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* vc4: Redo VPM reads as a read file.Eric Anholt2015-01-105-16/+16
| | | | This will let us do copy propagation of the VPM reads.
* vc4: Fix miscalculation of the VPM space.Eric Anholt2015-01-101-1/+1
| | | | | We pass in a byte offset, not dword. I'm rather scared that this actually managed to pass piglit, but it does fix gears.
* vc4: Pack VPM attr contents according to just the size of the attribute.Eric Anholt2015-01-103-11/+9
| | | | | total instructions in shared programs: 40960 -> 39753 (-2.95%) instructions in affected programs: 20871 -> 19664 (-5.78%)
* vc4: Restructure color packing as a series of channel replacements.Eric Anholt2015-01-104-49/+60
| | | | | | | | | I'm using this in some WIP commits for doing blending in 8888 instead of vec4. But it also gives us these results immediately, thanks to allowing more uniforms/immediates in the arguments: total instructions in shared programs: 41027 -> 40960 (-0.16%) instructions in affected programs: 4381 -> 4314 (-1.53%)
* vc4: Fix the no-copy-propagating-from-TLB_COLOR_READ check.Eric Anholt2015-01-101-1/+1
| | | | | Our MOV's dst obviously won't be the TLB_COLOR_READ's def, because we're ssa.
* vc4: Move global seqno short-circuiting to vc4_wait_seqno().Eric Anholt2015-01-102-6/+3
| | | | Any other caller would want it, too.
* vc4: Fix scaling W projection of the Z coordinate when there's a Z offset.Eric Anholt2015-01-061-3/+3
| | | | | | Fixes piglit glsl-fs-fragcoord-zw-perspective, es3conform gl_FragCoord_z_frag, and the rest of the piglit glsl 1.10 interpolation tests.
* vc4: Fix deletion from the program cache.Eric Anholt2015-01-061-1/+1
| | | | | They key is, oddly enough, in the key field, not in the data field (which is the vc4_compiled_shader *). Fixes regular failures in fp-long-alu.
* vc4: Skip storing the Z/S contents when it's invalidated.Eric Anholt2015-01-061-0/+11
| | | | | | | Improves framerate of 5 seconds of es2gears by 1.57473% +/- 0.669409% (n=67). Reviewed-by: Jose Fonseca <[email protected]>
* vc4: Fix memory leak as of 0404e7fe0ac2a6234a11290b4b1596e8bc127a4b.Eric Anholt2014-12-311-5/+5
| | | | Can't reset the CL before looking at how much we had pupt in it.
* vc4: Only render tiles where the scissor ever intersected them.Eric Anholt2014-12-304-10/+52
| | | | | This gives a 2.7x improvement in x11perf -rect100, since we only end up load/storing the x11perf window, not the whole screen.
* vc4: Move draw call reset handling to a helper function.Eric Anholt2014-12-301-23/+31
| | | | | | This will be more important in the next commit, when there's more state to reset to nonzero values, and I want an early exit from the submit function.
* vc4: Drop the content of vc4_flush_resource().Eric Anholt2014-12-301-4/+4
| | | | | The callers all follow it with a flush of the context, and the flush of the context gives us more information about how things are being flushed.
* vc4: Handle unaligned accesses in CL emits.Eric Anholt2014-12-252-26/+78
| | | | | | | As of 229bf4475ff0a5dbeb9bc95250f7a40a983c2e28 we started getting SIBGUS from unaligned accesses on the hardware, for reasons I haven't figured out. However, we should be avoiding unaligned accesses anyway, and our CL setup certainly would have produced them.
* vc4: Don't bother zero-initializing the shader reloc indices.Eric Anholt2014-12-251-2/+2
| | | | | They should all be set to real values by the time they're read, and ideally if you used valgrind you'd see uninitialized value uses.
* vc4: Fix the argument type for cl_u16().Eric Anholt2014-12-251-1/+1
| | | | It doesn't matter, since it just got truncated to 16 inside, anyway.
* vc4: Optimize CL emits by doing size checks up front.Eric Anholt2014-12-245-16/+66
| | | | | | | | The optimizer obviously doesn't have the ability to rewrite these to skip the size checks per call, so we have to do it manually. Improves a norast benchmark on simulation by 0.779706% +/- 0.405838% (n=6087).
* vc4: Avoid repeated hindex lookups in the loop over tiles.Eric Anholt2014-12-242-15/+24
| | | | | Improves norast performance of a microbenchmark by 11.1865% +/- 2.37673% (n=20).
* vc4: Coalesce MOVs into VPM with the instructions generating the values.Eric Anholt2014-12-184-15/+143
| | | | | total instructions in shared programs: 41168 -> 40976 (-0.47%) instructions in affected programs: 18156 -> 17964 (-1.06%)
* vc4: Redefine VPM writes as a (destination) QIR register file.Eric Anholt2014-12-173-7/+19
| | | | | This will let me coalesce the VPM writes into the instructions generating the values.
* vc4: Add support for turning constant uniforms into small immediates.Eric Anholt2014-12-1713-46/+283
| | | | | | | | | | | | | | | | | | | | | | Small immediates have the downside of taking over the raddr B field, so you might have less chance to pack instructions together thanks to raddr B conflicts. However, it also reduces some register pressure since it lets you load 2 "uniform" values in one instruction (avoiding a previous load of the constant value to a register), and increases some pairing for the same reason. total uniforms in shared programs: 16231 -> 13374 (-17.60%) uniforms in affected programs: 10280 -> 7423 (-27.79%) total instructions in shared programs: 40795 -> 41168 (0.91%) instructions in affected programs: 25551 -> 25924 (1.46%) In a previous version of this patch I had a reduction in instruction count by forcing the other args alongside a SMALL_IMM to be in the A file or accumulators, but that increases register pressure and had a bug in handling FRAG_Z. In this patch is I just use raddr conflict resolution, which is more expensive. I think I'd rather tweak allocation to have some way to slightly prefer good choices for files in general, rather than risk failing to register allocate by forcing things into register classes.
* vc4: Move follow_movs() to common QIR code.Eric Anholt2014-12-173-11/+12
| | | | I want this from other passes.
* vc4: Fix missing newline for load immediate instruction disasm.Eric Anholt2014-12-171-4/+4
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* vc4: Add a userspace BO cache.Eric Anholt2014-12-174-4/+175
| | | | | | | | | | Since our kernel BOs require CMA allocation, and the use of them requires new mmaps, it's pretty expensive and we should avoid it if possible. Copying my original design for Intel, make a userspace cache that reuses BOs that haven't been shared to other processes but frees BOs that have sat in the cache for over a second. Improves glxgears framerate on RPi by around 30%.
* vc4: Add dmabuf support.Eric Anholt2014-12-173-24/+73
| | | | | | This gets DRI3 working on modesetting with glamor. It's not enabled under simulation, because it looks like handing our dumb-allocated buffers off to the server doesn't actually work for the server's rendering.
* vc4: Drop a weird argument in the BOs-from-handles API.Eric Anholt2014-12-173-7/+5
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* vc4: Add support for turning add-based MOVs to muls for pairing.Eric Anholt2014-12-161-2/+49
| | | | | total instructions in shared programs: 43053 -> 40795 (-5.24%) instructions in affected programs: 37996 -> 35738 (-5.94%)
* vc4: Add a helper for changing a field in an instruction.Eric Anholt2014-12-162-11/+12
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* vc4: Fix the name of qpu_waddr_ignores_ws().Eric Anholt2014-12-161-5/+5
| | | | We're deciding about the WS bit, not PM.
* vc4: Add support for enabling early Z discards.Eric Anholt2014-12-161-0/+18
| | | | This is the same basic logic from the original Broadcom driver.
* gallium: add TGSI_SEMANTIC_VERTEXID_NOBASE and TGSI_SEMANTIC_BASEVERTEXRoland Scheidegger2014-12-161-0/+1
| | | | | | | | | | | | | | | | | | | Plus a new PIPE_CAP_VERTEXID_NOBASE query. The idea is that drivers not supporting vertex ids with base vertex offset applied (so, only support d3d10-style vertex ids) will get such a d3d10-style vertex id instead - with the caveat they'll also need to handle the basevertex system value too (this follows what core mesa already does). Additionally, this is also useful for other state trackers (for instance llvmpipe / draw right now implement the d3d10 behavior on purpose, but with different semantics it can just do both). Doesn't do anything yet. And fix up the docs wrt similar values. v2: incorporate feedback from Brian and others, better names, better docs. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* vc4: Add support for 32-bit signed norm/scaled vertex attrs.Eric Anholt2014-12-152-0/+18
| | | | | 32-bit unsigned would require some adjustments to handle values >= 0x80000000.
* vc4: Add support for 16-bit signed/unsigned norm/scaled vertex attrs.Eric Anholt2014-12-156-6/+94
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* vc4: Rename the 16-bit unpack #define.Eric Anholt2014-12-152-4/+4
| | | | | It's only an f16 conversion if you're doing a float operation, otherwise it's 16 bit signed to 32-bit signed.
* vc4: Add support for 8-bit unnormalized vertex attrs.Eric Anholt2014-12-156-11/+69
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* vc4: Refactor vertex attribute conversions a bit.Eric Anholt2014-12-151-25/+40
| | | | There was just way too much indentation.
* vc4: Fix use of r3 as a temp in 8-bit unpacking.Eric Anholt2014-12-151-10/+7
| | | | | We're actually allocating out of r3 now, and I missed it because I'd typed this one as qpu_rn(3) instead of qpu_r3().
* vc4: Rename UNPACK_8* to UNPACK_8*_F.Eric Anholt2014-12-155-20/+20
| | | | | There is an equivalent unpack function without conversion to float if you use an integer operation instead.
* vc4: Add support for UMAD.Eric Anholt2014-12-151-0/+9
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* vc4: 0-initialize the screen again.Eric Anholt2014-12-151-1/+1
| | | | I typoed this when rebasing the memory leak fixes.
* vc4: Fix leaks of the compiled shaders' keys.Eric Anholt2014-12-141-1/+1
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* vc4: Fix leaks of the CL contents.Eric Anholt2014-12-142-1/+6
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* vc4: Fix leak of vc4_bos stashed in the context.Eric Anholt2014-12-141-0/+5
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* vc4: Fix leak of the compiled shader programs in the cache.Eric Anholt2014-12-143-0/+24
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* vc4: Fix leak of a copy of the scheduled QPU instructions.Eric Anholt2014-12-141-2/+3
| | | | They're copied into a vc4_bo after compiling is done.
* vc4: Switch to using the util/ hash table.Eric Anholt2014-12-142-54/+33
| | | | | No performance difference on a microbenchmark with norast that should hit it enough to have mattered, n=220.
* vc4: Fix leak of simulator memory on screen cleanup.Eric Anholt2014-12-142-3/+6
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* vc4: Fix a leak of the simulator's exec BO's actual vc4_bo.Eric Anholt2014-12-141-0/+1
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* util/hash_table: Rework the API to know about hashingJason Ekstrand2014-12-141-3/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | Previously, the hash_table API required the user to do all of the hashing of keys as it passed them in. Since the hashing function is intrinsically tied to the comparison function, it makes sense for the hash table to know about it. Also, it makes for a somewhat clumsy API as the user is constantly calling hashing functions many of which have long names. This is especially bad when the standard call looks something like _mesa_hash_table_insert(ht, _mesa_pointer_hash(key), key, data); In the above case, there is no reason why the hash table shouldn't do the hashing for you. We leave the option for you to do your own hashing if it's more efficient, but it's no longer needed. Also, if you do do your own hashing, the hash table will assert that your hash matches what it expects out of the hashing function. This should make it harder to mess up your hashing. v2: change to call the old entrypoint "pre_hashed" rather than "with_hash", like cworth's equivalent change upstream (change by anholt, acked-in-general by Jason). Signed-off-by: Jason Ekstrand <[email protected]> Signed-off-by: Eric Anholt <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* vc4: Fix referencing of sync objects.Eric Anholt2014-12-121-0/+1
| | | | | While the pipe_reference_* helpers set the pointer, a bare pipe_reference doesn't. Fixes 5 ARB_sync tests.