement nir_texop_txsErik Faye-Lund2020-01-181-0/+6
* zink: implement txfErik Faye-Lund2020-01-031-0/+11
* zink: implement nir_texop_txdErik Faye-Lund2019-12-191-1/+3
* zink: support shadow-samplersErik Faye-Lund2019-10-281-1/+2
* zink: support more texturingErik Faye-Lund2019-10-281-23/+7
* zink: reuse constantsErik Faye-Lund2019-10-281-0/+1
* zink: squashme: forward declare hash_tableErik Faye-Lund2019-10-281-0/+2
* zink: ensure non-fragment shaders use lod-versions of textureErik Faye-Lund2019-10-281-0/+14
* zink/spirv: implement loopsErik Faye-Lund2019-10-281-0/+4
* zink/spirv: implement discardErik Faye-Lund2019-10-281-0/+2
* zink/spirv: implement if-statementsErik Faye-Lund2019-10-281-0/+20
* zink: introduce opengl over vulkanErik Faye-Lund2019-10-281-0/+270