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path: root/src/gallium/drivers/vc5
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* broadcom: Remove our defines of DRM_FORMAT_MOD_INVALID.Eric Anholt2018-03-091-4/+0
* broadcom: Suppress compiler warnings about enum pipe_tex_filter.Eric Anholt2018-03-091-0/+1
* broadcom/vc5: Fix regression in the page-cache slice size alignment.Eric Anholt2018-02-281-3/+6
* broadcom/vc5: Fix layout of 3D textures.Eric Anholt2018-02-232-32/+81
* broadcom/vc5: Ignore unused usage flags in is_format_supported.Eric Anholt2018-02-231-27/+16
* gallium: allow drivers to impose BO flags restrictions on constant buffer 0Marek Olšák2018-02-171-0/+1
* gallium: drop all the guard band float caps.Dave Airlie2018-02-141-5/+0
* broadcom/vc5: Ignore samplers for finding uniform offsets.Eric Anholt2018-02-051-1/+12
* broadcom/vc5: Fix non-mipfiltered sampling.Eric Anholt2018-02-051-1/+6
* broadcom/vc5: Enable UIF XOR on textures.Eric Anholt2018-02-023-7/+40
* broadcom/vc5: Fix alignment of miplevel 1 with UIF.Eric Anholt2018-02-023-15/+31
* broadcom/vc5: Switch our RGBA4 support to the new gallium format.Eric Anholt2018-02-021-2/+1
* broadcom/vc5: Fix image_h setup for both loads and stores.Eric Anholt2018-02-011-3/+2
* broadcom/vc5: Add appropriate height padding for bank conflicts.Eric Anholt2018-02-014-0/+63
* broadcom/vc5: Simplify separate stencil surface setup.Eric Anholt2018-02-013-99/+77
* broadcom/vc5: Rename the UIFCFG register in the UAPI.Eric Anholt2018-02-012-2/+2
* broadcom/vc5: Skip over missing color buffers for a couple of checks.Eric Anholt2018-02-012-0/+6
* broadcom/vc5: Add the missing PIPE_CAP_FENCE_SIGNAL.Eric Anholt2018-02-011-0/+1
* broadcom/vc5: Don't forget to get the BO offset when opening a dmabuf.Eric Anholt2018-01-271-0/+12
* broadcom/vc5: Enable the driver on V3D 4.2.Eric Anholt2018-01-271-1/+6
* automake: vc5: remove non-applicable v3dx_simulator.hEmil Velikov2018-01-251-1/+0
* broadcom/vc5: Fix source file name.Vinson Lee2018-01-211-1/+1
* broadcom/vc5: Add missing include paths.Vinson Lee2018-01-211-2/+2
* autotools: include meson build files in tarballDylan Baker2018-01-191-0/+2
* vc5: add missing files to the tarballEmil Velikov2018-01-181-0/+5
* gallium: remove PIPE_CAP_USER_CONSTANT_BUFFERSMarek Olšák2018-01-171-1/+0
* gallium: remove PIPE_CAP_TEXTURE_SHADOW_MAPMarek Olšák2018-01-171-1/+0
* gallium: remove PIPE_CAP_TWO_SIDED_STENCILMarek Olšák2018-01-171-1/+0
* broadcom/vc5: Fix up channel swizzling for textures on 4.x.Eric Anholt2018-01-121-2/+5
* broadcom/vc5: Port the draw-time state emission to V3D 4.1.Eric Anholt2018-01-127-27/+76
* broadcom/vc5: Rename V3D 3.x Flat Shade Action to match v4.x naming.Eric Anholt2018-01-121-5/+5
* broadcom/vc5: Update pixel center setup for V3D 4.x.Eric Anholt2018-01-121-2/+12
* broadcom/vc5: Print the buffer name in simulator overflow checks.Eric Anholt2018-01-121-2/+4
* broadcom/vc5: Update state setup for V3D 4.1.Eric Anholt2018-01-127-14/+206
* broadcom/vc5: Set up depth formats for V3D 4.x.Eric Anholt2018-01-121-1/+12
* broadcom/vc5: Always use the RGBA8 formats for RGBX8.Eric Anholt2018-01-121-3/+7
* broadcom/vc5: Move the formats table to per-V3D-version compile.Eric Anholt2018-01-1212-337/+451
* broadcom/vc5: Use THRSW to enable multi-threaded shaders.Eric Anholt2018-01-121-3/+26
* broadcom/vc5: Port drawing commands to V3D 4.x.Eric Anholt2018-01-129-20/+93
* broadcom/vc5: Enable the driver on V3D 4.1Eric Anholt2018-01-121-1/+1
* broadcom/vc5: Port the simulator to support V3D 4.1Eric Anholt2018-01-129-125/+216
* broadcom/vc5: Port the RCL setup to V3D4.1.Eric Anholt2018-01-127-58/+360
* broadcom/vc5: Fix per-tile extra clear packet.Eric Anholt2018-01-121-1/+1
* broadcom/vc5: Move the TLB loads and stores to helper functions.Eric Anholt2018-01-121-35/+50
* broadcom/vc5: Convert vc5_cl.h to use the V3DX() macros.Eric Anholt2018-01-127-10/+24
* meson: Use dependencies for nirDylan Baker2018-01-111-3/+4
* braodcom/vc5: Fix internal type/bpp for RGB10_A2UI images.Eric Anholt2018-01-031-0/+1
* broadcom/vc5: Try to fix up compressed texture load/store.Eric Anholt2018-01-031-2/+15
* broadcom/vc5: Fix image_h value for CPU-side tiling on miplevels > 1.Eric Anholt2018-01-031-1/+2
* broadcom/vc5: Disable early Z when the stencil func isn't ALWAYS.Eric Anholt2018-01-031-1/+3