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path: root/src/gallium/drivers/vc5
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* broadcom/vc5: Introduce a helper for pre-packing our V3DXX structs.Eric Anholt2017-11-072-165/+155
* broadcom/vc5: Add a cl_emit() variant for merging with a pre-packed struct.Eric Anholt2017-11-072-19/+29
* broadcom/vc5: Skip emitting depth offset while disabled.Eric Anholt2017-11-071-1/+4
* broadcom/vc5: Don't emit stencil config if not doing stencil test.Eric Anholt2017-11-071-1/+2
* broadcom/vc5: Don't emit updated blend factors/funcs while disabled.Eric Anholt2017-11-071-1/+5
* broadcom/vc5: Make sure the TMU indirect struct is appropriately aligned.Eric Anholt2017-11-071-0/+2
* broadcom/vc5: Use DEPTH24_STENCIL8 for rendering to depth-only textures.Eric Anholt2017-11-071-1/+1
* gallium: add PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSETMarek Olšák2017-11-061-0/+1
* gallium: add cap for driver specified max combined shader resources.Dave Airlie2017-11-011-0/+1
* broadcom/vc5: Force blending to treat alpha as 1 for formats without alpha.Eric Anholt2017-10-303-7/+27
* broadcom/vc5: Do BGRA vs RGBA swapping for the BLEND_CONSTANT_COLOR.Eric Anholt2017-10-304-11/+30
* broadcom/vc5: Pack clear colors according to the TLB internal format/type.Eric Anholt2017-10-302-10/+49
* broadcom/vc5: Don't do r/b channel swapping on 565.Eric Anholt2017-10-301-1/+7
* broadcom/vc5: Use the proper gallium format for our RGB10_A2.Eric Anholt2017-10-301-1/+1
* broadcom/vc5: Drop duplicated setup of clip_window_height_in_pixels.Eric Anholt2017-10-301-1/+0
* broadcom/vc5: Don't forget to actually turn on stencil testing.Eric Anholt2017-10-301-0/+3
* broadcom/vc5: Set up MSAA texture type according to the internal format.Eric Anholt2017-10-302-2/+39
* broadcom/vc5: Use the sampler view's format, not the resource's.Eric Anholt2017-10-303-8/+1
* broadcom/vc5: Emit raw loads for MSAA buffers.Eric Anholt2017-10-301-0/+58
* broadcom/vc5: Use raw stores for MSAA buffers.Eric Anholt2017-10-301-15/+97
* broadcom/vc5: Add lowering for txf_ms to a txf on a 2x2-scaled texture.Eric Anholt2017-10-301-2/+0
* broadcom/vc5: Lay out MSAA textures/renderbuffers as UIF scaled by 4.Eric Anholt2017-10-302-14/+37
* broadcom/vc5: Add PIPE_TEX_WRAP_CLAMP support for linear-filtered textures.Eric Anholt2017-10-301-2/+6
* broadcom/vc5: Disable GL_ARB_transform_feedback3.Eric Anholt2017-10-301-1/+1
* broadcom/vc5: Fix gl_FragCoord pixel center setup.Eric Anholt2017-10-301-3/+4
* broadcom/vc5: Always set up 1D textures as raster order.Eric Anholt2017-10-301-0/+5
* broadcom/vc5: Fix GPU hang with no vertex elements used by the VS.Eric Anholt2017-10-301-4/+24
* broadcom/vc5: Fix pasteo that broke vertex texturing.Eric Anholt2017-10-201-1/+1
* broadcom/vc5: Move default attribute value setup to the CSO and fix them.Eric Anholt2017-10-203-29/+23
* broadcom/vc5: Move most of the shader state attribute record to the CSO.Eric Anholt2017-10-204-65/+90
* broadcom/vc5: Fix build failure frm nir_shader::stage removal.Eric Anholt2017-10-201-4/+4
* meson: Add support for the vc5 driver.Eric Anholt2017-10-171-0/+65
* broadcom/vc5: Don't forget to set the RT format for 1555 textures.Eric Anholt2017-10-171-2/+2
* broadcom/vc5: Remove the u_resource_vtbl usage.Eric Anholt2017-10-123-25/+18
* broadcom/vc5: Fix handling of 5551 textures using the new gallium format.Eric Anholt2017-10-101-2/+2
* broadcom/vc5: Set the RCL's MSAA mode to match the BCL's MSAA state.Eric Anholt2017-10-101-0/+2
* braodcom/vc5: Set up clear color for higher-bpp formats.Eric Anholt2017-10-101-4/+25
* broadcom/vc5: Set up per-MRT clear colors.Eric Anholt2017-10-103-41/+22
* broadcom/vc5: Fix blendfactor zero handling.Eric Anholt2017-10-101-0/+1
* broadcom/vc5: Add support for f32 render targets.Eric Anholt2017-10-101-0/+4
* broadcom/vc5: Fix color masks for non-independent blending.Eric Anholt2017-10-101-8/+16
* broadcom/vc5: Make the BCL's number of render targets setup match the RCL.Eric Anholt2017-10-101-1/+2
* braodcom/vc5: Fix tile size setup for MRTs.Eric Anholt2017-10-101-2/+2
* broadcom/vc5: Start hooking up multiple render targets support.Eric Anholt2017-10-101-3/+9
* broadcom/vc5: Add support for GL_EXT_provoking_vertex.Eric Anholt2017-10-102-1/+4
* braodcom/vc5: Find the actual first TF output for our TF spec.Eric Anholt2017-10-101-1/+6
* broadcom/vc5: Fix translation of transform feedback's output_register field.Eric Anholt2017-10-101-2/+16
* broadcom/vc5: Mark our primitives as needing TF processing.Eric Anholt2017-10-101-4/+11
* broadcom/vc5: Fix setup of TF dword output count.Eric Anholt2017-10-101-1/+1
* broadcom/vc5: Fix up a comment from vc4 about the predraw texture setup.Eric Anholt2017-10-101-1/+3