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* virgl: texture_transfer_pool --> transfer_poolGurchetan Singh2018-12-196-11/+11
* virgl: work around bad assumptions in virglrendererErik Faye-Lund2018-12-131-1/+32
* virgl: wrap vertex element state in a structErik Faye-Lund2018-12-132-9/+21
* virgl: simplify virgl_hw_set_index_bufferErik Faye-Lund2018-12-131-3/+2
* virgl: simplify virgl_hw_set_vertex_buffersErik Faye-Lund2018-12-131-4/+2
* virgl: force linear texturing supportErik Faye-Lund2018-12-121-2/+3
* virgl: fix const warning on debug flags.Dave Airlie2018-12-042-3/+3
* virgl: don't mark buffers as unclean after a writeGurchetan Singh2018-11-302-1/+10
* virgl: avoid large inline transfersGurchetan Singh2018-11-301-1/+5
* virgl: quadruple command buffer sizeGurchetan Singh2018-11-301-1/+1
* virgl: fix undefined shift to use unsigned.Dave Airlie2018-11-291-1/+1
* virgl: Don't try handling server fences when they are not supportedGert Wollny2018-11-281-2/+4
* virgl: add assert and missing function parameterRobert Foss2018-11-211-1/+4
* virgl: Clean up fences commitRobert Foss2018-11-181-1/+1
* virgl: native fence fd supportRobert Foss2018-11-163-10/+62
* virgl: Add command and flags to initiate debugging on the host (v2)Gert Wollny2018-11-135-0/+37
* virgl: adjust strides when mapping temp-resourcesErik Faye-Lund2018-09-141-0/+2
* virgl: do not map zero-sized resourceErik Faye-Lund2018-09-101-2/+1
* virgl: remove dead codeErik Faye-Lund2018-09-101-5/+1
* virgl: drop needless return-codeErik Faye-Lund2018-09-101-2/+1
* virgl: free trans on map-errorErik Faye-Lund2018-09-101-0/+1
* virgl: don't send a shader create with no data. (v2)Dave Airlie2018-09-101-1/+1
* gallium: add PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGETMarek Olšák2018-09-071-0/+1
* gallium: enable GL_AMD_depth_clamp_separate on r600, radeonsiMarek Olšák2018-09-061-0/+1
* gallium: split depth_clip into depth_clip_near & depth_clip_farMarek Olšák2018-09-061-1/+1
* virgl: use hw-atomics instead of in-ssbo onesTomeu Vizoso2018-09-057-2/+89
* virgl: update minor differences to upstream headerErik Faye-Lund2018-09-051-1/+1
* gallium: Add a helper for implementing PIPE_CAP_* default values.Eric Anholt2018-09-041-3/+3
* virgl: add debug-switch to output TGSIErik Faye-Lund2018-08-283-0/+5
* virgl: introduce $VIRGL_DEBUG=verboseErik Faye-Lund2018-08-284-3/+18
* virgl: replace fprintf-call with debug_printfErik Faye-Lund2018-08-281-1/+1
* virgl: delete commented out fprintf-callErik Faye-Lund2018-08-281-1/+0
* gallium: Split out PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE.Kenneth Graunke2018-08-241-0/+1
* gallium: add PIPE_CAP_MAX_SHADER_BUFFER_SIZEMarek Olšák2018-08-231-0/+2
* gallium: add PIPE_CAP_MAX_GS_INVOCATIONSMarek Olšák2018-08-231-0/+2
* virgl: ARB_enhanced_layouts supportDave Airlie2018-08-224-3/+8
* virgl: report actual max-texture sizesErik Faye-Lund2018-08-152-0/+10
* virgl: do not use SP_MAX_TEXTURE_*_LEVELS definesErik Faye-Lund2018-08-151-7/+3
* virgl: ARB_texture_barrier supportDave Airlie2018-08-146-3/+24
* virgl: add ARB_shader_clock supportDave Airlie2018-08-082-1/+3
* virgl: update virgl_hw.h from virglrendererErik Faye-Lund2018-08-071-1/+26
* virgl: rename msaa_sample_positions -> sample_locationsErik Faye-Lund2018-08-072-5/+5
* virgl: enable FBFETCH if virglrenderer supports itErik Faye-Lund2018-08-012-1/+3
* virgl: add texture_barrier stubErik Faye-Lund2018-08-011-0/+7
* virgl: enable robustness if the host exposes itDave Airlie2018-08-012-1/+3
* virgl: Support ARB_framebuffer_no_attachmentsDave Airlie2018-08-014-1/+23
* virgl: add initial ARB_compute_shader supportDave Airlie2018-08-017-7/+153
* gallium: add storage_sample_count parameter into is_format_supportedMarek Olšák2018-07-311-0/+4
* gallium: add PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTSMarek Olšák2018-07-311-0/+1
* virgl: also mark sampler views as dirtyGurchetan Singh2018-08-011-1/+2