Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | gallium: plumb context priority through to driver | Rob Clark | 2017-12-19 | 1 | -0/+1 |
* | broadcom/vc5: Fix driver for new PIPE_SHADER_CAP_MAX_HW_ATOMIC_*. | Eric Anholt | 2017-11-17 | 1 | -0/+2 |
* | broadcom/vc5: Set the available VS outputs to match the FS inputs. | Eric Anholt | 2017-11-07 | 1 | -1/+4 |
* | broadcom/vc5: Set the max texture LOD bias. | Eric Anholt | 2017-11-07 | 1 | -1/+1 |
* | gallium: add PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET | Marek Olšák | 2017-11-06 | 1 | -0/+1 |
* | gallium: add cap for driver specified max combined shader resources. | Dave Airlie | 2017-11-01 | 1 | -0/+1 |
* | broadcom/vc5: Disable GL_ARB_transform_feedback3. | Eric Anholt | 2017-10-30 | 1 | -1/+1 |
* | broadcom/vc5: Fix gl_FragCoord pixel center setup. | Eric Anholt | 2017-10-30 | 1 | -3/+4 |
* | broadcom/vc5: Add support for GL_EXT_provoking_vertex. | Eric Anholt | 2017-10-10 | 1 | -1/+1 |
* | broadcom/vc5: Add proper support for base_vertex and base_instance. | Eric Anholt | 2017-10-10 | 1 | -1/+1 |
* | broadcom: Add V3D 3.3 gallium driver called "vc5", for BCM7268. | Eric Anholt | 2017-10-10 | 1 | -0/+620 |