| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Rhys Perry <[email protected]>
Reviewed-by: Brian Paul <[email protected]> (v2)
Reviewed-by: Marek Olšák <[email protected]> (v2)
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This should add all the pieces to enable tess shaders on virgl.
v2: fixup transform to handle tess and strip out precise.
set default for max patch varyings to work around issue when
tess gets enabled from v1 caps but v2 caps aren't in place. (Elie)
Reviewed-by: Elie Tournier <[email protected]>
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This enables ARB_gpu_shader_fp64 if the host provides it.
Tested-by: Gurchetan Singh <[email protected]>
Reviewed-by: Gurchetan Singh <[email protected]>
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Let's add another field to caps v2, that can help report boolean
values.
Suggested-by: Gert Wollny <[email protected]>
Suggested-by: Dave Airlie <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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This is the SSBO analogue to fe0647. User supplied data must
be a multiple of GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT.
This fixes 44 GLES31 tests on airlied@'s GLES31 sketch branches with
Nvidia hardware, but this patch standalone can applied to master. The
alignment restriction on Nvidia is 32, hence the default value.
Example tests:
dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.0
dEQP-GLES31.functional.ssbo.layout.multi_basic_types.single_buffer.std430
v2: Move to a better place in case statement
v3: Rebase
Reviewed-by: Dave Airlie <[email protected]>
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The driver must support at least one of
PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT
and one of
PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER
PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
otherwise glsl_to_tgsi will fire an assert.
ORIGIN_UPPER_LEFT is the default convention, and is supported by
all mesa drivers, hence it seems reasonable to always report the caps
to be enabled. On gles ORIGIN_LOWER_LEFT is generally not supported,
so we rely on the caps reported by the host that depend on whether we
run on an GL or an EGL host.
For PIXEL_CENTER it is completely host driver dependend on what is
supported, and since we do not report the actual host driver capabilities
it is best to mark both as supported, this is how it works for a GL
host too.
Fixes:
dEQP-GLES3.functional.shaders.builtin_variable.fragcoord_xyz
dEQP-GLES3.functional.shaders.metamorphic.bubblesort_flag.variant_1
dEQP-GLES3.functional.shaders.metamorphic.bubblesort_flag.variant_2
Reviewed-by: Gurchetan Singh <[email protected]>
Signed-off-by: Gert Wollny <[email protected]>
Signed-off-by: Jakob Bornecrantz <[email protected]>
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Reviewed-by: Gurchetan Singh <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Signed-off-by: Jakob Bornecrantz <[email protected]>
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Reviewed-by: Jakob Bornecrantz <[email protected]>
Signed-off-by: Jakob Bornecrantz <[email protected]>
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Reviewed-by: Jakob Bornecrantz <[email protected]>
Signed-off-by: Jakob Bornecrantz <[email protected]>
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Reviewed-by: Jakob Bornecrantz <[email protected]>
Signed-off-by: Jakob Bornecrantz <[email protected]>
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Reviewed-by: Jakob Bornecrantz <[email protected]>
Signed-off-by: Jakob Bornecrantz <[email protected]>
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This makes this use all 32 bits, so future sets need to be
defined in a new struct.
Reviewed-by: Jakob Bornecrantz <[email protected]>
Signed-off-by: Jakob Bornecrantz <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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The host side hasn't got support for this feature yet, so don't enable it
unless we get the caps from the host.
This makes the texture buffer range piglit tests skip now.
Fixes: fe0647df5a7 (virgl: add offset alignment values to to v2 caps struct)
Reviewed-by: Gurchetan Singh <[email protected]>
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This enabled the vertex streams out when the host supports
GL4.0.
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This is needed for fixing CTS:
dEQP-GLES3.functional.occlusion_query.conservative*
Reviewed-by: Dave Airlie <[email protected]>
Signed-off-by: Gert Wollny <[email protected]>
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Signed-off-by: Rhys Perry <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This just allows the properties through to the host if we have
cull dist support.
Signed-off-by: Dave Airlie <[email protected]>
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This was previously ignored.
Along with the virglrenderer patch, this fixes ~100 dEQP tests:
dEQP-GLES3.functional.texture.filtering.cube.*
Signed-off-by: Stéphane Marchesin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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glBindBufferRange(..) in vrend_draw_bind_ubo is failing with
more than one uniform block. This is due to improper alignment
of the start of the second block. Let's query the proper
alignment from the driver and pass it back to Mesa.
Let's query for the texture alignment too, even though the Virgl
renderer doesn't call glTexBufferRange yet.
The default values are the widest workable range possible (for example,
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT on Nvidia is 256).
Fixes:
dEQP-GLES3.functional.ubo.* on Nvidia
Example test:
dEQP-GLES3.functional.ubo.multi_basic_types.single_buffer.shared_vertex
Note: This is based on "virgl: reduce some default capset limits.",
which hasn't landed in Mesa yet but should relatively soon.
Signed-off-by: Dave Airlie <[email protected]>
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Since v2 might take a while to rollout, we should reduce
these inside some gathered minimums and then v2 can increase
them using host values.
Reviewed-by: Stéphane Marchesin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This checks the kernel api is new enough and asks for the
larger caps size since the kernel won't mess it up now.
Reviewed-by: Stéphane Marchesin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Required by radeonsi for optimal behavior.
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The gallium query types changed, so we need to remap from the
gallium ones to the virgl ones.
Fixes:
dEQP-GLES3.functional.transform_feedback.basic_types*
"This also fixes:
dEQP-GLES3.functional.transform_feedback.array.separate*
dEQP-GLES3.functional.transform_feedback.array_element*
dEQP-GLES3.functional.transform_feedback.interpolation.*
Gallium's p_defines.h and virglrenderer's p_defines.h have diverged
quite a bit, so not including
PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE there makes sense for now."
- Gurchetan Singh
Fixes: 3f6b3d9db (gallium: add PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE)
Reviewed-by: Gurchetan Singh <[email protected]>
Tested-by: Gurchetan Singh <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This enable ARB_sample_shading if the renderer supports it.
Signed-off-by: Dave Airlie <[email protected]>
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This relies on the renderer code landing first.
Signed-off-by: Dave Airlie <[email protected]>
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Nobody queries these and nobody sets them to anything useful,
the docs say TODO.
Drop them until a use appears.
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This struct allows us to report:
- accurate max point size/line width.
- accurate texel and texture gather offsets
- vertex/geometry limits.
Signed-off-by: Dave Airlie <[email protected]>
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This fixes some dEQP tests that generated bad shaders.
Fixes: b6f6ead19 (virgl: drop const dimensions on first block.)
Reviewed-by: Gurchetan Singh <[email protected]>
Tested-by: Gurchetan Singh <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Protects semaphore signaling functionality required by GL_EXT_semaphore.
v2: s/semaphore/fence
Signed-off-by: Andres Rodriguez <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This adds the meson.build, meson_options.txt, and a few scripts that are
used exclusively by the meson build.
v2: - Remove accidentally included changes needed to test make dist with
LLVM > 3.9
Signed-off-by: Dylan Baker <[email protected]>
Acked-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Andres Rodriguez <[email protected]>
Reviewed-by: Wladimir J. van der Laan <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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This allow us to encapsulate the compiler and linkage requirements of
each driver in a reusable way. The result will be that each target that
needs a specific driver can simply add `driver_<name>` to its
dependencies line and the necessary libraries and compiler args will be
added. This will allow for a lot of code de-duplication between gallium
targets.
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Build tested only.
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This looks like an evergreen specific feature, but with atomic
counters AMD have hw specific counters they use instead of operating
on buffers directly. These are separate to the buffer atomics,
so require different limits and code paths.
I've left the CAP for atomic type extensible in case someone
else has a variant on this sort of thing (freedreno maybe?)
and needs to change it.
This adds all the CAPs required to add support for those atomic
counters, along with a related CAP for limiting the number of
output resources.
I'd like to land this and the st patch then I can start to
upstream the evergreen support for these and other GL4.x features.
v2: drop the ATOMIC_COUNTER_MODE cap, just use the return
from the HW counters. If 0 we use the current mode.
v3: fix some rebase errors (Gert Wollny)
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Tested-By: Gert Wollny <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Some hw (evergreen) has a limit on how many combined (images/buffers/mrts)
a fragment shader can access.
Reviewed-by: Ilia Mirkin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Because vc4 can control the order that tiles are rasterized in, we can use
it to implement overlapping blits using normal drawing and
GL_ARB_texture_barrier, as long as we can tell the kernel what order to
render the tiles in.
This commit introduces the core gallium support, vc4 changes will follow.
v2: Fix on the simulator.
v3: Add the cap (disabled) to other drivers, add rst docs for the cap.
v4: Rebase on PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS
v5: Drop vc4 changes from this commit, for clarity.
Reviewed-by: Nicolai Hähnle <[email protected]> (v3)
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Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Denotes availability of 64bit int atomic instructions
Signed-off-by: Jan Vesely <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Denotes native half precision float operations capability
v2: PIPE_CAP_HALFS -> PIPE_SHADER_CAP_FP16
fix indentation
Signed-off-by: Jan Vesely <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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