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path: root/src/gallium/drivers/vc5/vc5_resource.c
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* broadcom/vc5: Set up internal_format for imported resources.Eric Anholt2018-04-241-0/+2
* broadcom/vc5: Treat imports of DRM_FORMAT_MOD_INVALID BOs as linear.Eric Anholt2018-04-241-0/+1
* broadcom/vc5: Fix MSAA depth/stencil size setup.Eric Anholt2018-04-121-2/+4
* broadcom/vc5: Fix padding of NPOT miplevels >= 2.Eric Anholt2018-03-271-3/+8
* broadcom: Remove our defines of DRM_FORMAT_MOD_INVALID.Eric Anholt2018-03-091-4/+0
* broadcom: Suppress compiler warnings about enum pipe_tex_filter.Eric Anholt2018-03-091-0/+1
* broadcom/vc5: Fix regression in the page-cache slice size alignment.Eric Anholt2018-02-281-3/+6
* broadcom/vc5: Fix layout of 3D textures.Eric Anholt2018-02-231-32/+73
* broadcom/vc5: Enable UIF XOR on textures.Eric Anholt2018-02-021-2/+13
* broadcom/vc5: Fix alignment of miplevel 1 with UIF.Eric Anholt2018-02-021-15/+27
* broadcom/vc5: Fix image_h setup for both loads and stores.Eric Anholt2018-02-011-3/+2
* broadcom/vc5: Add appropriate height padding for bank conflicts.Eric Anholt2018-02-011-0/+50
* broadcom/vc5: Simplify separate stencil surface setup.Eric Anholt2018-02-011-18/+10
* broadcom/vc5: Move the formats table to per-V3D-version compile.Eric Anholt2018-01-121-5/+11
* broadcom/vc5: Try to fix up compressed texture load/store.Eric Anholt2018-01-031-2/+15
* broadcom/vc5: Fix image_h value for CPU-side tiling on miplevels > 1.Eric Anholt2018-01-031-1/+2
* broadcom/vc5: Introduce enums for internal depth/type, with V3D prefixes.Eric Anholt2018-01-031-6/+6
* broadcom/vc5: Enable decompressing RGTC for desktop GL support.Eric Anholt2017-12-191-1/+1
* broadcom/vc5: Use u_transfer_helper for MSAA mappings.Eric Anholt2017-12-191-95/+6
* broadcom/vc5: Start adding support for rendering to Z32F_S8X24_UINT.Eric Anholt2017-12-191-5/+64
* broadcom/vc5: Align 1D texture miplevels to 64b.Eric Anholt2017-11-201-0/+2
* broadcom/vc5: Set up the padded height at surface creation time.Eric Anholt2017-11-171-2/+10
* broadcom/vc5: Fix height padding of small UIF slices.Eric Anholt2017-11-071-1/+5
* broadcom/vc5: Print the actual offsets in HW for our resource layout debug.Eric Anholt2017-11-071-34/+55
* broadcom/vc5: Set up MSAA texture type according to the internal format.Eric Anholt2017-10-301-1/+1
* broadcom/vc5: Use the sampler view's format, not the resource's.Eric Anholt2017-10-301-5/+0
* broadcom/vc5: Lay out MSAA textures/renderbuffers as UIF scaled by 4.Eric Anholt2017-10-301-12/+33
* broadcom/vc5: Always set up 1D textures as raster order.Eric Anholt2017-10-301-0/+5
* broadcom/vc5: Remove the u_resource_vtbl usage.Eric Anholt2017-10-121-22/+15
* broadcom: Add V3D 3.3 gallium driver called "vc5", for BCM7268.Eric Anholt2017-10-101-0/+758