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path: root/src/gallium/drivers/vc4
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* Android: push driver build details to driver makefilesRob Herring2017-05-111-0/+4
* gallium: add PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEXMarek Olšák2017-05-101-0/+1
* gallium: remove pipe_index_buffer and set_index_bufferMarek Olšák2017-05-105-38/+20
* gallium: decrease the size of pipe_vertex_buffer - 24 -> 16 bytesMarek Olšák2017-05-101-1/+1
* nir: Embed the shader_info in the nir_shader againJason Ekstrand2017-05-092-4/+4
* vc4: Use runtime CPU detection for whether NEON is available.Eric Anholt2017-05-022-14/+16
* vc4: Use a wrapper file to set VC4_BUILD_NEON instead of CFLAGS.Eric Anholt2017-05-024-8/+31
* vc4: Only build the NEON code on arm32.Eric Anholt2017-05-011-2/+2
* gallium: add PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERSSamuel Pitoiset2017-04-261-0/+1
* gallium: fold u_trim_pipe_prim call from st/mesa to driversMarek Olšák2017-04-201-0/+5
* vc4: Enable V3D 2.6.Eric Anholt2017-04-181-1/+1
* gallium: add PIPE_CAP_TGSI_TES_LAYER_VIEWPORTNicolai Hähnle2017-04-141-0/+1
* gallium: add PIPE_CAP_TGSI_BALLOTNicolai Hähnle2017-04-051-0/+1
* gallium: add sparse buffer interface and capabilityNicolai Hähnle2017-04-051-0/+1
* gallium: Add a cap to check if the driver supports fill_rectangleLyude2017-03-311-0/+1
* gallium: remove support for predicates from TGSI (v2)Marek Olšák2017-04-011-2/+0
* gallium: add PIPE_CAP_TGSI CLOCKNicolai Hähnle2017-03-311-0/+1
* vc4: Fix indenting in vc4_screen_get_param()Lyude2017-03-301-3/+3
* gallium: add PIPE_CAP_TGSI_TEX_TXF_LZMarek Olšák2017-03-151-0/+1
* nir: Rework conversion opcodesJason Ekstrand2017-03-143-13/+13
* vc4: Fix math with a condition flag set.Eric Anholt2017-03-082-3/+18
* vc4: Fix register pressure cost estimates when a src appears twice.Eric Anholt2017-03-081-3/+13
* vc4: Report to shader-db how many threads a fragment shader has.Eric Anholt2017-03-081-0/+7
* Revert "vc4: Lazily emit our FS/VS input loads."Eric Anholt2017-03-084-93/+75
* gallium: s/uint/enum pipe_shader_type/ for set_constant_buffer()Brian Paul2017-03-081-1/+2
* gallium: s/unsigned/enum pipe_shader_type/ for get_compiler_options()Brian Paul2017-03-082-2/+4
* gallium: s/unsigned/enum pipe_shader_type/ for pipe_screen::get_shader_param()Brian Paul2017-03-081-2/+3
* gallium/util: replace pipe_mutex_unlock() with mtx_unlock()Timothy Arceri2017-03-072-7/+7
* gallium/util: replace pipe_mutex_lock() with mtx_lock()Timothy Arceri2017-03-072-6/+6
* gallium/util: replace pipe_mutex_init() with mtx_init()Timothy Arceri2017-03-071-1/+1
* gallium/util: replace pipe_mutex with mtx_tTimothy Arceri2017-03-071-2/+2
* vc4: Lazily emit our FS/VS input loads.Eric Anholt2017-02-244-75/+93
* vc4: Refactor the load_input code out of the intrinsic code.Eric Anholt2017-02-241-25/+42
* vc4: Track the last block we emitted at the top level.Eric Anholt2017-02-243-5/+10
* vc4: Emit max number of temps in the shader-db output.Eric Anholt2017-02-241-0/+23
* gallium: remove PIPE_CAP_USER_INDEX_BUFFERSMarek Olšák2017-02-251-1/+0
* vc4: automake: add the kernel/README to the tarballEmil Velikov2017-02-241-0/+2
* gallium: set pipe_context uploaders in drivers (v3)Marek Olšák2017-02-141-5/+6
* vc4: Enable glSampleMask() even when !rasterizer->multisample.Eric Anholt2017-02-101-2/+1
* vc4: Respect glSampleMask() even when we're not writing color.Eric Anholt2017-02-101-3/+13
* vc4: Use the nir_builder helper for loading sample mask.Eric Anholt2017-02-101-10/+1
* vc4: Use accurate 1/w in coordinate shader as well as vert shader.Eric Anholt2017-02-101-1/+1
* vc4: Drop VS inputs to 8.Eric Anholt2017-02-101-4/+1
* vc4: Avoid emitting small immediates for UBO indirect load address guards.Eric Anholt2017-02-105-4/+20
* gallium: add separate PIPE_CAP_INT64_DIVMODIlia Mirkin2017-02-091-0/+1
* gallium: turn PIPE_SHADER_CAP_DOUBLES into a screen capabilityNicolai Hähnle2017-02-021-1/+1
* vc4: Enable Neon on arm android buildsRob Herring2017-01-311-0/+2
* vc4: fix arm64 build with NeonRob Herring2017-01-311-1/+1
* vc4: Make Neon inline assembly clang compatibleRob Herring2017-01-311-35/+35
* vc4: Coalesce into TLB writes as well as VPM/tex.Eric Anholt2017-01-281-1/+5