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path: root/src/gallium/drivers/vc4
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* vc4: Clean up release build warnings using MAYBE_UNUSED.Eric Anholt2017-06-202-6/+5
* vc4: Allow VBOs to be mapped during execution.Eric Anholt2017-06-201-1/+1
* gallium: Add renderonly-based support for pl111+vc4.Eric Anholt2017-06-154-2/+54
* gallium: add PIPE_CAP_BINDLESS_TEXTURESamuel Pitoiset2017-06-141-0/+1
* gallium: Add a cap to check if the driver supports ARB_post_depth_coverageLyude2017-06-021-0/+1
* vc4: Remove dead code in vc4_dump_surface_msaa()Rhys Kidd2017-05-221-6/+0
* vc4: Don't allocate new BOs to avoid synchronization when they're shared.Eric Anholt2017-05-171-1/+2
* vc4: Drop pointless indirections around BO import/export.Eric Anholt2017-05-173-69/+49
* vc4: Drop the u_resource_vtbl no-op layer.Eric Anholt2017-05-174-33/+27
* gallium: add PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTIONMarek Olšák2017-05-171-0/+1
* Android: push driver build details to driver makefilesRob Herring2017-05-111-0/+4
* gallium: add PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEXMarek Olšák2017-05-101-0/+1
* gallium: remove pipe_index_buffer and set_index_bufferMarek Olšák2017-05-105-38/+20
* gallium: decrease the size of pipe_vertex_buffer - 24 -> 16 bytesMarek Olšák2017-05-101-1/+1
* nir: Embed the shader_info in the nir_shader againJason Ekstrand2017-05-092-4/+4
* vc4: Use runtime CPU detection for whether NEON is available.Eric Anholt2017-05-022-14/+16
* vc4: Use a wrapper file to set VC4_BUILD_NEON instead of CFLAGS.Eric Anholt2017-05-024-8/+31
* vc4: Only build the NEON code on arm32.Eric Anholt2017-05-011-2/+2
* gallium: add PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERSSamuel Pitoiset2017-04-261-0/+1
* gallium: fold u_trim_pipe_prim call from st/mesa to driversMarek Olšák2017-04-201-0/+5
* vc4: Enable V3D 2.6.Eric Anholt2017-04-181-1/+1
* gallium: add PIPE_CAP_TGSI_TES_LAYER_VIEWPORTNicolai Hähnle2017-04-141-0/+1
* gallium: add PIPE_CAP_TGSI_BALLOTNicolai Hähnle2017-04-051-0/+1
* gallium: add sparse buffer interface and capabilityNicolai Hähnle2017-04-051-0/+1
* gallium: Add a cap to check if the driver supports fill_rectangleLyude2017-03-311-0/+1
* gallium: remove support for predicates from TGSI (v2)Marek Olšák2017-04-011-2/+0
* gallium: add PIPE_CAP_TGSI CLOCKNicolai Hähnle2017-03-311-0/+1
* vc4: Fix indenting in vc4_screen_get_param()Lyude2017-03-301-3/+3
* gallium: add PIPE_CAP_TGSI_TEX_TXF_LZMarek Olšák2017-03-151-0/+1
* nir: Rework conversion opcodesJason Ekstrand2017-03-143-13/+13
* vc4: Fix math with a condition flag set.Eric Anholt2017-03-082-3/+18
* vc4: Fix register pressure cost estimates when a src appears twice.Eric Anholt2017-03-081-3/+13
* vc4: Report to shader-db how many threads a fragment shader has.Eric Anholt2017-03-081-0/+7
* Revert "vc4: Lazily emit our FS/VS input loads."Eric Anholt2017-03-084-93/+75
* gallium: s/uint/enum pipe_shader_type/ for set_constant_buffer()Brian Paul2017-03-081-1/+2
* gallium: s/unsigned/enum pipe_shader_type/ for get_compiler_options()Brian Paul2017-03-082-2/+4
* gallium: s/unsigned/enum pipe_shader_type/ for pipe_screen::get_shader_param()Brian Paul2017-03-081-2/+3
* gallium/util: replace pipe_mutex_unlock() with mtx_unlock()Timothy Arceri2017-03-072-7/+7
* gallium/util: replace pipe_mutex_lock() with mtx_lock()Timothy Arceri2017-03-072-6/+6
* gallium/util: replace pipe_mutex_init() with mtx_init()Timothy Arceri2017-03-071-1/+1
* gallium/util: replace pipe_mutex with mtx_tTimothy Arceri2017-03-071-2/+2
* vc4: Lazily emit our FS/VS input loads.Eric Anholt2017-02-244-75/+93
* vc4: Refactor the load_input code out of the intrinsic code.Eric Anholt2017-02-241-25/+42
* vc4: Track the last block we emitted at the top level.Eric Anholt2017-02-243-5/+10
* vc4: Emit max number of temps in the shader-db output.Eric Anholt2017-02-241-0/+23
* gallium: remove PIPE_CAP_USER_INDEX_BUFFERSMarek Olšák2017-02-251-1/+0
* vc4: automake: add the kernel/README to the tarballEmil Velikov2017-02-241-0/+2
* gallium: set pipe_context uploaders in drivers (v3)Marek Olšák2017-02-141-5/+6
* vc4: Enable glSampleMask() even when !rasterizer->multisample.Eric Anholt2017-02-101-2/+1
* vc4: Respect glSampleMask() even when we're not writing color.Eric Anholt2017-02-101-3/+13