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src
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gallium
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drivers
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vc4
Commit message (
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Author
Age
Files
Lines
*
vc4: Add support for ARL and indirect register access on TGSI_FILE_CONSTANT.
Eric Anholt
2014-10-28
10
-34
/
+407
*
vc4: Fix mixup of return type in reloc_tex().
Eric Anholt
2014-10-28
1
-2
/
+2
*
vc4: Drop redundant check for is_tmu_write().
Eric Anholt
2014-10-28
1
-3
/
+0
*
vc4: Don't forget to validate code that's got PROG_END on it.
Eric Anholt
2014-10-28
1
-5
/
+6
*
vc4: Add .dir-locals.el for kernel style in the kernel code.
Eric Anholt
2014-10-28
1
-0
/
+12
*
vc4: Fix a couple missing '\n's in error output.
Eric Anholt
2014-10-28
2
-2
/
+2
*
gallium: introduce PIPE_CAP_CLIP_HALFZ.
Mathias Fröhlich
2014-10-24
1
-0
/
+1
*
vc4: Reuse uniform_data/contents indices when making uniforms.
Eric Anholt
2014-10-24
1
-0
/
+7
*
vc4: When asked to discard-map a whole resource, discard it.
Eric Anholt
2014-10-24
1
-14
/
+28
*
vc4: Refactor flushing before mapping a BO.
Eric Anholt
2014-10-24
3
-12
/
+13
*
vc4: Allow dead code elimination of unused varyings.
Eric Anholt
2014-10-24
5
-5
/
+31
*
vc4: Add debug output to match shaderdb info to program dumps.
Eric Anholt
2014-10-24
4
-7
/
+29
*
gallium: add PIPE_SHADER_CAP_MAX_OUTPUTS and use it in st/mesa
Marek Olšák
2014-10-21
1
-0
/
+2
*
vc4: Fix SRC_ALPHA_SATURATE blending.
Eric Anholt
2014-10-21
1
-3
/
+11
*
vc4: Fix stencil writemask handling.
Eric Anholt
2014-10-21
1
-2
/
+2
*
vc4: Don't look at back stencil state unless two-sided stencil is enabled.
Eric Anholt
2014-10-21
1
-2
/
+6
*
vc4: Translate 4-byte index buffers to 2 bytes.
Eric Anholt
2014-10-19
4
-10
/
+92
*
vc4: Add support for rebasing texture levels so firstlevel == 0.
Eric Anholt
2014-10-19
5
-3
/
+83
*
vc4: Apply a Newton-Raphson step to improve RSQ
Eric Anholt
2014-10-18
1
-2
/
+20
*
vc4: Apply a Newton-Raphson step to improve RCP.
Eric Anholt
2014-10-18
1
-1
/
+17
*
vc4: Add a little bit more packet parsing to make dump reading easier.
Eric Anholt
2014-10-18
1
-19
/
+114
*
vc4: Make some assertions about how many flushes/EOFs the simulator sees.
Eric Anholt
2014-10-17
4
-9
/
+26
*
vc4: Fix accidental dropping of the low bits of the store tilebuffer packet.
Eric Anholt
2014-10-17
1
-3
/
+5
*
vc4: Set the primitive list format at the start of rendering.
Eric Anholt
2014-10-17
2
-0
/
+15
*
vc4: Replace the FLUSH_ALL with FLUSH.
Eric Anholt
2014-10-17
1
-1
/
+3
*
vc4: Add some comments about state management.
Eric Anholt
2014-10-17
2
-0
/
+11
*
vc4: Make sure there's exactly 1 tile store per tile coords packet.
Eric Anholt
2014-10-17
1
-15
/
+64
*
vc4: correctly include the source files
Emil Velikov
2014-10-16
2
-3
/
+1
*
vc4: Fix the uniform debug output.
Eric Anholt
2014-10-15
1
-1
/
+1
*
vc4: Add support for user clip plane and gl_ClipVertex.
Eric Anholt
2014-10-15
5
-4
/
+91
*
vc4: Move the output semantics setup to a helper.
Eric Anholt
2014-10-15
1
-16
/
+28
*
vc4: Fix render target NPOT alignment at small miplevels.
Eric Anholt
2014-10-14
1
-3
/
+12
*
vc4: Add support for having 0 vertex elements used.
Eric Anholt
2014-10-14
2
-6
/
+47
*
vc4: Write the VPM read setup multiple times to queue all the inputs.
Eric Anholt
2014-10-13
1
-3
/
+18
*
vc4: Add support for the TXL opcode.
Eric Anholt
2014-10-13
1
-5
/
+15
*
vc4: Improve the accuracy of SIN and COS.
Eric Anholt
2014-10-13
1
-11
/
+17
*
vc4: Match VS outputs to FS inputs.
Eric Anholt
2014-10-13
3
-18
/
+135
*
vc4: Add support for the CEIL opcode.
Eric Anholt
2014-10-13
1
-0
/
+22
*
vc4: Add support for the SSG opcode.
Eric Anholt
2014-10-13
1
-0
/
+12
*
vc4: Use the fnv1 hash function instead of gallium util's crc32.
Eric Anholt
2014-10-10
1
-2
/
+3
*
vc4: Don't look up the compiled shaders unless state has changed.
Eric Anholt
2014-10-10
3
-0
/
+28
*
vc4: Actually clear the context's dirty flags.
Eric Anholt
2014-10-10
1
-0
/
+1
*
vc4: Optimize the other case of SEL_X_Y wih a 0 -> SEL_X_0(a).
Eric Anholt
2014-10-10
1
-1
/
+23
*
vc4: Optimize out adds of 0.
Eric Anholt
2014-10-09
1
-0
/
+26
*
vc4: Optimize fmul(x, 0) and fmul(x, 1).
Eric Anholt
2014-10-09
1
-0
/
+45
*
vc4: Factor out the turn-it-into-a-mov in opt_algebraic.
Eric Anholt
2014-10-09
1
-10
/
+12
*
vc4: Eliminate unused texture instructions.
Eric Anholt
2014-10-09
1
-1
/
+21
*
vc4: Dead code eliminate unused SF instructions.
Eric Anholt
2014-10-09
1
-7
/
+26
*
vc4: Prevent copy propagating out the MOVs from r4.
Eric Anholt
2014-10-09
1
-1
/
+11
*
vc4: Split the coordinate shader to its own vc4_compiled_shader.
Eric Anholt
2014-10-09
3
-89
/
+54
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