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gallium
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drivers
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vc5
Commit message (
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Author
Age
Files
Lines
*
meson: define driver dependencies
Dylan Baker
2017-12-04
1
-0
/
+5
*
broadcom/vc5: Fix BASE_LEVEL handling with txl.
Eric Anholt
2017-11-22
1
-0
/
+4
*
broadcom/vc5: Fix array texture layer count setup.
Eric Anholt
2017-11-22
1
-1
/
+6
*
broadcom/vc5: Don't increment primitive queries while they're paused.
Eric Anholt
2017-11-22
1
-1
/
+3
*
broadcom/vc5: Fix incorrect padding of TF outputs.
Eric Anholt
2017-11-22
1
-0
/
+2
*
broadcom/vc5: Fix UIF surface size setup for ARB_fbo's mismatched sizes.
Eric Anholt
2017-11-22
1
-2
/
+23
*
broadcom/vc5: Align 1D texture miplevels to 64b.
Eric Anholt
2017-11-20
1
-0
/
+2
*
broadcom/vc5: Clamp min lod to the last level.
Eric Anholt
2017-11-20
1
-2
/
+3
*
broadcom/vc5: Increase simulator memory for tex-miplevel-selection.
Eric Anholt
2017-11-20
1
-1
/
+1
*
broadcom/vc5: Fix up integer texture handling.
Eric Anholt
2017-11-19
1
-27
/
+28
*
broadcom/vc5: Fix simulator assertion failures about color RT clears.
Eric Anholt
2017-11-19
1
-2
/
+19
*
broadcom/vc5: Set up the padded height at surface creation time.
Eric Anholt
2017-11-17
3
-16
/
+15
*
broadcom/vc5: Fix clear color for swap_color_rb render targets.
Eric Anholt
2017-11-17
1
-0
/
+9
*
broadcom/vc5: Fix pasteo in front stencil ref value setup.
Eric Anholt
2017-11-17
1
-1
/
+1
*
broadcom/vc5: Fix colormasking when we need to swap r/b colors.
Eric Anholt
2017-11-17
1
-9
/
+24
*
broadcom/vc5: Enable the Z min/max clipping planes.
Eric Anholt
2017-11-17
1
-2
/
+0
*
broadcom/vc5: Fix driver for new PIPE_SHADER_CAP_MAX_HW_ATOMIC_*.
Eric Anholt
2017-11-17
1
-0
/
+2
*
meson: don't use build_by_default for specific gallium drivers
Dylan Baker
2017-11-13
1
-1
/
+0
*
broadcom/vc5: Add vc5_drm.h to the release tarball
Andreas Boll
2017-11-08
1
-0
/
+1
*
braodcom/vc5: Flush the job when it grows over 1GB.
Eric Anholt
2017-11-07
3
-0
/
+10
*
broadcom/vc5: Fix pausing of transform feedback.
Eric Anholt
2017-11-07
1
-1
/
+1
*
broadcom/vc5: Add support for GL_RASTERIZER_DISCARD
Eric Anholt
2017-11-07
1
-0
/
+2
*
broadcom/vc5: Add partial transform feedback query support.
Eric Anholt
2017-11-07
3
-17
/
+64
*
broadcom/vc5: Add occlusion query support.
Eric Anholt
2017-11-07
6
-20
/
+121
*
broadcom/vc5: Skip emitting textures that aren't used.
Eric Anholt
2017-11-07
1
-2
/
+4
*
broadcom/vc5: Add missing SRGBA8 ETC2 support.
Eric Anholt
2017-11-07
1
-0
/
+1
*
broadcom/vc5: Disable early Z test when the FS writes Z.
Eric Anholt
2017-11-07
1
-1
/
+2
*
broadcom/vc5: Shift the min/max lod fields by the BASE_LEVEL.
Eric Anholt
2017-11-07
2
-4
/
+15
*
broadcom/vc5: Add support for anisotropic filtering.
Eric Anholt
2017-11-07
1
-0
/
+9
*
broadcom/vc5: Fix mipmap filtering enums.
Eric Anholt
2017-11-07
1
-6
/
+8
*
broadcom/vc5: Fix height padding of small UIF slices.
Eric Anholt
2017-11-07
1
-1
/
+5
*
broadcom/vc5: Print the actual offsets in HW for our resource layout debug.
Eric Anholt
2017-11-07
1
-34
/
+55
*
broadcom/vc5: Set the available VS outputs to match the FS inputs.
Eric Anholt
2017-11-07
1
-1
/
+4
*
broadcom/vc5: Set the max texture LOD bias.
Eric Anholt
2017-11-07
1
-1
/
+1
*
broadcom/vc5: Fix translation of stencil ops.
Eric Anholt
2017-11-07
2
-8
/
+30
*
broadcom/vc5: Move stencil state packing to the CSO.
Eric Anholt
2017-11-07
3
-27
/
+47
*
broadcom/vc5: Introduce a helper for pre-packing our V3DXX structs.
Eric Anholt
2017-11-07
2
-165
/
+155
*
broadcom/vc5: Add a cl_emit() variant for merging with a pre-packed struct.
Eric Anholt
2017-11-07
2
-19
/
+29
*
broadcom/vc5: Skip emitting depth offset while disabled.
Eric Anholt
2017-11-07
1
-1
/
+4
*
broadcom/vc5: Don't emit stencil config if not doing stencil test.
Eric Anholt
2017-11-07
1
-1
/
+2
*
broadcom/vc5: Don't emit updated blend factors/funcs while disabled.
Eric Anholt
2017-11-07
1
-1
/
+5
*
broadcom/vc5: Make sure the TMU indirect struct is appropriately aligned.
Eric Anholt
2017-11-07
1
-0
/
+2
*
broadcom/vc5: Use DEPTH24_STENCIL8 for rendering to depth-only textures.
Eric Anholt
2017-11-07
1
-1
/
+1
*
gallium: add PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET
Marek Olšák
2017-11-06
1
-0
/
+1
*
gallium: add cap for driver specified max combined shader resources.
Dave Airlie
2017-11-01
1
-0
/
+1
*
broadcom/vc5: Force blending to treat alpha as 1 for formats without alpha.
Eric Anholt
2017-10-30
3
-7
/
+27
*
broadcom/vc5: Do BGRA vs RGBA swapping for the BLEND_CONSTANT_COLOR.
Eric Anholt
2017-10-30
4
-11
/
+30
*
broadcom/vc5: Pack clear colors according to the TLB internal format/type.
Eric Anholt
2017-10-30
2
-10
/
+49
*
broadcom/vc5: Don't do r/b channel swapping on 565.
Eric Anholt
2017-10-30
1
-1
/
+7
*
broadcom/vc5: Use the proper gallium format for our RGB10_A2.
Eric Anholt
2017-10-30
1
-1
/
+1
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