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* virgl: reduce some limits for nowDave Airlie2016-06-281-3/+4
| | | | | | | | | These need to be passed from the host in caps structure if they are larger, this fixes a bunch of tests on Intel hw, that I'd put the limits too high for. Cc: "11.2 12.0" <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* gallium: Add a cap for offset_units_unscaledAxel Davy2016-06-251-0/+1
| | | | | | | | | | | | | | D3D9 has a different behaviour for depth bias. For OGL/D3D1X, the depth bias unit is the minimal resolvable value for the depth buffer, which depends on the format (and has different behaviour for float depth buffers). For D3D9, the depth bias unit is 1.0f. Signed-off-by: Axel Davy <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: make constant_buffer constRob Clark2016-06-201-1/+1
| | | | | Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: add PIPE_CAP_MAX_WINDOW_RECTANGLES to all driversIlia Mirkin2016-06-181-0/+1
| | | | | | | | This says how many window rectangles are supported by the implementation, although it may not exceed PIPE_MAX_WINDOW_RECTANGLES. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* Android: move libdrm settings to top-level Android.common.mkRob Herring2016-06-131-1/+0
| | | | | | | | | | | | | | Fix warnings like these due to HAVE_LIBDRM being inconsistently defined: external/libdrm/include/drm/drm.h:839:30: warning: redefinition of typedef 'drm_clip_rect_t' is a C11 feature [-Wtypedef-redefinition] typedef struct drm_clip_rect drm_clip_rect_t; HAVE_LIBDRM needs to be set project wide to fix this. This change also harmlessly links libdrm with everything, but simplifies the makefiles a bit. Signed-off-by: Rob Herring <[email protected]> Acked-by: Emil Velikov <[email protected]>
* gallium: add PIPE_CAP_TGSI_VOTE for when the VOTE ops are allowedIlia Mirkin2016-06-061-0/+1
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* gallium: Add a pipe cap for whether primitive restart works for patches.Kenneth Graunke2016-05-231-0/+1
| | | | | | | | | | | | | | | Some hardware supports primitive restart on patch primitives, and other hardware does not. Modern GL and ES include a query for this feature; adding a capability bit will allow us to answer it. As far as I know, AMD hardware does not support this feature, while NVIDIA and Intel hardware does. However, most Gallium drivers do not appear to support tessellation shaders yet. So, I've enabled it for nvc0 and disabled it everywhere else. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* virgl: remove unused state_tracker/graw.h includeEmil Velikov2016-05-231-1/+0
| | | | | | Cc: Dave Airlie <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* virgl: handle cull distance cap.Dave Airlie2016-05-211-0/+1
| | | | Signed-off-by: Dave Airlie <[email protected]>
* virgl: Add missing texture transfer_inline_writeRob Herring2016-05-211-1/+1
| | | | | | | | | | | | | transfer_inline_write cannot be NULL and the virgl renderer doesn't support inline writes for textures, so add the default version. This fixes a crash in st_TexSubImage since commit fb9fe352ea41 ("st/mesa: use transfer_inline_write for memcpy TexSubImage path"). Cc: Marek Olšák <[email protected]> Cc: Dave Airlie <[email protected]> Signed-off-by: Rob Herring <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* gallium: add bool return to pipe_context::end_queryNicolai Hähnle2016-04-211-1/+2
| | | | | | | | | Even when begin_query succeeds, there can still be failures in query handling. For example for radeon, additional buffers may have to be allocated when queries span multiple command buffers. Reviewed-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: Add capability for ARB_robust_buffer_access_behavior.Bas Nieuwenhuizen2016-04-121-0/+1
| | | | | | Signed-off-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: add pipe_context::set_active_query_state for pausing queriesMarek Olšák2016-04-121-0/+6
| | | | | Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: Add PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENTEdward O'Callaghan2016-04-071-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add PIPE_CAP to determine if the GL extension 'GL_ARB_framebuffer_no_attachments' shall be supported. The driver is required to support 'PIPE_FORMAT_NONE' via its 'is_format_supported()' callback in order to determine the MSAA modes the hardware supports so that values requested from the application using 'GL_ARB_framebuffer_no_attachments' may be quantized to what the hardware expects. V.2: Fix doc for a more detailed description of the PIPE_CAP and the corresponding GL constant. V.3: Renamed and repurposed once again. V.4: Remove CAP from cap_mapping array. [airlied: fix damaged whitespace] Signed-off-by: Edward O'Callaghan <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* virgl: drop next shader property for now.Dave Airlie2016-03-261-0/+1
| | | | Signed-off-by: Dave Airlie <[email protected]>
* gallium: add CAPs returning PCI device locationMarek Olšák2016-03-091-0/+4
| | | | Reviewed-by: Brian Paul <[email protected]>
* gallium: add external usage flags to resource_from(get)_handle (v2)Marek Olšák2016-03-091-1/+2
| | | | | | | | | This will allow drivers to make better decisions about texture sharing for DRI2, DRI3, Wayland, and OpenCL. v2: add read/write flags, take advantage of __DRI_IMAGE_USE_BACKBUFFER Reviewed-by: Axel Davy <[email protected]>
* virgl: add support for passing render condition flags to host.Dave Airlie2016-03-012-1/+5
| | | | | | | | This just passes the extra blit info to fix the render condition tests. Cc: "11.2" <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* virgl: add missing CAP turned off.Dave Airlie2016-02-261-0/+3
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* gallium: add PIPE_CAP_QUERY_BUFFER_OBJECTIlia Mirkin2016-02-041-0/+1
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: Add PIPE_CAP_SURFACE_REINTERPRET_BLOCKSNicolai Hähnle2016-02-031-0/+1
| | | | | | | | | | This cap indicates whether pipe->create_surface can reinterpret a texture as a surface with a format of different block width/height (but equal block size). v2: fix whitespace Reviewed-by: Edward O'Callaghan <[email protected]>
* gallium: Add PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLYNicolai Hähnle2016-02-031-0/+2
| | | | | | | | | This cap indicates that the driver only supports R, RG, RGB and RGBA formats for PIPE_BUFFER sampler views. v2: move into "unsupported features" section for nouveau (Ilia Mirkin) Reviewed-by: Edward O'Callaghan <[email protected]>
* virgl: reuse screen when fd is already openRob Herring2016-02-022-0/+7
| | | | | | | | | | It is necessary to share the screen between mesa and gralloc to properly ref count resources. This implements a hash lookup on the file description to re-use an already created screen. This is a similar implementation as freedreno and radeon. Signed-off-by: Rob Herring <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* virgl: enable building on AndroidRob Herring2016-01-231-0/+35
| | | | | | | | This is just a copy-n-paste and rename of vc4 Android makefiles. Signed-off-by: Rob Herring <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* gallium/st: add pipe_context::generate_mipmap()Charmaine Lee2016-01-141-0/+1
| | | | | | | | | | | | | | | | This patch adds a new interface to support hardware mipmap generation. PIPE_CAP_GENERATE_MIPMAP is added to allow a driver to specify if this new interface is supported; if not supported, the state tracker will fallback to mipmap generation by rendering/texturing. v2: add PIPE_CAP_GENERATE_MIPMAP to the disabled section for all drivers v3: add format to the generate_mipmap interface to allow mipmap generation using a format other than the resource format v4: fix return type of trace_context_generate_mipmap() Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* gallium: add PIPE_CAP_INVALIDATE_BUFFERNicolai Hähnle2016-01-141-0/+1
| | | | | | | | | It makes sense to re-use pipe->invalidate_resource for the purpose of glInvalidateBufferData, but this function is already implemented in vc4 where it doesn't have the expected behavior. So add a capability flag to indicate that the driver supports the expected behavior. Reviewed-by: Marek Olšák <[email protected]>
* gallium: add PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENTIlia Mirkin2016-01-081-0/+1
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: add caps for POSITION and FACE system valuesMarek Olšák2016-01-081-0/+2
| | | | | | | v2: document the integer behavior Reviewed-by: Edward O'Callaghan <[email protected] Reviewed-by: Brian Paul <[email protected]>
* gallium: add caps to expose support for multi indirect drawsIlia Mirkin2016-01-071-0/+2
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: add PIPE_CAP_TGSI_PACK_HALF_FLOAT to indicate UP2H/PK2H supportIlia Mirkin2016-01-031-0/+1
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* u_upload_mgr: allow specifying PIPE_USAGE_* for the upload bufferMarek Olšák2016-01-021-1/+1
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* u_upload_mgr: remove alignment parameter from u_upload_createMarek Olšák2016-01-021-1/+1
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* u_upload_mgr: pass alignment to u_upload_data manuallyMarek Olšák2016-01-021-1/+1
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: add PIPE_CAP_DRAW_PARAMETERSIlia Mirkin2015-12-301-0/+1
| | | | | | | | This allows the state tracker to know that the various draw parameters are available in vertex shaders. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium/drivers: Sanitize NULL checks into canonical formEdward O'Callaghan2015-12-063-4/+4
| | | | | | | | | | Use NULL tests of the form `if (ptr)' or `if (!ptr)'. They do not depend on the definition of the symbol NULL. Further, they provide the opportunity for the accidental assignment, are clear and succinct. Signed-off-by: Edward O'Callaghan <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* gallium: add PIPE_CAP_CLEAR_TEXTURE and clear_texture prototypeIlia Mirkin2015-11-111-0/+1
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* virgl: free sampler view on failure pathDave Airlie2015-10-311-1/+5
| | | | | | Reported by Coverity. Signed-off-by: Dave Airlie <[email protected]>
* virgl: unwrap the includesEmil Velikov2015-10-3013-30/+45
| | | | | | | | Include what you want, rather than relying on a header foo.h N levels down the include chain, to provide something that you need. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* virgl: introduce virgl_query() inline wrapperEmil Velikov2015-10-301-5/+10
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* virgl: use virgl_screen/surface upcast wrappersEmil Velikov2015-10-305-6/+11
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* virgl: introduce and use virgl_transfer/texture/resource inline wrappersEmil Velikov2015-10-307-24/+34
| | | | | | | | | The only two remaining cases of (struct virgl_resource *) require a closer look. Either the error checking is missing or the arguments provided feel wrong. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* virgl: add virgl_context/sampler_view/so_target() upcast wrappersEmil Velikov2015-10-307-65/+82
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* virgl: remove sw_winsys pointer from virgl_screenEmil Velikov2015-10-303-3/+0
| | | | | | | | | The screen already has a pointer to the (base) winsys object. With the latter of which implemented/sub-classed as either drm or sw based one, depending on the target. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* virgl: rename virgl.h to virgl_screen.hEmil Velikov2015-10-306-5/+5
| | | | | | | Provide a more meaningful name considering it's purpose. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* virgl: move virgl_hw.h into the driver dirEmil Velikov2015-10-304-2/+289
| | | | | | | | | | | Strictly speaking virgl_hw.h should reside in the driver folder, as it describes the hardware. Moving it allows us to nuke the following strange dependency winsys/vtest > driver > winsys/drm Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* virgl: straighten the includes confusionEmil Velikov2015-10-303-6/+3
| | | | | | | | | Use the relevant GALLIUM_foo_CFLAGS which has all the requirements (not to mention VISIBITY_CFLAGS) and keep ../ out of the include directives. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* virgl: move sources list to Makefile.sourcesEmil Velikov2015-10-302-10/+19
| | | | | | | ... and add the missing files while we're at it. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* virgl/vtest: add vtest driverDave Airlie2015-10-231-1/+2
| | | | | | | | | | | | | | | | | | | | | virgl/vtest is a swrast driver that allows the virgl acceleration to be tested without having a virtual machine. The backend has a unix socket server that this connects to. This is run by setting LIBGL_ALWAYS_SOFTWARE=y GALLIUM_DRIVER=virpipe In this mode all renderering is sent over a socket to the remote renderer, and the results are readback and copies to the screen using drisw. This works well enough to develop new features and to help debug. Signed-off-by: Dave Airlie <[email protected]>
* virgl: add driver for virtio-gpu 3D (v2)Dave Airlie2015-10-2318-0/+4492
virgl is the 3D acceleration backend for the virtio-gpu shipping with qemu. The 3D acceleration is designed around gallium and TGSI as the virtualisation layer. The backend renderer translates the virgl interface into OpenGL currently. This is the initial import of the driver to mesa. The kernel driver portions are lined up for drm-next. Currently this driver supports up to GL3.3 and some misc extensions if the host driver exposes it. It is planned to iterate the virgl API to new GL levels as mesa host drivers gain features. v2: fix resource tracking across flushes to avoid ->bind hack in mapping. consolidate mapping and waiting code for transfers. use u_range for dirt tracking. handle larger shaders in protocol. include virtgpu_drm.h in mesa for now. add translation layer for gallium tgsi to virgl tgsi. Signed-off-by: Dave Airlie <[email protected]>