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* gallium: add PIPE_CAP_CLEAR_TEXTURE and clear_texture prototypeIlia Mirkin2015-11-111-0/+1
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* virgl: free sampler view on failure pathDave Airlie2015-10-311-1/+5
| | | | | | Reported by Coverity. Signed-off-by: Dave Airlie <[email protected]>
* virgl: unwrap the includesEmil Velikov2015-10-3013-30/+45
| | | | | | | | Include what you want, rather than relying on a header foo.h N levels down the include chain, to provide something that you need. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* virgl: introduce virgl_query() inline wrapperEmil Velikov2015-10-301-5/+10
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* virgl: use virgl_screen/surface upcast wrappersEmil Velikov2015-10-305-6/+11
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* virgl: introduce and use virgl_transfer/texture/resource inline wrappersEmil Velikov2015-10-307-24/+34
| | | | | | | | | The only two remaining cases of (struct virgl_resource *) require a closer look. Either the error checking is missing or the arguments provided feel wrong. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* virgl: add virgl_context/sampler_view/so_target() upcast wrappersEmil Velikov2015-10-307-65/+82
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* virgl: remove sw_winsys pointer from virgl_screenEmil Velikov2015-10-303-3/+0
| | | | | | | | | The screen already has a pointer to the (base) winsys object. With the latter of which implemented/sub-classed as either drm or sw based one, depending on the target. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* virgl: rename virgl.h to virgl_screen.hEmil Velikov2015-10-306-5/+5
| | | | | | | Provide a more meaningful name considering it's purpose. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* virgl: move virgl_hw.h into the driver dirEmil Velikov2015-10-304-2/+289
| | | | | | | | | | | Strictly speaking virgl_hw.h should reside in the driver folder, as it describes the hardware. Moving it allows us to nuke the following strange dependency winsys/vtest > driver > winsys/drm Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* virgl: straighten the includes confusionEmil Velikov2015-10-303-6/+3
| | | | | | | | | Use the relevant GALLIUM_foo_CFLAGS which has all the requirements (not to mention VISIBITY_CFLAGS) and keep ../ out of the include directives. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* virgl: move sources list to Makefile.sourcesEmil Velikov2015-10-302-10/+19
| | | | | | | ... and add the missing files while we're at it. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* virgl/vtest: add vtest driverDave Airlie2015-10-231-1/+2
| | | | | | | | | | | | | | | | | | | | | virgl/vtest is a swrast driver that allows the virgl acceleration to be tested without having a virtual machine. The backend has a unix socket server that this connects to. This is run by setting LIBGL_ALWAYS_SOFTWARE=y GALLIUM_DRIVER=virpipe In this mode all renderering is sent over a socket to the remote renderer, and the results are readback and copies to the screen using drisw. This works well enough to develop new features and to help debug. Signed-off-by: Dave Airlie <[email protected]>
* virgl: add driver for virtio-gpu 3D (v2)Dave Airlie2015-10-2318-0/+4492
virgl is the 3D acceleration backend for the virtio-gpu shipping with qemu. The 3D acceleration is designed around gallium and TGSI as the virtualisation layer. The backend renderer translates the virgl interface into OpenGL currently. This is the initial import of the driver to mesa. The kernel driver portions are lined up for drm-next. Currently this driver supports up to GL3.3 and some misc extensions if the host driver exposes it. It is planned to iterate the virgl API to new GL levels as mesa host drivers gain features. v2: fix resource tracking across flushes to avoid ->bind hack in mapping. consolidate mapping and waiting code for transfers. use u_range for dirt tracking. handle larger shaders in protocol. include virtgpu_drm.h in mesa for now. add translation layer for gallium tgsi to virgl tgsi. Signed-off-by: Dave Airlie <[email protected]>