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path: root/src/gallium/drivers/vc4
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* gallium: drop all the guard band float caps.Dave Airlie2018-02-141-5/+0
* nir: add lower_all_io_to_temps flagTimothy Arceri2018-01-311-0/+1
* gallium: introduce PIPE_CAP_FENCE_SIGNAL v2Andres Rodriguez2018-01-301-0/+1
* autotools: include meson build files in tarballDylan Baker2018-01-191-1/+1
* gallium: remove PIPE_CAP_USER_CONSTANT_BUFFERSMarek Olšák2018-01-171-1/+0
* gallium: remove PIPE_CAP_TEXTURE_SHADOW_MAPMarek Olšák2018-01-171-1/+0
* gallium: remove PIPE_CAP_TWO_SIDED_STENCILMarek Olšák2018-01-171-1/+0
* meson: Use dependencies for nirDylan Baker2018-01-111-3/+4
* gallium: plumb context priority through to driverRob Clark2017-12-191-0/+1
* meson: define driver dependenciesDylan Baker2017-12-041-0/+5
* broadcom/vc4: Use a single-entry cached last_hindex value.Eric Anholt2017-12-012-2/+20
* broadcom/vc4: Decompose single QUADs to a TRIANGLE_FAN.Eric Anholt2017-12-011-5/+14
* broadcom/vc4: Skip emitting redundant VC4_PACKET_GEM_HANDLES.Eric Anholt2017-12-013-3/+12
* broadcom/vc4: Simplify the relocation handling for index buffers.Eric Anholt2017-12-012-17/+17
* broadcom/vc4: Fix handling of GFXH-515 workaround with a start vertex count.Eric Anholt2017-12-011-16/+27
* broadcom/vc4: Fix the scaling factor for the GFXH-515 workaround.Eric Anholt2017-12-011-1/+1
* vc4: check preprocessor token existence using #ifdef instead of #ifEric Engestrom2017-11-281-3/+3
* broadcom/vc4: fix indentation in vc4_screen.cAndres Rodriguez2017-11-141-8/+8
* broadcom/vc4: Fix simulator mode for the MADVISE usage.Eric Anholt2017-11-091-0/+4
* gallium: add CAPs to support HW atomic counters. (v3)Dave Airlie2017-11-101-0/+2
* broadcom/vc4: Mark BOs as purgeable when they enter the BO cacheBoris Brezillon2017-11-093-48/+86
* meson: Enable VC4's NEON assembly support.Eric Anholt2017-11-091-0/+13
* gallium: add PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSETMarek Olšák2017-11-061-0/+1
* gallium: add cap for driver specified max combined shader resources.Dave Airlie2017-11-011-0/+1
* vc4: fix release buildEric Engestrom2017-10-271-6/+6
* broadcom/vc4: Fix aliasing issueStefan Schake2017-10-201-1/+1
* nir: Get rid of nir_shader::stageJason Ekstrand2017-10-201-1/+1
* meson: Add support for the vc4 driver.Eric Anholt2017-10-171-0/+101
* broadcom/vc4: Fix false-positive for the tiling ioctls on simulator mode.Eric Anholt2017-10-171-0/+1
* broadcom/vc4: Skip BO labeling when in simulator mode.Eric Anholt2017-10-172-1/+5
* broadcom: Add V3D 3.3 gallium driver called "vc5", for BCM7268.Eric Anholt2017-10-102-2/+2
* nir: Move vc4's alpha test lowering to core NIR.Eric Anholt2017-10-103-55/+11
* broadcom/vc4: Expose PIPE_CAP_TILE_RASTER_ORDEREric Anholt2017-10-107-20/+71
* gallium: Create a new PIPE_CAP_TILE_RASTER_ORDER for vc4.Eric Anholt2017-10-101-0/+1
* broadcom/vc4: Implement GL_ARB_texture_barrier.Eric Anholt2017-10-102-1/+12
* vc4: Add support for 5551 textures.Eric Anholt2017-10-102-3/+3
* gallium: add PIPE_CAP_TGSI_ANY_REG_AS_ADDRESSMarek Olšák2017-10-061-0/+1
* broadcom: Fix out-of-tree build include pathDaniel Stone2017-10-051-0/+2
* broadcom/vc4: Don't advertise tiled dmabuf modifiers if we can't use themDerek Foreman2017-10-051-13/+18
* gallium: add LDEXP TGSI instruction and corresponding capNicolai Hähnle2017-09-291-0/+1
* broadcom/vc4: Fix release buildEric Anholt2017-09-271-1/+1
* vc4: Add labels to BOs for debug builds or with VC4_DEBUG=surf set.Eric Anholt2017-09-274-0/+41
* broadcom/vc4: Fix infinite retry in vc4_bo_alloc()Boris Brezillon2017-09-261-6/+4
* broadcom/vc4: Keep pipe_sampler_view->texture matching the original texture.Eric Anholt2017-09-266-39/+42
* gallium: Add PIPE_SHADER_CAP_INT64_ATOMICSJan Vesely2017-09-211-0/+1
* broadcom/vc4: Fix use-after-free when deleting a program.Eric Anholt2017-09-181-6/+15
* broadcom/vc4: Fix crashes since the gallium blitter reworks.Eric Anholt2017-09-181-1/+3
* broadcom/vc4: Fix use-after-free trying to mix a quad and tile clear.Eric Anholt2017-09-181-24/+32
* broadcom/vc4: Fix use-after-free for flushing when writing to a texture.Eric Anholt2017-09-181-2/+7
* gallium: Add PIPE_SHADER_CAP_FP16Jan Vesely2017-09-181-0/+1