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src
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gallium
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drivers
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vc4
Commit message (
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Author
Age
Files
Lines
*
vc4: Implement job shuffling
Eric Anholt
2016-09-14
8
-194
/
+333
*
vc4: Handle resolve skipping at job submit time.
Eric Anholt
2016-09-14
3
-31
/
+37
*
vc4: Move the render job state into a separate structure.
Eric Anholt
2016-09-14
12
-255
/
+287
*
vc4: Always unref the current job surfaces at job reset time.
Eric Anholt
2016-09-14
3
-36
/
+21
*
vc4: Move job-submit skip cases to vc4_job_submit().
Eric Anholt
2016-09-14
2
-12
/
+12
*
vc4: Move bin CL trailer to job_submit() time.
Eric Anholt
2016-09-14
2
-11
/
+14
*
vc4: Simplify the DISCARD_RANGE handling
Eric Anholt
2016-09-14
1
-12
/
+15
*
vc4: Fix incorrect clearing of Z/stencil when cleared separately.
Eric Anholt
2016-09-14
3
-15
/
+38
*
gallium: remove PIPE_BIND_TRANSFER_READ/WRITE
Marek Olšák
2016-09-08
1
-5
/
+0
*
gallium: switch drivers to the slab allocator in src/util
Marek Olšák
2016-09-06
3
-8
/
+8
*
Introduce .editorconfig
Eric Engestrom
2016-08-31
2
-0
/
+5
*
vc4: Add missing break statement.
Eric Anholt
2016-08-31
1
-0
/
+1
*
vc4: Handle discards while in control flow.
Eric Anholt
2016-08-29
2
-6
/
+28
*
vc4: Mark when we add discards while lowering blend state.
Eric Anholt
2016-08-29
1
-0
/
+1
*
gallium: Use enum pipe_shader_type in set_sampler_views()
Kai Wasserbäch
2016-08-29
1
-2
/
+3
*
gallium: Use enum pipe_shader_type in bind_sampler_states() (v2)
Kai Wasserbäch
2016-08-29
1
-1
/
+1
*
vc4: Add support for fddx/fddy
Eric Anholt
2016-08-25
1
-0
/
+52
*
vc4: Add register allocation support for MUL output rotation.
Eric Anholt
2016-08-25
2
-0
/
+14
*
vc4: Add support for MUL output rotation.
Eric Anholt
2016-08-25
6
-0
/
+51
*
vc4: Add support for the 2-bit LOAD_IMM variants.
Eric Anholt
2016-08-25
6
-0
/
+58
*
vc4: Add QPU scheduling to handle MUL rotate sources.
Eric Anholt
2016-08-25
1
-0
/
+13
*
vc4: Add disassembly for constant MUL rotates
Eric Anholt
2016-08-25
1
-9
/
+11
*
vc4: Add real validation for MUL rotation.
Eric Anholt
2016-08-25
2
-10
/
+43
*
vc4: Add a QIR value for the QPU element register.
Eric Anholt
2016-08-25
4
-0
/
+8
*
vc4: Fix GPU hangs with >16 varying values.
Eric Anholt
2016-08-24
2
-19
/
+68
*
gallium: add a cap to expose whether driver supports mixed color/zs bits
Ilia Mirkin
2016-08-23
1
-0
/
+1
*
vc4: Tell state_tracker that we would prefer NIR.
Eric Anholt
2016-08-22
3
-8
/
+31
*
vc4: Use proper type sizes for uniforms.
Eric Anholt
2016-08-22
1
-4
/
+5
*
vc4: Add VARYING_SLOT_PNTC support.
Eric Anholt
2016-08-22
1
-4
/
+5
*
vc4: Fix vc4_nir_lower_io for non-vec4 I/O.
Eric Anholt
2016-08-22
1
-22
/
+12
*
nir: Define system values for vc4's blending-lowering arguments.
Eric Anholt
2016-08-22
4
-46
/
+54
*
vc4: Switch store_output to using nir_lower_io_to_scalar / component.
Eric Anholt
2016-08-19
2
-44
/
+16
*
vc4: Use the intrinsic's first_component for vattr VPM index.
Eric Anholt
2016-08-19
2
-7
/
+3
*
vc4: Convert to using nir_lower_io_scalar for FS inputs.
Eric Anholt
2016-08-19
2
-44
/
+62
*
vc4: Switch to using the intrinsic accessors.
Eric Anholt
2016-08-19
3
-23
/
+29
*
ttn: Use nir_load_front_face instead of the TGSI-style input.
Eric Anholt
2016-08-19
1
-14
/
+1
*
ttn: Make FRAG_RESULT_DEPTH be a float variable to match gtn and ptn.
Eric Anholt
2016-08-19
1
-1
/
+1
*
vc4: Dump the TGSI before trying to convert it to NIR.
Eric Anholt
2016-08-19
1
-4
/
+3
*
gallium: add a pipe_context parameter to fence_finish
Marek Olšák
2016-08-10
1
-0
/
+1
*
gallium: add render_condition_enable param to clear_render_target/depth_stencil
Marek Olšák
2016-08-10
1
-2
/
+4
*
vc4: Move scalarizing and some lowering to link time.
Eric Anholt
2016-08-04
1
-5
/
+12
*
vc4: Avoid VS shader recompiles by keeping a set of FS inputs seen so far.
Eric Anholt
2016-08-04
3
-25
/
+81
*
vc4: Don't recompile the CS when the FS changes.
Eric Anholt
2016-08-04
1
-0
/
+2
*
vc4: Move FS inputs setup out to a helper function.
Eric Anholt
2016-08-04
1
-34
/
+41
*
vc4: Avoid generating a custom shader per level in glGenerateMipmaps().
Eric Anholt
2016-08-03
3
-7
/
+25
*
vc4: Tell valgrind about BO allocations from mmap time to destroy.
Eric Anholt
2016-08-03
2
-0
/
+11
*
vc4: Fix a leak of the src[] array of VPM reads in optimization.
Eric Anholt
2016-08-03
1
-4
/
+5
*
vc4: Fix leak of the bo_handles table.
Eric Anholt
2016-08-03
1
-0
/
+1
*
vc4: Fix handling of UBO range offsets.
Eric Anholt
2016-08-03
1
-2
/
+3
*
vc4: Dump NIR at shader state creation time as well.
Eric Anholt
2016-08-03
1
-0
/
+8
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