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* ttn: Use nir_load_front_face instead of the TGSI-style input.Eric Anholt2016-08-191-14/+1
* ttn: Make FRAG_RESULT_DEPTH be a float variable to match gtn and ptn.Eric Anholt2016-08-191-1/+1
* vc4: Dump the TGSI before trying to convert it to NIR.Eric Anholt2016-08-191-4/+3
* gallium: add a pipe_context parameter to fence_finishMarek Olšák2016-08-101-0/+1
* gallium: add render_condition_enable param to clear_render_target/depth_stencilMarek Olšák2016-08-101-2/+4
* vc4: Move scalarizing and some lowering to link time.Eric Anholt2016-08-041-5/+12
* vc4: Avoid VS shader recompiles by keeping a set of FS inputs seen so far.Eric Anholt2016-08-043-25/+81
* vc4: Don't recompile the CS when the FS changes.Eric Anholt2016-08-041-0/+2
* vc4: Move FS inputs setup out to a helper function.Eric Anholt2016-08-041-34/+41
* vc4: Avoid generating a custom shader per level in glGenerateMipmaps().Eric Anholt2016-08-033-7/+25
* vc4: Tell valgrind about BO allocations from mmap time to destroy.Eric Anholt2016-08-032-0/+11
* vc4: Fix a leak of the src[] array of VPM reads in optimization.Eric Anholt2016-08-031-4/+5
* vc4: Fix leak of the bo_handles table.Eric Anholt2016-08-031-0/+1
* vc4: Fix handling of UBO range offsets.Eric Anholt2016-08-031-2/+3
* vc4: Dump NIR at shader state creation time as well.Eric Anholt2016-08-031-0/+8
* vc4: Zero-initialize the hardware sampler view structure.Eric Anholt2016-07-311-1/+1
* vc4: automake: remove vc4_drm.h from the sources listsEmil Velikov2016-07-281-1/+0
* vc4: add hash table look-up for exported dmabufsRob Herring2016-07-264-3/+56
* vc4: Disable early Z with computed depth.Eric Anholt2016-07-263-2/+11
* gallium: split transfer_inline_write into buffer and texture callbacksMarek Olšák2016-07-231-2/+2
* vc4: Return V3D version details in the GL renderer info.Eric Anholt2016-07-202-1/+12
* vc4: Check the V3D version reported by the kernel.Eric Anholt2016-07-202-0/+62
* vc4: Detect and report kernel support for branching.Eric Anholt2016-07-201-2/+12
* vc4: Switch to using the libdrm-provided vc4_drm.h.Eric Anholt2016-07-202-280/+2
* gallium: add a cap for VIEWPORT_SUBPIXEL_BITS (v2)Józef Kucia2016-07-201-0/+1
* vc4: Speed up glGenerateMipmaps by avoiding shadow baselevel.Eric Anholt2016-07-155-3/+23
* vc4: Drop VC4_DIRTY_TEXSTATE in favor of the per-stage flags.Eric Anholt2016-07-154-8/+4
* vc4: Remove dead dirty_samplers field.Eric Anholt2016-07-152-5/+0
* vc4: Turn on control flow support in the simulator environment.Eric Anholt2016-07-151-0/+4
* vc4: Emit resets of the uniform stream at the starts of blocks.Eric Anholt2016-07-139-0/+167
* vc4: Add support for scheduling of branch instructions.Eric Anholt2016-07-132-17/+114
* vc4: Move the QPU instructions to schedule into each block.Eric Anholt2016-07-134-141/+180
* vc4: Disable vc4_opt_vpm in the presence of control flow.Eric Anholt2016-07-131-0/+5
* vc4: Convert vc4_opt_dead_code to work in the presence of control flow.Eric Anholt2016-07-131-18/+29
* vc4: Update copy propagation for control flow.Eric Anholt2016-07-131-62/+137
* vc4: Validate QPU uniform pointer updates.Eric Anholt2016-07-121-0/+22
* vc4: Add support for NIR loops and break/continue.Eric Anholt2016-07-122-3/+79
* vc4: Add support for emitting NIR IF nodes.Eric Anholt2016-07-121-1/+91
* vc4: Add support for storing to NIR registers in a non-SSA fashion.Eric Anholt2016-07-122-85/+144
* vc4: Add a flag in the screen to track control flow support.Eric Anholt2016-07-123-1/+14
* vc4: Define a QIR branch instructionEric Anholt2016-07-124-9/+61
* vc4: Add kernel support for branching in shader validation.Eric Anholt2016-07-123-17/+280
* vc4: Add a bitmap of branch targets in kernel validation.Eric Anholt2016-07-123-2/+133
* vc4: Track the current instruction into the validation_state.Eric Anholt2016-07-121-24/+30
* vc4: Add QPU support for generating BRANCH instructions.Eric Anholt2016-07-125-1/+85
* vc4: Print live variable start/ends during QIR dumping.Eric Anholt2016-07-121-0/+45
* vc4: Implement live intervals using a CFG.Eric Anholt2016-07-126-39/+393
* vc4: Make vc4_qir_schedule handle each block in the program.Eric Anholt2016-07-121-14/+23
* vc4: Convert uniforms lowering to work with multiple blocks.Eric Anholt2016-07-121-29/+44
* vc4: Convert vc4_opt_peephole_sf to work with control flow.Eric Anholt2016-07-121-4/+18