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path: root/src/gallium/drivers/vc4
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* vc4: Handle discards while in control flow.Eric Anholt2016-08-292-6/+28
* vc4: Mark when we add discards while lowering blend state.Eric Anholt2016-08-291-0/+1
* gallium: Use enum pipe_shader_type in set_sampler_views()Kai Wasserbäch2016-08-291-2/+3
* gallium: Use enum pipe_shader_type in bind_sampler_states() (v2)Kai Wasserbäch2016-08-291-1/+1
* vc4: Add support for fddx/fddyEric Anholt2016-08-251-0/+52
* vc4: Add register allocation support for MUL output rotation.Eric Anholt2016-08-252-0/+14
* vc4: Add support for MUL output rotation.Eric Anholt2016-08-256-0/+51
* vc4: Add support for the 2-bit LOAD_IMM variants.Eric Anholt2016-08-256-0/+58
* vc4: Add QPU scheduling to handle MUL rotate sources.Eric Anholt2016-08-251-0/+13
* vc4: Add disassembly for constant MUL rotatesEric Anholt2016-08-251-9/+11
* vc4: Add real validation for MUL rotation.Eric Anholt2016-08-252-10/+43
* vc4: Add a QIR value for the QPU element register.Eric Anholt2016-08-254-0/+8
* vc4: Fix GPU hangs with >16 varying values.Eric Anholt2016-08-242-19/+68
* gallium: add a cap to expose whether driver supports mixed color/zs bitsIlia Mirkin2016-08-231-0/+1
* vc4: Tell state_tracker that we would prefer NIR.Eric Anholt2016-08-223-8/+31
* vc4: Use proper type sizes for uniforms.Eric Anholt2016-08-221-4/+5
* vc4: Add VARYING_SLOT_PNTC support.Eric Anholt2016-08-221-4/+5
* vc4: Fix vc4_nir_lower_io for non-vec4 I/O.Eric Anholt2016-08-221-22/+12
* nir: Define system values for vc4's blending-lowering arguments.Eric Anholt2016-08-224-46/+54
* vc4: Switch store_output to using nir_lower_io_to_scalar / component.Eric Anholt2016-08-192-44/+16
* vc4: Use the intrinsic's first_component for vattr VPM index.Eric Anholt2016-08-192-7/+3
* vc4: Convert to using nir_lower_io_scalar for FS inputs.Eric Anholt2016-08-192-44/+62
* vc4: Switch to using the intrinsic accessors.Eric Anholt2016-08-193-23/+29
* ttn: Use nir_load_front_face instead of the TGSI-style input.Eric Anholt2016-08-191-14/+1
* ttn: Make FRAG_RESULT_DEPTH be a float variable to match gtn and ptn.Eric Anholt2016-08-191-1/+1
* vc4: Dump the TGSI before trying to convert it to NIR.Eric Anholt2016-08-191-4/+3
* gallium: add a pipe_context parameter to fence_finishMarek Olšák2016-08-101-0/+1
* gallium: add render_condition_enable param to clear_render_target/depth_stencilMarek Olšák2016-08-101-2/+4
* vc4: Move scalarizing and some lowering to link time.Eric Anholt2016-08-041-5/+12
* vc4: Avoid VS shader recompiles by keeping a set of FS inputs seen so far.Eric Anholt2016-08-043-25/+81
* vc4: Don't recompile the CS when the FS changes.Eric Anholt2016-08-041-0/+2
* vc4: Move FS inputs setup out to a helper function.Eric Anholt2016-08-041-34/+41
* vc4: Avoid generating a custom shader per level in glGenerateMipmaps().Eric Anholt2016-08-033-7/+25
* vc4: Tell valgrind about BO allocations from mmap time to destroy.Eric Anholt2016-08-032-0/+11
* vc4: Fix a leak of the src[] array of VPM reads in optimization.Eric Anholt2016-08-031-4/+5
* vc4: Fix leak of the bo_handles table.Eric Anholt2016-08-031-0/+1
* vc4: Fix handling of UBO range offsets.Eric Anholt2016-08-031-2/+3
* vc4: Dump NIR at shader state creation time as well.Eric Anholt2016-08-031-0/+8
* vc4: Zero-initialize the hardware sampler view structure.Eric Anholt2016-07-311-1/+1
* vc4: automake: remove vc4_drm.h from the sources listsEmil Velikov2016-07-281-1/+0
* vc4: add hash table look-up for exported dmabufsRob Herring2016-07-264-3/+56
* vc4: Disable early Z with computed depth.Eric Anholt2016-07-263-2/+11
* gallium: split transfer_inline_write into buffer and texture callbacksMarek Olšák2016-07-231-2/+2
* vc4: Return V3D version details in the GL renderer info.Eric Anholt2016-07-202-1/+12
* vc4: Check the V3D version reported by the kernel.Eric Anholt2016-07-202-0/+62
* vc4: Detect and report kernel support for branching.Eric Anholt2016-07-201-2/+12
* vc4: Switch to using the libdrm-provided vc4_drm.h.Eric Anholt2016-07-202-280/+2
* gallium: add a cap for VIEWPORT_SUBPIXEL_BITS (v2)Józef Kucia2016-07-201-0/+1
* vc4: Speed up glGenerateMipmaps by avoiding shadow baselevel.Eric Anholt2016-07-155-3/+23
* vc4: Drop VC4_DIRTY_TEXSTATE in favor of the per-stage flags.Eric Anholt2016-07-154-8/+4