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path: root/src/gallium/drivers/virgl
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* gallium: split depth_clip into depth_clip_near & depth_clip_farMarek Olšák2018-09-061-1/+1
* virgl: use hw-atomics instead of in-ssbo onesTomeu Vizoso2018-09-057-2/+89
* virgl: update minor differences to upstream headerErik Faye-Lund2018-09-051-1/+1
* gallium: Add a helper for implementing PIPE_CAP_* default values.Eric Anholt2018-09-041-3/+3
* virgl: add debug-switch to output TGSIErik Faye-Lund2018-08-283-0/+5
* virgl: introduce $VIRGL_DEBUG=verboseErik Faye-Lund2018-08-284-3/+18
* virgl: replace fprintf-call with debug_printfErik Faye-Lund2018-08-281-1/+1
* virgl: delete commented out fprintf-callErik Faye-Lund2018-08-281-1/+0
* gallium: Split out PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE.Kenneth Graunke2018-08-241-0/+1
* gallium: add PIPE_CAP_MAX_SHADER_BUFFER_SIZEMarek Olšák2018-08-231-0/+2
* gallium: add PIPE_CAP_MAX_GS_INVOCATIONSMarek Olšák2018-08-231-0/+2
* virgl: ARB_enhanced_layouts supportDave Airlie2018-08-224-3/+8
* virgl: report actual max-texture sizesErik Faye-Lund2018-08-152-0/+10
* virgl: do not use SP_MAX_TEXTURE_*_LEVELS definesErik Faye-Lund2018-08-151-7/+3
* virgl: ARB_texture_barrier supportDave Airlie2018-08-146-3/+24
* virgl: add ARB_shader_clock supportDave Airlie2018-08-082-1/+3
* virgl: update virgl_hw.h from virglrendererErik Faye-Lund2018-08-071-1/+26
* virgl: rename msaa_sample_positions -> sample_locationsErik Faye-Lund2018-08-072-5/+5
* virgl: enable FBFETCH if virglrenderer supports itErik Faye-Lund2018-08-012-1/+3
* virgl: add texture_barrier stubErik Faye-Lund2018-08-011-0/+7
* virgl: enable robustness if the host exposes itDave Airlie2018-08-012-1/+3
* virgl: Support ARB_framebuffer_no_attachmentsDave Airlie2018-08-014-1/+23
* virgl: add initial ARB_compute_shader supportDave Airlie2018-08-017-7/+153
* gallium: add storage_sample_count parameter into is_format_supportedMarek Olšák2018-07-311-0/+4
* gallium: add PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTSMarek Olšák2018-07-311-0/+1
* virgl: also mark sampler views as dirtyGurchetan Singh2018-08-011-1/+2
* virgl: add memory barrier supportDave Airlie2018-08-015-0/+29
* virgl: add TXQS supportDave Airlie2018-08-012-1/+3
* virgl: add initial images support (v2)Dave Airlie2018-08-018-0/+105
* forward precise-flag if supportedErik Faye-Lund2018-07-242-1/+5
* Revert "virgl: remove unused stride-arguments"Dave Airlie2018-07-244-5/+27
* virgl: add initial shader_storage_buffer_object support. (v2)Dave Airlie2018-07-249-0/+98
* virgl: remove unused stride-argumentsErik Faye-Lund2018-07-234-27/+5
* virgl: Expose GL_ARB_copy_image if host supports itGert Wollny2018-07-202-1/+3
* virgl: Allow RGB32* textures only as buffer objectsGert Wollny2018-07-201-0/+7
* virgl: respect max_vertex_attrib_stride capErik Faye-Lund2018-07-173-2/+5
* virgl: Fix flush in virgl_encoder_inline_write.Lepton Wu2018-07-171-1/+1
* virgl: implement set_min_samplesErik Faye-Lund2018-07-175-0/+28
* mesa/virgl: Fix off-by-one and copy-paste error in multisample position evalu...Gert Wollny2018-07-161-3/+3
* virgl: Add support for glGetMultisampleGert Wollny2018-07-022-0/+39
* virgl: add ARB_texture_view supportDave Airlie2018-06-273-3/+8
* gallium: add scalar isa shader capChristian Gmeiner2018-06-201-0/+3
* gallium: add support for programmable sample locationsRhys Perry2018-06-141-0/+1
* virgl: add ARB_tessellation_shader support. (v2)Dave Airlie2018-06-146-4/+107
* virgl: enable ARB_gpu_shader_fp64Dave Airlie2018-06-111-1/+2
* virgl: use bits in caps set v2[email protected]2018-06-052-0/+6
* virgl: add shader offset alignment to to v2 caps struct[email protected]2018-06-053-1/+4
* virgl: Always assume that ORIGIN_UPPER_LEFT and PIXEL_CENTER* are supportedGert Wollny2018-06-011-1/+2
* virgl: Update virgl_hw.hJakob Bornecrantz2018-05-301-0/+1
* virgl: add ARB_transform_feedback_overflow_query supportDave Airlie2018-05-302-2/+4