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* vc4: Move the blit code to a separate file.Eric Anholt2015-04-134-64/+92
* vc4: Separate out a bit of code for submitting jobs to the kernel.Eric Anholt2015-04-134-90/+139
* vc4: When asked to sample from a raster texture, make a shadow tiled copy.Eric Anholt2015-04-131-2/+9
* vc4: Fix off-by-one in branch target validation.Eric Anholt2015-04-131-1/+1
* vc4: Use NIR-level lowering for idiv.Eric Anholt2015-04-131-11/+1
* vc4: Add a bunch of type conversions.Eric Anholt2015-04-131-0/+12
* vc4: Use the blit interface for updating shadow textures.Eric Anholt2015-04-131-13/+31
* vc4: Remove dead fields from vc4_surface.Eric Anholt2015-04-131-3/+0
* vc4: Skip sending down the clear colors if not clearing.Eric Anholt2015-04-131-5/+7
* vc4: Sync with kernel changes to relax BCL versus RCL validation.Eric Anholt2015-04-131-22/+3
* vc4: Fix another space allocation mistake.Eric Anholt2015-04-131-0/+1
* vc4: Add missed accounting for the size of the semaphore.Eric Anholt2015-04-131-0/+2
* vc4: Add support for nir_iabs.Eric Anholt2015-04-021-0/+5
* vc4: Add shader-db dumping of NIR instruction count.Eric Anholt2015-04-011-0/+29
* vc4: Convert to consuming NIR.Eric Anholt2015-04-015-720/+707
* vc4: Tell shader-db how big our UBOs are, if present.Eric Anholt2015-04-011-0/+6
* vc4: Drop integer multiplies with 0 to moves of 0.Eric Anholt2015-03-301-0/+8
* vc4: Add a constant folding pass.Eric Anholt2015-03-304-0/+113
* vc4: Don't bother masking out the low 24 bits for integer multipliesEric Anholt2015-03-301-12/+8
* vc4: Make integer multiply use 24 bits for the low parts.Eric Anholt2015-03-301-5/+5
* vc4: Add a dump-the-surface-contents routine.Eric Anholt2015-03-242-0/+101
* vc4: Fix pitch alignment of linear textures.Eric Anholt2015-03-241-1/+1
* vc4: Write the alignment of level width consistently in validation.Eric Anholt2015-03-241-2/+2
* vc4: Fix use of a bool as an enum.Eric Anholt2015-03-241-1/+1
* vc4: Decide the HW's format before laying out the miptree.Eric Anholt2015-03-241-3/+3
* vc4: Use our device-specific ioctls for create/mmap.Eric Anholt2015-03-241-15/+36
* vc4: Make a new #define for making code conditional on the simulator.Eric Anholt2015-03-243-15/+25
* vc4: Add some useful debug printfs for miptrees.Eric Anholt2015-03-241-0/+37
* gallium: implement get_device_vendor() for existing driversGiuseppe Bilotta2015-03-231-0/+1
* gallium: add FMA and DFMA opcodes (v3)Marek Olšák2015-03-161-0/+1
* vc4: Update to current kernel sources.Eric Anholt2015-02-248-49/+93
* vc4: Keep an array of pointers to instructions defining the temps around.Eric Anholt2015-02-198-68/+67
* vc4: Move qir_uniform() and the constant-value versions to vc4_qir.c/h.Eric Anholt2015-02-193-45/+49
* vc4: Enforce one-uniform-per-instruction after optimization.Eric Anholt2015-02-196-50/+209
* vc4: Rename add_uniform() to qir_uniform().Eric Anholt2015-02-191-15/+15
* vc4: Shut up runtime warnings about new pipe caps.Eric Anholt2015-02-191-0/+2
* gallium: add interface and state tracker support for GL_AMD_pinned_memoryMarek Olšák2015-02-171-0/+1
* vc4: Make SF be a flag on the QIR instructions.Eric Anholt2015-02-128-51/+47
* gallium: Add MULTISAMPLE_Z_RESOLVE capAxel Davy2015-02-061-0/+1
* gallium: add a cap to determine whether the driver supports offset_clampIlia Mirkin2015-02-021-0/+1
* dir-locals.el: Don't set variables for non-programming modesNeil Roberts2015-02-022-2/+2
* vc4: Kill a bunch of color write calculation when colormask is all off.Eric Anholt2015-02-011-8/+35
* vc4: Dump the VPM read index in QIR disasm.Eric Anholt2015-02-011-4/+9
* vc4: Fix point size handling when it's the first output.Eric Anholt2015-01-291-1/+1
* gallium: Replace u_simple_list.h with util/simple_list.hEric Anholt2015-01-282-7/+2
* vc4: Fix build since 8ed5305d28d9309d651dfec3fbf4349854694694Eric Anholt2015-01-201-1/+1
* vc4: Add some dumping for STORE_TILE_BUFFER_GENERAL.Eric Anholt2015-01-151-1/+79
* vc4: Add dumping for the TILE_RENDERING_MODE_CONFIG packet.Eric Anholt2015-01-151-1/+70
* vc4: Fix CL dumping trying to dump too far.Eric Anholt2015-01-151-2/+2
* vc4: Fix texture type masking.Eric Anholt2015-01-151-1/+1