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path: root/src/gallium/drivers/vc5/vc5_draw.c
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* broadcom/vc5: Switch to setting the primitive list format in the RCL.Eric Anholt2018-01-031-5/+0
* broadcom/vc5: Don't increment primitive queries while they're paused.Eric Anholt2017-11-221-1/+3
* broadcom/vc5: Fix clear color for swap_color_rb render targets.Eric Anholt2017-11-171-0/+9
* braodcom/vc5: Flush the job when it grows over 1GB.Eric Anholt2017-11-071-0/+6
* broadcom/vc5: Fix pausing of transform feedback.Eric Anholt2017-11-071-1/+1
* broadcom/vc5: Add partial transform feedback query support.Eric Anholt2017-11-071-0/+21
* broadcom/vc5: Add occlusion query support.Eric Anholt2017-11-071-0/+3
* broadcom/vc5: Add a cl_emit() variant for merging with a pre-packed struct.Eric Anholt2017-11-071-17/+12
* broadcom/vc5: Pack clear colors according to the TLB internal format/type.Eric Anholt2017-10-301-7/+46
* broadcom/vc5: Fix GPU hang with no vertex elements used by the VS.Eric Anholt2017-10-301-4/+24
* broadcom/vc5: Move default attribute value setup to the CSO and fix them.Eric Anholt2017-10-201-29/+2
* broadcom/vc5: Move most of the shader state attribute record to the CSO.Eric Anholt2017-10-201-64/+19
* broadcom/vc5: Set up per-MRT clear colors.Eric Anholt2017-10-101-35/+14
* broadcom/vc5: Make the BCL's number of render targets setup match the RCL.Eric Anholt2017-10-101-1/+2
* broadcom/vc5: Mark our primitives as needing TF processing.Eric Anholt2017-10-101-4/+11
* broadcom/vc5: Fix up a comment from vc4 about the predraw texture setup.Eric Anholt2017-10-101-1/+3
* broadcom/vc5: Fix depth and stencil clear values.Eric Anholt2017-10-101-12/+6
* braodcom/vc5: Fix incorrect early Z writes in discard shaders.Eric Anholt2017-10-101-1/+6
* broadcom/vc5: Add proper support for base_vertex and base_instance.Eric Anholt2017-10-101-17/+23
* broadcom: Add V3D 3.3 gallium driver called "vc5", for BCM7268.Eric Anholt2017-10-101-0/+607