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path: root/src/gallium/drivers/vc5/vc5_state.c
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* broadcom/vc5: Clamp the instance divisor to 16 bits.Eric Anholt2018-03-211-1/+2
* broadcom/vc5: Fix non-mipfiltered sampling.Eric Anholt2018-02-051-1/+6
* broadcom/vc5: Enable UIF XOR on textures.Eric Anholt2018-02-021-3/+0
* broadcom/vc5: Add appropriate height padding for bank conflicts.Eric Anholt2018-02-011-0/+4
* broadcom/vc5: Skip over missing color buffers for a couple of checks.Eric Anholt2018-02-011-0/+3
* broadcom/vc5: Update state setup for V3D 4.1.Eric Anholt2018-01-121-7/+139
* broadcom/vc5: Move the formats table to per-V3D-version compile.Eric Anholt2018-01-121-4/+9
* broadcom/vc5: Convert vc5_cl.h to use the V3DX() macros.Eric Anholt2018-01-121-1/+3
* broadcom/vc5: Disable early Z when the stencil func isn't ALWAYS.Eric Anholt2018-01-031-1/+3
* broadcom/vc5: Introduce enums for internal depth/type, with V3D prefixes.Eric Anholt2018-01-031-2/+2
* broadcom/vc5: Emit proper flatshading code for glShadeModel(GL_FLAT).Eric Anholt2018-01-031-7/+0
* braodcom/vc5: Rely on OVRTMUOUT always being set.Eric Anholt2018-01-031-35/+0
* broadcom/vc5: Move texture return channel setup into the compiler.Eric Anholt2018-01-031-13/+0
* broadcom/vc5: Add missing setting of the UIF XOR disable flag in textures.Eric Anholt2017-12-191-0/+3
* broadcom/vc5: Clean up the comment and code around level 0 UIF.Eric Anholt2017-12-191-14/+10
* broadcom/vc5: Fix array texture layer count setup.Eric Anholt2017-11-221-1/+6
* broadcom/vc5: Shift the min/max lod fields by the BASE_LEVEL.Eric Anholt2017-11-071-1/+0
* broadcom/vc5: Fix translation of stencil ops.Eric Anholt2017-11-071-6/+28
* broadcom/vc5: Move stencil state packing to the CSO.Eric Anholt2017-11-071-0/+35
* broadcom/vc5: Introduce a helper for pre-packing our V3DXX structs.Eric Anholt2017-11-071-165/+142
* broadcom/vc5: Force blending to treat alpha as 1 for formats without alpha.Eric Anholt2017-10-301-0/+4
* broadcom/vc5: Do BGRA vs RGBA swapping for the BLEND_CONSTANT_COLOR.Eric Anholt2017-10-301-0/+15
* broadcom/vc5: Set up MSAA texture type according to the internal format.Eric Anholt2017-10-301-1/+38
* broadcom/vc5: Use the sampler view's format, not the resource's.Eric Anholt2017-10-301-1/+1
* broadcom/vc5: Lay out MSAA textures/renderbuffers as UIF scaled by 4.Eric Anholt2017-10-301-2/+4
* broadcom/vc5: Move default attribute value setup to the CSO and fix them.Eric Anholt2017-10-201-0/+20
* broadcom/vc5: Move most of the shader state attribute record to the CSO.Eric Anholt2017-10-201-0/+66
* broadcom: Add V3D 3.3 gallium driver called "vc5", for BCM7268.Eric Anholt2017-10-101-0/+663