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* gallium: remove PIPE_CAP_USER_CONSTANT_BUFFERSMarek Olšák2018-01-171-1/+0
* gallium: remove PIPE_CAP_TEXTURE_SHADOW_MAPMarek Olšák2018-01-171-1/+0
* gallium: remove PIPE_CAP_TWO_SIDED_STENCILMarek Olšák2018-01-171-1/+0
* broadcom/vc5: Fix up channel swizzling for textures on 4.x.Eric Anholt2018-01-121-2/+5
* broadcom/vc5: Port the draw-time state emission to V3D 4.1.Eric Anholt2018-01-127-27/+76
* broadcom/vc5: Rename V3D 3.x Flat Shade Action to match v4.x naming.Eric Anholt2018-01-121-5/+5
* broadcom/vc5: Update pixel center setup for V3D 4.x.Eric Anholt2018-01-121-2/+12
* broadcom/vc5: Print the buffer name in simulator overflow checks.Eric Anholt2018-01-121-2/+4
* broadcom/vc5: Update state setup for V3D 4.1.Eric Anholt2018-01-127-14/+206
* broadcom/vc5: Set up depth formats for V3D 4.x.Eric Anholt2018-01-121-1/+12
* broadcom/vc5: Always use the RGBA8 formats for RGBX8.Eric Anholt2018-01-121-3/+7
* broadcom/vc5: Move the formats table to per-V3D-version compile.Eric Anholt2018-01-1212-337/+451
* broadcom/vc5: Use THRSW to enable multi-threaded shaders.Eric Anholt2018-01-121-3/+26
* broadcom/vc5: Port drawing commands to V3D 4.x.Eric Anholt2018-01-129-20/+93
* broadcom/vc5: Enable the driver on V3D 4.1Eric Anholt2018-01-121-1/+1
* broadcom/vc5: Port the simulator to support V3D 4.1Eric Anholt2018-01-129-125/+216
* broadcom/vc5: Port the RCL setup to V3D4.1.Eric Anholt2018-01-127-58/+360
* broadcom/vc5: Fix per-tile extra clear packet.Eric Anholt2018-01-121-1/+1
* broadcom/vc5: Move the TLB loads and stores to helper functions.Eric Anholt2018-01-121-35/+50
* broadcom/vc5: Convert vc5_cl.h to use the V3DX() macros.Eric Anholt2018-01-127-10/+24
* meson: Use dependencies for nirDylan Baker2018-01-111-3/+4
* braodcom/vc5: Fix internal type/bpp for RGB10_A2UI images.Eric Anholt2018-01-031-0/+1
* broadcom/vc5: Try to fix up compressed texture load/store.Eric Anholt2018-01-031-2/+15
* broadcom/vc5: Fix image_h value for CPU-side tiling on miplevels > 1.Eric Anholt2018-01-031-1/+2
* broadcom/vc5: Disable early Z when the stencil func isn't ALWAYS.Eric Anholt2018-01-031-1/+3
* broadcom/vc5: Introduce enums for internal depth/type, with V3D prefixes.Eric Anholt2018-01-035-57/+57
* broadcom/vc5: Turn the output image format into an enum.Eric Anholt2018-01-031-45/+45
* broadcom/vc5: Emit flat shade flags for varying components > 24.Eric Anholt2018-01-031-5/+32
* broadcom/vc5: Emit proper flatshading code for glShadeModel(GL_FLAT).Eric Anholt2018-01-033-17/+3
* braodcom/vc5: Rely on OVRTMUOUT always being set.Eric Anholt2018-01-036-41/+70
* broadcom/vc5: Move texture return channel setup into the compiler.Eric Anholt2018-01-032-15/+8
* broadcom/vc5: Switch to setting the primitive list format in the RCL.Eric Anholt2018-01-032-5/+8
* broadcom/vc5: Switch to using the C++ interface for the simulator.Eric Anholt2018-01-035-8/+128
* broadcom/vc5: Add missing setting of the UIF XOR disable flag in textures.Eric Anholt2017-12-191-0/+3
* broadcom/vc5: Clean up the comment and code around level 0 UIF.Eric Anholt2017-12-191-14/+10
* broadcom/vc5: Simplify the tiling calculations.Eric Anholt2017-12-191-49/+11
* broadcom/vc5: Return the depth in all components of depth textures.Eric Anholt2017-12-191-6/+6
* broadcom/vc5: Enable decompressing RGTC for desktop GL support.Eric Anholt2017-12-191-1/+1
* broadcom/vc5: Use u_transfer_helper for MSAA mappings.Eric Anholt2017-12-192-98/+6
* broadcom/vc5: Start adding support for rendering to Z32F_S8X24_UINT.Eric Anholt2017-12-193-5/+94
* gallium: plumb context priority through to driverRob Clark2017-12-191-0/+1
* meson: define driver dependenciesDylan Baker2017-12-041-0/+5
* broadcom/vc5: Fix BASE_LEVEL handling with txl.Eric Anholt2017-11-221-0/+4
* broadcom/vc5: Fix array texture layer count setup.Eric Anholt2017-11-221-1/+6
* broadcom/vc5: Don't increment primitive queries while they're paused.Eric Anholt2017-11-221-1/+3
* broadcom/vc5: Fix incorrect padding of TF outputs.Eric Anholt2017-11-221-0/+2
* broadcom/vc5: Fix UIF surface size setup for ARB_fbo's mismatched sizes.Eric Anholt2017-11-221-2/+23
* broadcom/vc5: Align 1D texture miplevels to 64b.Eric Anholt2017-11-201-0/+2
* broadcom/vc5: Clamp min lod to the last level.Eric Anholt2017-11-201-2/+3
* broadcom/vc5: Increase simulator memory for tex-miplevel-selection.Eric Anholt2017-11-201-1/+1