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path: root/src/gallium/drivers/virgl/virgl_screen.c
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* virgl: add initial images support (v2)Dave Airlie2018-08-011-0/+11
* virgl: add initial shader_storage_buffer_object support. (v2)Dave Airlie2018-07-241-0/+5
* virgl: Expose GL_ARB_copy_image if host supports itGert Wollny2018-07-201-1/+2
* virgl: Allow RGB32* textures only as buffer objectsGert Wollny2018-07-201-0/+7
* virgl: respect max_vertex_attrib_stride capErik Faye-Lund2018-07-171-1/+2
* virgl: add ARB_texture_view supportDave Airlie2018-06-271-1/+2
* gallium: add scalar isa shader capChristian Gmeiner2018-06-201-0/+3
* gallium: add support for programmable sample locationsRhys Perry2018-06-141-0/+1
* virgl: add ARB_tessellation_shader support. (v2)Dave Airlie2018-06-141-1/+9
* virgl: enable ARB_gpu_shader_fp64Dave Airlie2018-06-111-1/+2
* virgl: add shader offset alignment to to v2 caps struct[email protected]2018-06-051-1/+2
* virgl: Always assume that ORIGIN_UPPER_LEFT and PIXEL_CENTER* are supportedGert Wollny2018-06-011-1/+2
* virgl: add ARB_transform_feedback_overflow_query supportDave Airlie2018-05-301-1/+2
* virgl: add polygon offset clampDave Airlie2018-05-301-1/+2
* virgl: add derivative control supportDave Airlie2018-05-301-1/+2
* virgl: add ARB_conditional_render_inverted supportDave Airlie2018-05-301-1/+2
* gallium: add PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITYMarek Olšák2018-05-291-0/+2
* virgl: enable vertex streams when glsl level is high enough.Dave Airlie2018-05-151-1/+2
* gallium: add initial support for conservative rasterizationRhys Perry2018-04-301-0/+10
* virgl: add ARB_cull_distance support.Dave Airlie2018-03-231-1/+2
* gallium: add packed uniform CAPTimothy Arceri2018-03-201-0/+1
* virgl: add offset alignment values to to v2 caps struct[email protected]2018-03-051-2/+2
* gallium: allow drivers to impose BO flags restrictions on constant buffer 0Marek Olšák2018-02-171-0/+1
* virgl: add ARB_sample_shading support.Dave Airlie2018-02-141-2/+3
* virgl: add ARB_draw_indirect support.Dave Airlie2018-02-141-1/+2
* gallium: drop all the guard band float caps.Dave Airlie2018-02-141-5/+0
* virgl: Support v2 caps struct (v2)Stéphane Marchesin2018-02-131-12/+17
* gallium: introduce PIPE_CAP_FENCE_SIGNAL v2Andres Rodriguez2018-01-301-0/+1
* gallium: remove PIPE_CAP_USER_CONSTANT_BUFFERSMarek Olšák2018-01-171-2/+0
* gallium: remove PIPE_CAP_TEXTURE_SHADOW_MAPMarek Olšák2018-01-171-2/+0
* gallium: remove PIPE_CAP_TWO_SIDED_STENCILMarek Olšák2018-01-171-2/+0
* gallium: plumb context priority through to driverRob Clark2017-12-191-0/+1
* gallium: add CAPs to support HW atomic counters. (v3)Dave Airlie2017-11-101-0/+2
* util: move os_time.[ch] to src/utilNicolai Hähnle2017-11-091-1/+1
* gallium: add PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSETMarek Olšák2017-11-061-0/+1
* gallium: add cap for driver specified max combined shader resources.Dave Airlie2017-11-011-0/+1
* gallium: Create a new PIPE_CAP_TILE_RASTER_ORDER for vc4.Eric Anholt2017-10-101-0/+1
* gallium: add PIPE_CAP_TGSI_ANY_REG_AS_ADDRESSMarek Olšák2017-10-061-0/+1
* gallium: Remove util_format_s3tc_init()Matt Turner2017-10-021-1/+0
* gallium: Remove util_format_s3tc_enabledMatt Turner2017-10-021-3/+1
* gallium: Add PIPE_SHADER_CAP_INT64_ATOMICSJan Vesely2017-09-211-0/+1
* gallium: Add PIPE_SHADER_CAP_FP16Jan Vesely2017-09-181-0/+1
* gallium: introduce PIPE_CAP_LOAD_CONSTBUFTimothy Arceri2017-09-151-0/+1
* gallium: introduce PIPE_CAP_MEMOBJTimothy Arceri2017-08-031-0/+1
* gallium: add PIPE_QUERY_SO_OVERFLOW_ANY_PREDICATE and corresponding capNicolai Hähnle2017-08-021-0/+1
* virgl: add BPTC support.Dave Airlie2017-08-021-0/+3
* gallium: add PIPE_CAP_NIR_SAMPLERS_AS_DEREFNicolai Hähnle2017-07-311-0/+1
* gallium: add PIPE_CAP_BINDLESS_TEXTURESamuel Pitoiset2017-06-141-0/+1
* gallium: Add a cap to check if the driver supports ARB_post_depth_coverageLyude2017-06-021-0/+1
* gallium: add PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTIONMarek Olšák2017-05-171-0/+1