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path: root/src/gallium/drivers/vc5
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* meson: don't use build_by_default for specific gallium driversDylan Baker2017-11-131-1/+0
* broadcom/vc5: Add vc5_drm.h to the release tarballAndreas Boll2017-11-081-0/+1
* braodcom/vc5: Flush the job when it grows over 1GB.Eric Anholt2017-11-073-0/+10
* broadcom/vc5: Fix pausing of transform feedback.Eric Anholt2017-11-071-1/+1
* broadcom/vc5: Add support for GL_RASTERIZER_DISCARDEric Anholt2017-11-071-0/+2
* broadcom/vc5: Add partial transform feedback query support.Eric Anholt2017-11-073-17/+64
* broadcom/vc5: Add occlusion query support.Eric Anholt2017-11-076-20/+121
* broadcom/vc5: Skip emitting textures that aren't used.Eric Anholt2017-11-071-2/+4
* broadcom/vc5: Add missing SRGBA8 ETC2 support.Eric Anholt2017-11-071-0/+1
* broadcom/vc5: Disable early Z test when the FS writes Z.Eric Anholt2017-11-071-1/+2
* broadcom/vc5: Shift the min/max lod fields by the BASE_LEVEL.Eric Anholt2017-11-072-4/+15
* broadcom/vc5: Add support for anisotropic filtering.Eric Anholt2017-11-071-0/+9
* broadcom/vc5: Fix mipmap filtering enums.Eric Anholt2017-11-071-6/+8
* broadcom/vc5: Fix height padding of small UIF slices.Eric Anholt2017-11-071-1/+5
* broadcom/vc5: Print the actual offsets in HW for our resource layout debug.Eric Anholt2017-11-071-34/+55
* broadcom/vc5: Set the available VS outputs to match the FS inputs.Eric Anholt2017-11-071-1/+4
* broadcom/vc5: Set the max texture LOD bias.Eric Anholt2017-11-071-1/+1
* broadcom/vc5: Fix translation of stencil ops.Eric Anholt2017-11-072-8/+30
* broadcom/vc5: Move stencil state packing to the CSO.Eric Anholt2017-11-073-27/+47
* broadcom/vc5: Introduce a helper for pre-packing our V3DXX structs.Eric Anholt2017-11-072-165/+155
* broadcom/vc5: Add a cl_emit() variant for merging with a pre-packed struct.Eric Anholt2017-11-072-19/+29
* broadcom/vc5: Skip emitting depth offset while disabled.Eric Anholt2017-11-071-1/+4
* broadcom/vc5: Don't emit stencil config if not doing stencil test.Eric Anholt2017-11-071-1/+2
* broadcom/vc5: Don't emit updated blend factors/funcs while disabled.Eric Anholt2017-11-071-1/+5
* broadcom/vc5: Make sure the TMU indirect struct is appropriately aligned.Eric Anholt2017-11-071-0/+2
* broadcom/vc5: Use DEPTH24_STENCIL8 for rendering to depth-only textures.Eric Anholt2017-11-071-1/+1
* gallium: add PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSETMarek Olšák2017-11-061-0/+1
* gallium: add cap for driver specified max combined shader resources.Dave Airlie2017-11-011-0/+1
* broadcom/vc5: Force blending to treat alpha as 1 for formats without alpha.Eric Anholt2017-10-303-7/+27
* broadcom/vc5: Do BGRA vs RGBA swapping for the BLEND_CONSTANT_COLOR.Eric Anholt2017-10-304-11/+30
* broadcom/vc5: Pack clear colors according to the TLB internal format/type.Eric Anholt2017-10-302-10/+49
* broadcom/vc5: Don't do r/b channel swapping on 565.Eric Anholt2017-10-301-1/+7
* broadcom/vc5: Use the proper gallium format for our RGB10_A2.Eric Anholt2017-10-301-1/+1
* broadcom/vc5: Drop duplicated setup of clip_window_height_in_pixels.Eric Anholt2017-10-301-1/+0
* broadcom/vc5: Don't forget to actually turn on stencil testing.Eric Anholt2017-10-301-0/+3
* broadcom/vc5: Set up MSAA texture type according to the internal format.Eric Anholt2017-10-302-2/+39
* broadcom/vc5: Use the sampler view's format, not the resource's.Eric Anholt2017-10-303-8/+1
* broadcom/vc5: Emit raw loads for MSAA buffers.Eric Anholt2017-10-301-0/+58
* broadcom/vc5: Use raw stores for MSAA buffers.Eric Anholt2017-10-301-15/+97
* broadcom/vc5: Add lowering for txf_ms to a txf on a 2x2-scaled texture.Eric Anholt2017-10-301-2/+0
* broadcom/vc5: Lay out MSAA textures/renderbuffers as UIF scaled by 4.Eric Anholt2017-10-302-14/+37
* broadcom/vc5: Add PIPE_TEX_WRAP_CLAMP support for linear-filtered textures.Eric Anholt2017-10-301-2/+6
* broadcom/vc5: Disable GL_ARB_transform_feedback3.Eric Anholt2017-10-301-1/+1
* broadcom/vc5: Fix gl_FragCoord pixel center setup.Eric Anholt2017-10-301-3/+4
* broadcom/vc5: Always set up 1D textures as raster order.Eric Anholt2017-10-301-0/+5
* broadcom/vc5: Fix GPU hang with no vertex elements used by the VS.Eric Anholt2017-10-301-4/+24
* broadcom/vc5: Fix pasteo that broke vertex texturing.Eric Anholt2017-10-201-1/+1
* broadcom/vc5: Move default attribute value setup to the CSO and fix them.Eric Anholt2017-10-203-29/+23
* broadcom/vc5: Move most of the shader state attribute record to the CSO.Eric Anholt2017-10-204-65/+90
* broadcom/vc5: Fix build failure frm nir_shader::stage removal.Eric Anholt2017-10-201-4/+4