| Commit message (Collapse) | Author | Age | Files | Lines |
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This is needed for fixing CTS:
dEQP-GLES3.functional.occlusion_query.conservative*
Reviewed-by: Dave Airlie <[email protected]>
Signed-off-by: Gert Wollny <[email protected]>
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Signed-off-by: Rhys Perry <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This just allows the properties through to the host if we have
cull dist support.
Signed-off-by: Dave Airlie <[email protected]>
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This was previously ignored.
Along with the virglrenderer patch, this fixes ~100 dEQP tests:
dEQP-GLES3.functional.texture.filtering.cube.*
Signed-off-by: Stéphane Marchesin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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glBindBufferRange(..) in vrend_draw_bind_ubo is failing with
more than one uniform block. This is due to improper alignment
of the start of the second block. Let's query the proper
alignment from the driver and pass it back to Mesa.
Let's query for the texture alignment too, even though the Virgl
renderer doesn't call glTexBufferRange yet.
The default values are the widest workable range possible (for example,
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT on Nvidia is 256).
Fixes:
dEQP-GLES3.functional.ubo.* on Nvidia
Example test:
dEQP-GLES3.functional.ubo.multi_basic_types.single_buffer.shared_vertex
Note: This is based on "virgl: reduce some default capset limits.",
which hasn't landed in Mesa yet but should relatively soon.
Signed-off-by: Dave Airlie <[email protected]>
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Since v2 might take a while to rollout, we should reduce
these inside some gathered minimums and then v2 can increase
them using host values.
Reviewed-by: Stéphane Marchesin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This checks the kernel api is new enough and asks for the
larger caps size since the kernel won't mess it up now.
Reviewed-by: Stéphane Marchesin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Required by radeonsi for optimal behavior.
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The gallium query types changed, so we need to remap from the
gallium ones to the virgl ones.
Fixes:
dEQP-GLES3.functional.transform_feedback.basic_types*
"This also fixes:
dEQP-GLES3.functional.transform_feedback.array.separate*
dEQP-GLES3.functional.transform_feedback.array_element*
dEQP-GLES3.functional.transform_feedback.interpolation.*
Gallium's p_defines.h and virglrenderer's p_defines.h have diverged
quite a bit, so not including
PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE there makes sense for now."
- Gurchetan Singh
Fixes: 3f6b3d9db (gallium: add PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE)
Reviewed-by: Gurchetan Singh <[email protected]>
Tested-by: Gurchetan Singh <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This enable ARB_sample_shading if the renderer supports it.
Signed-off-by: Dave Airlie <[email protected]>
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This relies on the renderer code landing first.
Signed-off-by: Dave Airlie <[email protected]>
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Nobody queries these and nobody sets them to anything useful,
the docs say TODO.
Drop them until a use appears.
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This struct allows us to report:
- accurate max point size/line width.
- accurate texel and texture gather offsets
- vertex/geometry limits.
Signed-off-by: Dave Airlie <[email protected]>
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This fixes some dEQP tests that generated bad shaders.
Fixes: b6f6ead19 (virgl: drop const dimensions on first block.)
Reviewed-by: Gurchetan Singh <[email protected]>
Tested-by: Gurchetan Singh <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Protects semaphore signaling functionality required by GL_EXT_semaphore.
v2: s/semaphore/fence
Signed-off-by: Andres Rodriguez <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This adds the meson.build, meson_options.txt, and a few scripts that are
used exclusively by the meson build.
v2: - Remove accidentally included changes needed to test make dist with
LLVM > 3.9
Signed-off-by: Dylan Baker <[email protected]>
Acked-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Andres Rodriguez <[email protected]>
Reviewed-by: Wladimir J. van der Laan <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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This allow us to encapsulate the compiler and linkage requirements of
each driver in a reusable way. The result will be that each target that
needs a specific driver can simply add `driver_<name>` to its
dependencies line and the necessary libraries and compiler args will be
added. This will allow for a lot of code de-duplication between gallium
targets.
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Build tested only.
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This looks like an evergreen specific feature, but with atomic
counters AMD have hw specific counters they use instead of operating
on buffers directly. These are separate to the buffer atomics,
so require different limits and code paths.
I've left the CAP for atomic type extensible in case someone
else has a variant on this sort of thing (freedreno maybe?)
and needs to change it.
This adds all the CAPs required to add support for those atomic
counters, along with a related CAP for limiting the number of
output resources.
I'd like to land this and the st patch then I can start to
upstream the evergreen support for these and other GL4.x features.
v2: drop the ATOMIC_COUNTER_MODE cap, just use the return
from the HW counters. If 0 we use the current mode.
v3: fix some rebase errors (Gert Wollny)
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Tested-By: Gert Wollny <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Some hw (evergreen) has a limit on how many combined (images/buffers/mrts)
a fragment shader can access.
Reviewed-by: Ilia Mirkin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Because vc4 can control the order that tiles are rasterized in, we can use
it to implement overlapping blits using normal drawing and
GL_ARB_texture_barrier, as long as we can tell the kernel what order to
render the tiles in.
This commit introduces the core gallium support, vc4 changes will follow.
v2: Fix on the simulator.
v3: Add the cap (disabled) to other drivers, add rst docs for the cap.
v4: Rebase on PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS
v5: Drop vc4 changes from this commit, for clarity.
Reviewed-by: Nicolai Hähnle <[email protected]> (v3)
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Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Denotes availability of 64bit int atomic instructions
Signed-off-by: Jan Vesely <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Denotes native half precision float operations capability
v2: PIPE_CAP_HALFS -> PIPE_SHADER_CAP_FP16
fix indentation
Signed-off-by: Jan Vesely <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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The virgl protocol version of tgsi doesn't handle this yet,
transform it back to the old ways.
Thanks to Nicolai Hähnle <[email protected]>
for also writing nearly the same patch.
Fixes: 41e342d5 tgsi/ureg: always emit constants (and their decls) as 2D
Tested-by: Rob Herring <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This can be used to guard support for EXT_memory_object and related
extensions.
v2: update gallium docs
v3 (Timothy Arceri):
- add cap to nv50
Signed-off-by: Andres Rodriguez <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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v2: rename cap to PIPE_CAP_QUERY_SO_OVERFLOW and be a bit more explicit
in the documentation
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This just adds the guest checks for BPTC, the host renderer
also needs code to support these.
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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The host doesn't understand this yet, so drop it for now.
Fixes: virgl regressions.
Fixes: af22adee4f (tgsi: add precise flag to tgsi_instruction)
Signed-off-by: Dave Airlie <[email protected]>
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Fixes arb_vertex_buffer_object-combined-vertex-index
Cc: [email protected]
Signed-off-by: Dave Airlie <[email protected]>
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Instead of having special driver loading logic for Android, create
symlinks to gallium_dri.so so we can use the standard loading logic.
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Signed-off-by: Rob Herring <[email protected]>
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Whether bindless texture operations are supported by the
underlying driver.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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for skipping mapped-buffer checking in every GL draw call
Reviewed-by: Nicolai Hähnle <[email protected]>
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Driver does not use the gallium draw module.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Dave Airlie <[email protected]>
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src/gallium/targets/dri/Android.mk contains lots of conditional for
individual drivers. Let's move these details into the individual driver
makefiles.
In the process, align the make driver conditionals with automake
(i.e. HAVE_GALLIUM_*).
Signed-off-by: Rob Herring <[email protected]>
[Emil Velikov: add the radeon winsys for radeonsi]
Signed-off-by: Emil Velikov <[email protected]>
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The next patch will use it. This is really for svga and GL2-level drivers.
Tested-by: Edmondo Tommasina <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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pipe_draw_info::indexed is replaced with index_size. index_size == 0 means
non-indexed.
Instead of pipe_index_buffer::offset, pipe_draw_info::start is used.
For indexed indirect draws, pipe_draw_info::start is added to the indirect
start. This is the only case when "start" affects indirect draws.
pipe_draw_info::index is a union. Use either index::resource or
index::user depending on the value of pipe_draw_info::has_user_indices.
v2: fixes for nine, svga
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