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src
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gallium
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drivers
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vc5
Commit message (
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Author
Age
Files
Lines
*
broadcom/vc5: Introduce a helper for pre-packing our V3DXX structs.
Eric Anholt
2017-11-07
2
-165
/
+155
*
broadcom/vc5: Add a cl_emit() variant for merging with a pre-packed struct.
Eric Anholt
2017-11-07
2
-19
/
+29
*
broadcom/vc5: Skip emitting depth offset while disabled.
Eric Anholt
2017-11-07
1
-1
/
+4
*
broadcom/vc5: Don't emit stencil config if not doing stencil test.
Eric Anholt
2017-11-07
1
-1
/
+2
*
broadcom/vc5: Don't emit updated blend factors/funcs while disabled.
Eric Anholt
2017-11-07
1
-1
/
+5
*
broadcom/vc5: Make sure the TMU indirect struct is appropriately aligned.
Eric Anholt
2017-11-07
1
-0
/
+2
*
broadcom/vc5: Use DEPTH24_STENCIL8 for rendering to depth-only textures.
Eric Anholt
2017-11-07
1
-1
/
+1
*
gallium: add PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET
Marek Olšák
2017-11-06
1
-0
/
+1
*
gallium: add cap for driver specified max combined shader resources.
Dave Airlie
2017-11-01
1
-0
/
+1
*
broadcom/vc5: Force blending to treat alpha as 1 for formats without alpha.
Eric Anholt
2017-10-30
3
-7
/
+27
*
broadcom/vc5: Do BGRA vs RGBA swapping for the BLEND_CONSTANT_COLOR.
Eric Anholt
2017-10-30
4
-11
/
+30
*
broadcom/vc5: Pack clear colors according to the TLB internal format/type.
Eric Anholt
2017-10-30
2
-10
/
+49
*
broadcom/vc5: Don't do r/b channel swapping on 565.
Eric Anholt
2017-10-30
1
-1
/
+7
*
broadcom/vc5: Use the proper gallium format for our RGB10_A2.
Eric Anholt
2017-10-30
1
-1
/
+1
*
broadcom/vc5: Drop duplicated setup of clip_window_height_in_pixels.
Eric Anholt
2017-10-30
1
-1
/
+0
*
broadcom/vc5: Don't forget to actually turn on stencil testing.
Eric Anholt
2017-10-30
1
-0
/
+3
*
broadcom/vc5: Set up MSAA texture type according to the internal format.
Eric Anholt
2017-10-30
2
-2
/
+39
*
broadcom/vc5: Use the sampler view's format, not the resource's.
Eric Anholt
2017-10-30
3
-8
/
+1
*
broadcom/vc5: Emit raw loads for MSAA buffers.
Eric Anholt
2017-10-30
1
-0
/
+58
*
broadcom/vc5: Use raw stores for MSAA buffers.
Eric Anholt
2017-10-30
1
-15
/
+97
*
broadcom/vc5: Add lowering for txf_ms to a txf on a 2x2-scaled texture.
Eric Anholt
2017-10-30
1
-2
/
+0
*
broadcom/vc5: Lay out MSAA textures/renderbuffers as UIF scaled by 4.
Eric Anholt
2017-10-30
2
-14
/
+37
*
broadcom/vc5: Add PIPE_TEX_WRAP_CLAMP support for linear-filtered textures.
Eric Anholt
2017-10-30
1
-2
/
+6
*
broadcom/vc5: Disable GL_ARB_transform_feedback3.
Eric Anholt
2017-10-30
1
-1
/
+1
*
broadcom/vc5: Fix gl_FragCoord pixel center setup.
Eric Anholt
2017-10-30
1
-3
/
+4
*
broadcom/vc5: Always set up 1D textures as raster order.
Eric Anholt
2017-10-30
1
-0
/
+5
*
broadcom/vc5: Fix GPU hang with no vertex elements used by the VS.
Eric Anholt
2017-10-30
1
-4
/
+24
*
broadcom/vc5: Fix pasteo that broke vertex texturing.
Eric Anholt
2017-10-20
1
-1
/
+1
*
broadcom/vc5: Move default attribute value setup to the CSO and fix them.
Eric Anholt
2017-10-20
3
-29
/
+23
*
broadcom/vc5: Move most of the shader state attribute record to the CSO.
Eric Anholt
2017-10-20
4
-65
/
+90
*
broadcom/vc5: Fix build failure frm nir_shader::stage removal.
Eric Anholt
2017-10-20
1
-4
/
+4
*
meson: Add support for the vc5 driver.
Eric Anholt
2017-10-17
1
-0
/
+65
*
broadcom/vc5: Don't forget to set the RT format for 1555 textures.
Eric Anholt
2017-10-17
1
-2
/
+2
*
broadcom/vc5: Remove the u_resource_vtbl usage.
Eric Anholt
2017-10-12
3
-25
/
+18
*
broadcom/vc5: Fix handling of 5551 textures using the new gallium format.
Eric Anholt
2017-10-10
1
-2
/
+2
*
broadcom/vc5: Set the RCL's MSAA mode to match the BCL's MSAA state.
Eric Anholt
2017-10-10
1
-0
/
+2
*
braodcom/vc5: Set up clear color for higher-bpp formats.
Eric Anholt
2017-10-10
1
-4
/
+25
*
broadcom/vc5: Set up per-MRT clear colors.
Eric Anholt
2017-10-10
3
-41
/
+22
*
broadcom/vc5: Fix blendfactor zero handling.
Eric Anholt
2017-10-10
1
-0
/
+1
*
broadcom/vc5: Add support for f32 render targets.
Eric Anholt
2017-10-10
1
-0
/
+4
*
broadcom/vc5: Fix color masks for non-independent blending.
Eric Anholt
2017-10-10
1
-8
/
+16
*
broadcom/vc5: Make the BCL's number of render targets setup match the RCL.
Eric Anholt
2017-10-10
1
-1
/
+2
*
braodcom/vc5: Fix tile size setup for MRTs.
Eric Anholt
2017-10-10
1
-2
/
+2
*
broadcom/vc5: Start hooking up multiple render targets support.
Eric Anholt
2017-10-10
1
-3
/
+9
*
broadcom/vc5: Add support for GL_EXT_provoking_vertex.
Eric Anholt
2017-10-10
2
-1
/
+4
*
braodcom/vc5: Find the actual first TF output for our TF spec.
Eric Anholt
2017-10-10
1
-1
/
+6
*
broadcom/vc5: Fix translation of transform feedback's output_register field.
Eric Anholt
2017-10-10
1
-2
/
+16
*
broadcom/vc5: Mark our primitives as needing TF processing.
Eric Anholt
2017-10-10
1
-4
/
+11
*
broadcom/vc5: Fix setup of TF dword output count.
Eric Anholt
2017-10-10
1
-1
/
+1
*
broadcom/vc5: Fix up a comment from vc4 about the predraw texture setup.
Eric Anholt
2017-10-10
1
-1
/
+3
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