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path: root/src/gallium/drivers/vc5/vc5_screen.c
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* gallium: plumb context priority through to driverRob Clark2017-12-191-0/+1
* broadcom/vc5: Fix driver for new PIPE_SHADER_CAP_MAX_HW_ATOMIC_*.Eric Anholt2017-11-171-0/+2
* broadcom/vc5: Set the available VS outputs to match the FS inputs.Eric Anholt2017-11-071-1/+4
* broadcom/vc5: Set the max texture LOD bias.Eric Anholt2017-11-071-1/+1
* gallium: add PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSETMarek Olšák2017-11-061-0/+1
* gallium: add cap for driver specified max combined shader resources.Dave Airlie2017-11-011-0/+1
* broadcom/vc5: Disable GL_ARB_transform_feedback3.Eric Anholt2017-10-301-1/+1
* broadcom/vc5: Fix gl_FragCoord pixel center setup.Eric Anholt2017-10-301-3/+4
* broadcom/vc5: Add support for GL_EXT_provoking_vertex.Eric Anholt2017-10-101-1/+1
* broadcom/vc5: Add proper support for base_vertex and base_instance.Eric Anholt2017-10-101-1/+1
* broadcom: Add V3D 3.3 gallium driver called "vc5", for BCM7268.Eric Anholt2017-10-101-0/+620