Commit message (Expand) | Author | Age | Files | Lines | |
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* | broadcom/vc5: Align 1D texture miplevels to 64b. | Eric Anholt | 2017-11-20 | 1 | -0/+2 |
* | broadcom/vc5: Set up the padded height at surface creation time. | Eric Anholt | 2017-11-17 | 1 | -2/+10 |
* | broadcom/vc5: Fix height padding of small UIF slices. | Eric Anholt | 2017-11-07 | 1 | -1/+5 |
* | broadcom/vc5: Print the actual offsets in HW for our resource layout debug. | Eric Anholt | 2017-11-07 | 1 | -34/+55 |
* | broadcom/vc5: Set up MSAA texture type according to the internal format. | Eric Anholt | 2017-10-30 | 1 | -1/+1 |
* | broadcom/vc5: Use the sampler view's format, not the resource's. | Eric Anholt | 2017-10-30 | 1 | -5/+0 |
* | broadcom/vc5: Lay out MSAA textures/renderbuffers as UIF scaled by 4. | Eric Anholt | 2017-10-30 | 1 | -12/+33 |
* | broadcom/vc5: Always set up 1D textures as raster order. | Eric Anholt | 2017-10-30 | 1 | -0/+5 |
* | broadcom/vc5: Remove the u_resource_vtbl usage. | Eric Anholt | 2017-10-12 | 1 | -22/+15 |
* | broadcom: Add V3D 3.3 gallium driver called "vc5", for BCM7268. | Eric Anholt | 2017-10-10 | 1 | -0/+758 |