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src
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gallium
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drivers
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vc4
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Author
Age
Files
Lines
*
vc4: Update a comment about shader validation
Eric Anholt
2014-08-11
1
-4
/
+2
*
vc4: Add proper translation from Zc to Zs for vertex output.
Eric Anholt
2014-08-11
2
-1
/
+18
*
vc4: Add support for depth clears and tests within a tile.
Eric Anholt
2014-08-11
10
-12
/
+65
*
vc4: Avoid flushing when mapping buffers that aren't in the batch.
Eric Anholt
2014-08-11
3
-1
/
+50
*
vc4: Drop the flush at the end of the draw
Eric Anholt
2014-08-11
2
-2
/
+2
*
vc4: Align following shader recs to 16 bytes.
Eric Anholt
2014-08-11
2
-2
/
+10
*
vc4: Fix a potential src buffer overflow in shader rec validation.
Eric Anholt
2014-08-11
1
-0
/
+1
*
vc4: Keep a reference to BOs queued for rendering.
Eric Anholt
2014-08-11
3
-8
/
+4
*
vc4: Compute the proper end address of the relocated command lists.
Eric Anholt
2014-08-11
2
-2
/
+5
*
vc4: Walk tiles horizontally, then vertically.
Eric Anholt
2014-08-11
1
-2
/
+2
*
vc4: Track clears veresus uncleared draws, and the clear color.
Eric Anholt
2014-08-11
3
-34
/
+117
*
vc4: Move the rest of RCL setup to flush time.
Eric Anholt
2014-08-11
2
-33
/
+30
*
vc4: Move render command list calls to vc4_flush()
Eric Anholt
2014-08-11
2
-40
/
+43
*
vc4: Move bin command list ending commands to vc4_flush()
Eric Anholt
2014-08-11
2
-4
/
+4
*
vc4: Rename fields in the kernel interface.
Eric Anholt
2014-08-11
3
-32
/
+32
*
vc4: Fix things to validate more than one shader state in a submit.
Eric Anholt
2014-08-11
3
-67
/
+78
*
vc4: Rewrite the kernel ABI to support texture uniform relocation.
Eric Anholt
2014-08-11
10
-97
/
+608
*
vc4: Add docs for the drm interface
Eric Anholt
2014-08-11
1
-9
/
+61
*
vc4: Add load/store to the validator
Eric Anholt
2014-08-11
1
-11
/
+9
*
vc4: Switch simulator to using kernel validator
Eric Anholt
2014-08-11
11
-62
/
+840
*
vc4: Drop pointless shader state struct
Eric Anholt
2014-08-11
2
-14
/
+10
*
vc4: Add support for texture rectangles
Eric Anholt
2014-08-11
2
-0
/
+42
*
vc4: Add support for texturing (under simulation)
Eric Anholt
2014-08-11
8
-13
/
+277
*
vc4: Drop PIPE_SHADER_CAP_MAX_ADDRS
Eric Anholt
2014-08-11
1
-2
/
+0
*
vc4: Add support for the COS instruction.
Eric Anholt
2014-08-08
1
-0
/
+38
*
vc4: Add support for the SIN instruction.
Eric Anholt
2014-08-08
1
-0
/
+35
*
vc4: Fix register aliasing for packing of scaled coordinates.
Eric Anholt
2014-08-08
1
-11
/
+18
*
vc4: Add some debug code for forcing fragment shader output color.
Eric Anholt
2014-08-08
1
-0
/
+15
*
vc4: Fix using and emitting the 1/W from the vertex/coord shaders.
Eric Anholt
2014-08-08
1
-14
/
+20
*
vc4: Add support for swizzles of 32 bit float vertex attributes.
Eric Anholt
2014-08-08
2
-20
/
+73
*
vc4: Add support for the TGSI FRC opcode.
Eric Anholt
2014-08-08
1
-0
/
+18
*
vc4: Add support for the TGSI TRUNC opcode.
Eric Anholt
2014-08-08
4
-0
/
+15
*
vc4: Crank up the tile allocation BO size
Eric Anholt
2014-08-08
1
-2
/
+2
*
vc4: Add support for multiple attributes
Eric Anholt
2014-08-08
4
-69
/
+46
*
vc4: Add more useful debug for the undefined-source case
Eric Anholt
2014-08-08
1
-5
/
+12
*
vc4: Add support for the lit opcode.
Eric Anholt
2014-08-08
2
-1
/
+45
*
vc4: Add support for the POW opcode
Eric Anholt
2014-08-08
1
-0
/
+15
*
vc4: Refactor uniform handling.
Eric Anholt
2014-08-08
1
-27
/
+27
*
vc4: Add support for the LRP opcode.
Eric Anholt
2014-08-08
1
-0
/
+20
*
vc4: Add copy propagation between temps.
Eric Anholt
2014-08-08
4
-0
/
+81
*
vc4: Add dead code elimination.
Eric Anholt
2014-08-08
4
-3
/
+94
*
vc4: Add an initial pass of algebraic optimization.
Eric Anholt
2014-08-08
5
-4
/
+125
*
vc4: Add support for CMP.
Eric Anholt
2014-08-08
4
-1
/
+48
*
vc4: Make scheduling of NOPs a separate step from QIR -> QPU translation.
Eric Anholt
2014-08-08
3
-90
/
+212
*
vc4: Add WIP support for varyings.
Eric Anholt
2014-08-08
6
-8
/
+59
*
vc4: Use r3 instead of r5 for temps, since r5 only has 32 bits of storage
Eric Anholt
2014-08-08
1
-8
/
+8
*
vc4: Fix emit of ABS
Eric Anholt
2014-08-08
1
-1
/
+11
*
vc4: Add shader variant caching to handle FS output swizzle.
Eric Anholt
2014-08-08
3
-65
/
+232
*
vc4: Load the tile buffer before incrementally drawing.
Eric Anholt
2014-08-08
2
-27
/
+50
*
vc4: Don't reallocate the tile alloc/state bos every frame.
Eric Anholt
2014-08-08
2
-10
/
+21
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