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path: root/src/gallium/drivers/vc4
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* gallium: s/unsigned/enum pipe_shader_type/ for pipe_screen::get_shader_param()Brian Paul2017-03-081-2/+3
* gallium/util: replace pipe_mutex_unlock() with mtx_unlock()Timothy Arceri2017-03-072-7/+7
* gallium/util: replace pipe_mutex_lock() with mtx_lock()Timothy Arceri2017-03-072-6/+6
* gallium/util: replace pipe_mutex_init() with mtx_init()Timothy Arceri2017-03-071-1/+1
* gallium/util: replace pipe_mutex with mtx_tTimothy Arceri2017-03-071-2/+2
* vc4: Lazily emit our FS/VS input loads.Eric Anholt2017-02-244-75/+93
* vc4: Refactor the load_input code out of the intrinsic code.Eric Anholt2017-02-241-25/+42
* vc4: Track the last block we emitted at the top level.Eric Anholt2017-02-243-5/+10
* vc4: Emit max number of temps in the shader-db output.Eric Anholt2017-02-241-0/+23
* gallium: remove PIPE_CAP_USER_INDEX_BUFFERSMarek Olšák2017-02-251-1/+0
* vc4: automake: add the kernel/README to the tarballEmil Velikov2017-02-241-0/+2
* gallium: set pipe_context uploaders in drivers (v3)Marek Olšák2017-02-141-5/+6
* vc4: Enable glSampleMask() even when !rasterizer->multisample.Eric Anholt2017-02-101-2/+1
* vc4: Respect glSampleMask() even when we're not writing color.Eric Anholt2017-02-101-3/+13
* vc4: Use the nir_builder helper for loading sample mask.Eric Anholt2017-02-101-10/+1
* vc4: Use accurate 1/w in coordinate shader as well as vert shader.Eric Anholt2017-02-101-1/+1
* vc4: Drop VS inputs to 8.Eric Anholt2017-02-101-4/+1
* vc4: Avoid emitting small immediates for UBO indirect load address guards.Eric Anholt2017-02-105-4/+20
* gallium: add separate PIPE_CAP_INT64_DIVMODIlia Mirkin2017-02-091-0/+1
* gallium: turn PIPE_SHADER_CAP_DOUBLES into a screen capabilityNicolai Hähnle2017-02-021-1/+1
* vc4: Enable Neon on arm android buildsRob Herring2017-01-311-0/+2
* vc4: fix arm64 build with NeonRob Herring2017-01-311-1/+1
* vc4: Make Neon inline assembly clang compatibleRob Herring2017-01-311-35/+35
* vc4: Coalesce into TLB writes as well as VPM/tex.Eric Anholt2017-01-281-1/+5
* vc4: Avoid an extra temporary and mov in ffloor/ffract/fceil.Eric Anholt2017-01-281-13/+18
* vc4: Flip the switch to run the GLSL compiler optimization loop once.Eric Anholt2017-01-281-1/+1
* gallium: Add integer 64 capabilityDave Airlie2017-01-271-0/+1
* vc4: Use NEON to speed up utile stores on Pi2+.cros-mesa-17.1.0-r2-vanillacros-mesa-17.1.0-r1-vanillachadv/cros-mesa-17.1.0-r2-vanillachadv/cros-mesa-17.1.0-r1-vanillaEric Anholt2017-01-261-5/+50
* vc4: Use NEON to speed up utile loads on Pi2.Eric Anholt2017-01-263-18/+115
* vc4: Move LT tiling code to a separate file.Eric Anholt2017-01-264-80/+122
* vc4: Use unreachable() in an unreachable codepath for tiling.Eric Anholt2017-01-261-4/+2
* gallium: add PIPE_CAP_TGSI_MUL_ZERO_WINSIlia Mirkin2017-01-231-0/+1
* gallium: add PIPE_CAP_TGSI_FS_FBFETCHIlia Mirkin2017-01-161-0/+1
* vc4: Rewrite T image handling based on calling the LT handler.Eric Anholt2017-01-051-34/+75
* vc4: Move the utile_width/height functions to header inlines.Eric Anholt2017-01-052-37/+36
* vc4: Make the load/store utile functions static.Eric Anholt2017-01-052-4/+2
* vc4: Simplify the load/store utile functions.Eric Anholt2017-01-051-10/+22
* vc4: Reuse a list function to simplify bufmgr code.Eric Anholt2017-01-051-11/+2
* vc4: Flush the job early if we're referencing too many BOs.Eric Anholt2017-01-053-0/+16
* gallium: add PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELYMarek Olšák2017-01-051-0/+1
* nir: Rename convert_to_ssa lower_regs_to_ssaJason Ekstrand2016-12-291-1/+1
* vc4: Rework scheduling of thread switch to cut one more NOP.Eric Anholt2016-12-291-46/+75
* vc4: Fill thread switching delay slotsJonas Pfeil2016-12-291-7/+38
* vc4: Enable NIR-based loop unrolling.Eric Anholt2016-12-291-0/+5
* treewide: s/comparitor/comparator/Ilia Mirkin2016-12-121-1/+1
* gallium: support for native fence fd'sRob Clark2016-12-011-0/+1
* vc4: Avoid false scheduling dependencies for LOAD_IMMs.Eric Anholt2016-11-302-0/+9
* vc4: Try to schedule QIR instructions between writing to and reading math.Eric Anholt2016-11-301-0/+22
* vc4: Improve interleaving of texture coordinates vs results.Eric Anholt2016-11-301-3/+3
* vc4: Fix stray "." on no-op MUL packs.Eric Anholt2016-11-301-6/+6