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src
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gallium
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drivers
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vc5
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vc5_state.c
Commit message (
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Author
Age
Files
Lines
*
broadcom/vc5: Fix non-mipfiltered sampling.
Eric Anholt
2018-02-05
1
-1
/
+6
*
broadcom/vc5: Enable UIF XOR on textures.
Eric Anholt
2018-02-02
1
-3
/
+0
*
broadcom/vc5: Add appropriate height padding for bank conflicts.
Eric Anholt
2018-02-01
1
-0
/
+4
*
broadcom/vc5: Skip over missing color buffers for a couple of checks.
Eric Anholt
2018-02-01
1
-0
/
+3
*
broadcom/vc5: Update state setup for V3D 4.1.
Eric Anholt
2018-01-12
1
-7
/
+139
*
broadcom/vc5: Move the formats table to per-V3D-version compile.
Eric Anholt
2018-01-12
1
-4
/
+9
*
broadcom/vc5: Convert vc5_cl.h to use the V3DX() macros.
Eric Anholt
2018-01-12
1
-1
/
+3
*
broadcom/vc5: Disable early Z when the stencil func isn't ALWAYS.
Eric Anholt
2018-01-03
1
-1
/
+3
*
broadcom/vc5: Introduce enums for internal depth/type, with V3D prefixes.
Eric Anholt
2018-01-03
1
-2
/
+2
*
broadcom/vc5: Emit proper flatshading code for glShadeModel(GL_FLAT).
Eric Anholt
2018-01-03
1
-7
/
+0
*
braodcom/vc5: Rely on OVRTMUOUT always being set.
Eric Anholt
2018-01-03
1
-35
/
+0
*
broadcom/vc5: Move texture return channel setup into the compiler.
Eric Anholt
2018-01-03
1
-13
/
+0
*
broadcom/vc5: Add missing setting of the UIF XOR disable flag in textures.
Eric Anholt
2017-12-19
1
-0
/
+3
*
broadcom/vc5: Clean up the comment and code around level 0 UIF.
Eric Anholt
2017-12-19
1
-14
/
+10
*
broadcom/vc5: Fix array texture layer count setup.
Eric Anholt
2017-11-22
1
-1
/
+6
*
broadcom/vc5: Shift the min/max lod fields by the BASE_LEVEL.
Eric Anholt
2017-11-07
1
-1
/
+0
*
broadcom/vc5: Fix translation of stencil ops.
Eric Anholt
2017-11-07
1
-6
/
+28
*
broadcom/vc5: Move stencil state packing to the CSO.
Eric Anholt
2017-11-07
1
-0
/
+35
*
broadcom/vc5: Introduce a helper for pre-packing our V3DXX structs.
Eric Anholt
2017-11-07
1
-165
/
+142
*
broadcom/vc5: Force blending to treat alpha as 1 for formats without alpha.
Eric Anholt
2017-10-30
1
-0
/
+4
*
broadcom/vc5: Do BGRA vs RGBA swapping for the BLEND_CONSTANT_COLOR.
Eric Anholt
2017-10-30
1
-0
/
+15
*
broadcom/vc5: Set up MSAA texture type according to the internal format.
Eric Anholt
2017-10-30
1
-1
/
+38
*
broadcom/vc5: Use the sampler view's format, not the resource's.
Eric Anholt
2017-10-30
1
-1
/
+1
*
broadcom/vc5: Lay out MSAA textures/renderbuffers as UIF scaled by 4.
Eric Anholt
2017-10-30
1
-2
/
+4
*
broadcom/vc5: Move default attribute value setup to the CSO and fix them.
Eric Anholt
2017-10-20
1
-0
/
+20
*
broadcom/vc5: Move most of the shader state attribute record to the CSO.
Eric Anholt
2017-10-20
1
-0
/
+66
*
broadcom: Add V3D 3.3 gallium driver called "vc5", for BCM7268.
Eric Anholt
2017-10-10
1
-0
/
+663