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* vc4: Add support for building on Android.Eric Anholt2015-06-151-0/+37
* vc4: automake: enable subdir-objectsEmil Velikov2015-06-121-0/+2
* vc4: Drop qir include from vc4_screen.hEric Anholt2015-06-091-1/+1
* vc4: Drop subdirectory in vc4 build.Eric Anholt2015-06-094-49/+5
* vc4: Update to current kernel validation code.Eric Anholt2015-06-093-35/+37
* tgsi/ureg: don't emit in/out arrays if drivers don't support ranged declarationsMarek Olšák2015-06-051-0/+1
* vc4: Don't bother with safe list traversal in CSE.Eric Anholt2015-05-291-1/+1
* vc4: Convert from simple_list.h to list.hEric Anholt2015-05-2919-139/+87
* vc4: Make sure we allocate idle BOs from the cache.Eric Anholt2015-05-291-1/+11
* vc4: Fix return value handling for BO waits.Eric Anholt2015-05-291-12/+15
* vc4: Just stream out fallback IB contents.Eric Anholt2015-05-276-42/+41
* vc4: Don't try to put our dmabuf-exported BOs into the BO cache.Eric Anholt2015-05-271-0/+1
* vc4: Don't forget to make our raster shadow textures non-raster.Eric Anholt2015-05-271-0/+3
* vc4: make vc4_begin_query() return a booleanSamuel Pitoiset2015-05-271-1/+2
* nir: Get rid of the array elements parameter on load/store intrinsicsJason Ekstrand2015-05-201-6/+0
* gallium: add PIPE_CAP_DEVICE_RESET_STATUS_QUERYMarek Olšák2015-05-121-0/+1
* Fix a few typosZoë Blade2015-04-271-1/+1
* vc4: Don't try to use color load/stores to blit across format changes.Eric Anholt2015-04-151-0/+3
* vc4: Don't try to use color load/stores to do depth/stencil blits.Eric Anholt2015-04-151-0/+3
* vc4: Update the shadow texture for public textures on every draw.Eric Anholt2015-04-153-7/+20
* vc4: Hook up VC4_DEBUG=perf to some useful printfs.Eric Anholt2015-04-153-1/+16
* vc4: Add a blitter path using just the render thread.Eric Anholt2015-04-131-0/+127
* vc4: Allow submitting jobs with no bin CL in validation.Eric Anholt2015-04-134-11/+19
* vc4: Move the blit code to a separate file.Eric Anholt2015-04-134-64/+92
* vc4: Separate out a bit of code for submitting jobs to the kernel.Eric Anholt2015-04-134-90/+139
* vc4: When asked to sample from a raster texture, make a shadow tiled copy.Eric Anholt2015-04-131-2/+9
* vc4: Fix off-by-one in branch target validation.Eric Anholt2015-04-131-1/+1
* vc4: Use NIR-level lowering for idiv.Eric Anholt2015-04-131-11/+1
* vc4: Add a bunch of type conversions.Eric Anholt2015-04-131-0/+12
* vc4: Use the blit interface for updating shadow textures.Eric Anholt2015-04-131-13/+31
* vc4: Remove dead fields from vc4_surface.Eric Anholt2015-04-131-3/+0
* vc4: Skip sending down the clear colors if not clearing.Eric Anholt2015-04-131-5/+7
* vc4: Sync with kernel changes to relax BCL versus RCL validation.Eric Anholt2015-04-131-22/+3
* vc4: Fix another space allocation mistake.Eric Anholt2015-04-131-0/+1
* vc4: Add missed accounting for the size of the semaphore.Eric Anholt2015-04-131-0/+2
* vc4: Add support for nir_iabs.Eric Anholt2015-04-021-0/+5
* vc4: Add shader-db dumping of NIR instruction count.Eric Anholt2015-04-011-0/+29
* vc4: Convert to consuming NIR.Eric Anholt2015-04-015-720/+707
* vc4: Tell shader-db how big our UBOs are, if present.Eric Anholt2015-04-011-0/+6
* vc4: Drop integer multiplies with 0 to moves of 0.Eric Anholt2015-03-301-0/+8
* vc4: Add a constant folding pass.Eric Anholt2015-03-304-0/+113
* vc4: Don't bother masking out the low 24 bits for integer multipliesEric Anholt2015-03-301-12/+8
* vc4: Make integer multiply use 24 bits for the low parts.Eric Anholt2015-03-301-5/+5
* vc4: Add a dump-the-surface-contents routine.Eric Anholt2015-03-242-0/+101
* vc4: Fix pitch alignment of linear textures.Eric Anholt2015-03-241-1/+1
* vc4: Write the alignment of level width consistently in validation.Eric Anholt2015-03-241-2/+2
* vc4: Fix use of a bool as an enum.Eric Anholt2015-03-241-1/+1
* vc4: Decide the HW's format before laying out the miptree.Eric Anholt2015-03-241-3/+3
* vc4: Use our device-specific ioctls for create/mmap.Eric Anholt2015-03-241-15/+36
* vc4: Make a new #define for making code conditional on the simulator.Eric Anholt2015-03-243-15/+25