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src
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gallium
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drivers
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vc4
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Author
Age
Files
Lines
...
*
vc4: Add support for building on Android.
Eric Anholt
2015-06-15
1
-0
/
+37
*
vc4: automake: enable subdir-objects
Emil Velikov
2015-06-12
1
-0
/
+2
*
vc4: Drop qir include from vc4_screen.h
Eric Anholt
2015-06-09
1
-1
/
+1
*
vc4: Drop subdirectory in vc4 build.
Eric Anholt
2015-06-09
4
-49
/
+5
*
vc4: Update to current kernel validation code.
Eric Anholt
2015-06-09
3
-35
/
+37
*
tgsi/ureg: don't emit in/out arrays if drivers don't support ranged declarations
Marek Olšák
2015-06-05
1
-0
/
+1
*
vc4: Don't bother with safe list traversal in CSE.
Eric Anholt
2015-05-29
1
-1
/
+1
*
vc4: Convert from simple_list.h to list.h
Eric Anholt
2015-05-29
19
-139
/
+87
*
vc4: Make sure we allocate idle BOs from the cache.
Eric Anholt
2015-05-29
1
-1
/
+11
*
vc4: Fix return value handling for BO waits.
Eric Anholt
2015-05-29
1
-12
/
+15
*
vc4: Just stream out fallback IB contents.
Eric Anholt
2015-05-27
6
-42
/
+41
*
vc4: Don't try to put our dmabuf-exported BOs into the BO cache.
Eric Anholt
2015-05-27
1
-0
/
+1
*
vc4: Don't forget to make our raster shadow textures non-raster.
Eric Anholt
2015-05-27
1
-0
/
+3
*
vc4: make vc4_begin_query() return a boolean
Samuel Pitoiset
2015-05-27
1
-1
/
+2
*
nir: Get rid of the array elements parameter on load/store intrinsics
Jason Ekstrand
2015-05-20
1
-6
/
+0
*
gallium: add PIPE_CAP_DEVICE_RESET_STATUS_QUERY
Marek Olšák
2015-05-12
1
-0
/
+1
*
Fix a few typos
Zoë Blade
2015-04-27
1
-1
/
+1
*
vc4: Don't try to use color load/stores to blit across format changes.
Eric Anholt
2015-04-15
1
-0
/
+3
*
vc4: Don't try to use color load/stores to do depth/stencil blits.
Eric Anholt
2015-04-15
1
-0
/
+3
*
vc4: Update the shadow texture for public textures on every draw.
Eric Anholt
2015-04-15
3
-7
/
+20
*
vc4: Hook up VC4_DEBUG=perf to some useful printfs.
Eric Anholt
2015-04-15
3
-1
/
+16
*
vc4: Add a blitter path using just the render thread.
Eric Anholt
2015-04-13
1
-0
/
+127
*
vc4: Allow submitting jobs with no bin CL in validation.
Eric Anholt
2015-04-13
4
-11
/
+19
*
vc4: Move the blit code to a separate file.
Eric Anholt
2015-04-13
4
-64
/
+92
*
vc4: Separate out a bit of code for submitting jobs to the kernel.
Eric Anholt
2015-04-13
4
-90
/
+139
*
vc4: When asked to sample from a raster texture, make a shadow tiled copy.
Eric Anholt
2015-04-13
1
-2
/
+9
*
vc4: Fix off-by-one in branch target validation.
Eric Anholt
2015-04-13
1
-1
/
+1
*
vc4: Use NIR-level lowering for idiv.
Eric Anholt
2015-04-13
1
-11
/
+1
*
vc4: Add a bunch of type conversions.
Eric Anholt
2015-04-13
1
-0
/
+12
*
vc4: Use the blit interface for updating shadow textures.
Eric Anholt
2015-04-13
1
-13
/
+31
*
vc4: Remove dead fields from vc4_surface.
Eric Anholt
2015-04-13
1
-3
/
+0
*
vc4: Skip sending down the clear colors if not clearing.
Eric Anholt
2015-04-13
1
-5
/
+7
*
vc4: Sync with kernel changes to relax BCL versus RCL validation.
Eric Anholt
2015-04-13
1
-22
/
+3
*
vc4: Fix another space allocation mistake.
Eric Anholt
2015-04-13
1
-0
/
+1
*
vc4: Add missed accounting for the size of the semaphore.
Eric Anholt
2015-04-13
1
-0
/
+2
*
vc4: Add support for nir_iabs.
Eric Anholt
2015-04-02
1
-0
/
+5
*
vc4: Add shader-db dumping of NIR instruction count.
Eric Anholt
2015-04-01
1
-0
/
+29
*
vc4: Convert to consuming NIR.
Eric Anholt
2015-04-01
5
-720
/
+707
*
vc4: Tell shader-db how big our UBOs are, if present.
Eric Anholt
2015-04-01
1
-0
/
+6
*
vc4: Drop integer multiplies with 0 to moves of 0.
Eric Anholt
2015-03-30
1
-0
/
+8
*
vc4: Add a constant folding pass.
Eric Anholt
2015-03-30
4
-0
/
+113
*
vc4: Don't bother masking out the low 24 bits for integer multiplies
Eric Anholt
2015-03-30
1
-12
/
+8
*
vc4: Make integer multiply use 24 bits for the low parts.
Eric Anholt
2015-03-30
1
-5
/
+5
*
vc4: Add a dump-the-surface-contents routine.
Eric Anholt
2015-03-24
2
-0
/
+101
*
vc4: Fix pitch alignment of linear textures.
Eric Anholt
2015-03-24
1
-1
/
+1
*
vc4: Write the alignment of level width consistently in validation.
Eric Anholt
2015-03-24
1
-2
/
+2
*
vc4: Fix use of a bool as an enum.
Eric Anholt
2015-03-24
1
-1
/
+1
*
vc4: Decide the HW's format before laying out the miptree.
Eric Anholt
2015-03-24
1
-3
/
+3
*
vc4: Use our device-specific ioctls for create/mmap.
Eric Anholt
2015-03-24
1
-15
/
+36
*
vc4: Make a new #define for making code conditional on the simulator.
Eric Anholt
2015-03-24
3
-15
/
+25
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