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path: root/src/gallium/drivers/vc5/vc5_resource.c
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* broadcom/vc5: Try to fix up compressed texture load/store.Eric Anholt2018-01-031-2/+15
* broadcom/vc5: Fix image_h value for CPU-side tiling on miplevels > 1.Eric Anholt2018-01-031-1/+2
* broadcom/vc5: Introduce enums for internal depth/type, with V3D prefixes.Eric Anholt2018-01-031-6/+6
* broadcom/vc5: Enable decompressing RGTC for desktop GL support.Eric Anholt2017-12-191-1/+1
* broadcom/vc5: Use u_transfer_helper for MSAA mappings.Eric Anholt2017-12-191-95/+6
* broadcom/vc5: Start adding support for rendering to Z32F_S8X24_UINT.Eric Anholt2017-12-191-5/+64
* broadcom/vc5: Align 1D texture miplevels to 64b.Eric Anholt2017-11-201-0/+2
* broadcom/vc5: Set up the padded height at surface creation time.Eric Anholt2017-11-171-2/+10
* broadcom/vc5: Fix height padding of small UIF slices.Eric Anholt2017-11-071-1/+5
* broadcom/vc5: Print the actual offsets in HW for our resource layout debug.Eric Anholt2017-11-071-34/+55
* broadcom/vc5: Set up MSAA texture type according to the internal format.Eric Anholt2017-10-301-1/+1
* broadcom/vc5: Use the sampler view's format, not the resource's.Eric Anholt2017-10-301-5/+0
* broadcom/vc5: Lay out MSAA textures/renderbuffers as UIF scaled by 4.Eric Anholt2017-10-301-12/+33
* broadcom/vc5: Always set up 1D textures as raster order.Eric Anholt2017-10-301-0/+5
* broadcom/vc5: Remove the u_resource_vtbl usage.Eric Anholt2017-10-121-22/+15
* broadcom: Add V3D 3.3 gallium driver called "vc5", for BCM7268.Eric Anholt2017-10-101-0/+758