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* broadcom/vc5: Emit flat shade flags for varying components > 24.Eric Anholt2018-01-031-5/+32
* broadcom/vc5: Emit proper flatshading code for glShadeModel(GL_FLAT).Eric Anholt2018-01-033-17/+3
* braodcom/vc5: Rely on OVRTMUOUT always being set.Eric Anholt2018-01-036-41/+70
* broadcom/vc5: Move texture return channel setup into the compiler.Eric Anholt2018-01-032-15/+8
* broadcom/vc5: Switch to setting the primitive list format in the RCL.Eric Anholt2018-01-032-5/+8
* broadcom/vc5: Switch to using the C++ interface for the simulator.Eric Anholt2018-01-035-8/+128
* broadcom/vc5: Add missing setting of the UIF XOR disable flag in textures.Eric Anholt2017-12-191-0/+3
* broadcom/vc5: Clean up the comment and code around level 0 UIF.Eric Anholt2017-12-191-14/+10
* broadcom/vc5: Simplify the tiling calculations.Eric Anholt2017-12-191-49/+11
* broadcom/vc5: Return the depth in all components of depth textures.Eric Anholt2017-12-191-6/+6
* broadcom/vc5: Enable decompressing RGTC for desktop GL support.Eric Anholt2017-12-191-1/+1
* broadcom/vc5: Use u_transfer_helper for MSAA mappings.Eric Anholt2017-12-192-98/+6
* broadcom/vc5: Start adding support for rendering to Z32F_S8X24_UINT.Eric Anholt2017-12-193-5/+94
* gallium: plumb context priority through to driverRob Clark2017-12-191-0/+1
* meson: define driver dependenciesDylan Baker2017-12-041-0/+5
* broadcom/vc5: Fix BASE_LEVEL handling with txl.Eric Anholt2017-11-221-0/+4
* broadcom/vc5: Fix array texture layer count setup.Eric Anholt2017-11-221-1/+6
* broadcom/vc5: Don't increment primitive queries while they're paused.Eric Anholt2017-11-221-1/+3
* broadcom/vc5: Fix incorrect padding of TF outputs.Eric Anholt2017-11-221-0/+2
* broadcom/vc5: Fix UIF surface size setup for ARB_fbo's mismatched sizes.Eric Anholt2017-11-221-2/+23
* broadcom/vc5: Align 1D texture miplevels to 64b.Eric Anholt2017-11-201-0/+2
* broadcom/vc5: Clamp min lod to the last level.Eric Anholt2017-11-201-2/+3
* broadcom/vc5: Increase simulator memory for tex-miplevel-selection.Eric Anholt2017-11-201-1/+1
* broadcom/vc5: Fix up integer texture handling.Eric Anholt2017-11-191-27/+28
* broadcom/vc5: Fix simulator assertion failures about color RT clears.Eric Anholt2017-11-191-2/+19
* broadcom/vc5: Set up the padded height at surface creation time.Eric Anholt2017-11-173-16/+15
* broadcom/vc5: Fix clear color for swap_color_rb render targets.Eric Anholt2017-11-171-0/+9
* broadcom/vc5: Fix pasteo in front stencil ref value setup.Eric Anholt2017-11-171-1/+1
* broadcom/vc5: Fix colormasking when we need to swap r/b colors.Eric Anholt2017-11-171-9/+24
* broadcom/vc5: Enable the Z min/max clipping planes.Eric Anholt2017-11-171-2/+0
* broadcom/vc5: Fix driver for new PIPE_SHADER_CAP_MAX_HW_ATOMIC_*.Eric Anholt2017-11-171-0/+2
* meson: don't use build_by_default for specific gallium driversDylan Baker2017-11-131-1/+0
* broadcom/vc5: Add vc5_drm.h to the release tarballAndreas Boll2017-11-081-0/+1
* braodcom/vc5: Flush the job when it grows over 1GB.Eric Anholt2017-11-073-0/+10
* broadcom/vc5: Fix pausing of transform feedback.Eric Anholt2017-11-071-1/+1
* broadcom/vc5: Add support for GL_RASTERIZER_DISCARDEric Anholt2017-11-071-0/+2
* broadcom/vc5: Add partial transform feedback query support.Eric Anholt2017-11-073-17/+64
* broadcom/vc5: Add occlusion query support.Eric Anholt2017-11-076-20/+121
* broadcom/vc5: Skip emitting textures that aren't used.Eric Anholt2017-11-071-2/+4
* broadcom/vc5: Add missing SRGBA8 ETC2 support.Eric Anholt2017-11-071-0/+1
* broadcom/vc5: Disable early Z test when the FS writes Z.Eric Anholt2017-11-071-1/+2
* broadcom/vc5: Shift the min/max lod fields by the BASE_LEVEL.Eric Anholt2017-11-072-4/+15
* broadcom/vc5: Add support for anisotropic filtering.Eric Anholt2017-11-071-0/+9
* broadcom/vc5: Fix mipmap filtering enums.Eric Anholt2017-11-071-6/+8
* broadcom/vc5: Fix height padding of small UIF slices.Eric Anholt2017-11-071-1/+5
* broadcom/vc5: Print the actual offsets in HW for our resource layout debug.Eric Anholt2017-11-071-34/+55
* broadcom/vc5: Set the available VS outputs to match the FS inputs.Eric Anholt2017-11-071-1/+4
* broadcom/vc5: Set the max texture LOD bias.Eric Anholt2017-11-071-1/+1
* broadcom/vc5: Fix translation of stencil ops.Eric Anholt2017-11-072-8/+30
* broadcom/vc5: Move stencil state packing to the CSO.Eric Anholt2017-11-073-27/+47