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path: root/src/gallium/drivers/vc4
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* vc4: unref old fenceRob Clark2015-07-101-0/+2
* gallium: remove redundant pipe_context::fence_signalledMarek Olšák2015-07-051-11/+0
* gallium/ttn: mark location specially in nir for color0-writes-allIlia Mirkin2015-07-031-0/+6
* nir/from_ssa: add a flag to not convert everything from SSAConnor Abbott2015-06-301-1/+1
* mesa: Enable subdir-objects globally.Matt Turner2015-06-261-2/+0
* vc4: Also dump VC4_PACKET_LOAD_TILE_BUFFER_GENERAL.Eric Anholt2015-06-231-2/+14
* vc4: Add dumping for VC4_PACKET_LOAD/STORE_FULL_RES_TILE_BUFFER.Eric Anholt2015-06-232-2/+38
* vc4: Don't try to CSE color reads.Eric Anholt2015-06-231-1/+2
* vc4: Make a helper for TLB color writes, too.Eric Anholt2015-06-232-1/+2
* vc4: Pull the blending operation out to a separate function.Eric Anholt2015-06-231-38/+50
* vc4: Clarify size calculation for Z/S writes.Eric Anholt2015-06-231-1/+1
* vc4: Add an "args" temporary for RCL setup.Eric Anholt2015-06-231-24/+24
* vc4: Reuse (and extend) the packet.h sizes for dumping.Eric Anholt2015-06-232-51/+58
* vc4: Fix printfs for blit fallbacks.Eric Anholt2015-06-231-3/+3
* vc4: Use a defined t value for 1D textures.Eric Anholt2015-06-201-1/+3
* vc4: Fix write-only texsubimage when we had to align.Eric Anholt2015-06-201-1/+5
* vc4: Move tile state/alloc allocation into the kernel.Eric Anholt2015-06-179-101/+72
* vc4: Move RCL generation into the kernel.Eric Anholt2015-06-1711-676/+725
* vc4: Add dumping of VC4_PACKET_TILE_BINNING_MODE_CONFIG.Eric Anholt2015-06-171-1/+32
* vc4: Fix memory leak from simple_list conversion.Eric Anholt2015-06-171-3/+2
* vc4: Track the number of BOs allocated and their size.Eric Anholt2015-06-172-7/+100
* vc4: Make sure that direct texture clamps have a minimum value of 0.Eric Anholt2015-06-162-25/+66
* vc4: Swap around which src we spill to ra31/rb31.Eric Anholt2015-06-161-4/+4
* vc4: R4 is not a valid register for clamped direct texturing.Eric Anholt2015-06-161-1/+1
* vc4: Factor out the live clamp register getter.Eric Anholt2015-06-161-8/+24
* vc4: Drop the unused "stride" field of surfaces.Eric Anholt2015-06-161-1/+0
* vc4: Handle refcounting the exec BO like we do in the kernel.Eric Anholt2015-06-164-10/+34
* vc4: Use VC4_SET/GET_FIELD for some RCL packets.Eric Anholt2015-06-164-77/+89
* vc4: Make symbolic values for packet sizes.Eric Anholt2015-06-164-57/+86
* vc4: Use symbolic values in texture ptype validation.Eric Anholt2015-06-161-10/+13
* vc4: Move vc4_packet.h to the kernel/ directory, since it's also shared.Eric Anholt2015-06-164-3/+3
* vc4: Add support for building on Android.Eric Anholt2015-06-151-0/+37
* vc4: automake: enable subdir-objectsEmil Velikov2015-06-121-0/+2
* vc4: Drop qir include from vc4_screen.hEric Anholt2015-06-091-1/+1
* vc4: Drop subdirectory in vc4 build.Eric Anholt2015-06-094-49/+5
* vc4: Update to current kernel validation code.Eric Anholt2015-06-093-35/+37
* tgsi/ureg: don't emit in/out arrays if drivers don't support ranged declarationsMarek Olšák2015-06-051-0/+1
* vc4: Don't bother with safe list traversal in CSE.Eric Anholt2015-05-291-1/+1
* vc4: Convert from simple_list.h to list.hEric Anholt2015-05-2919-139/+87
* vc4: Make sure we allocate idle BOs from the cache.Eric Anholt2015-05-291-1/+11
* vc4: Fix return value handling for BO waits.Eric Anholt2015-05-291-12/+15
* vc4: Just stream out fallback IB contents.Eric Anholt2015-05-276-42/+41
* vc4: Don't try to put our dmabuf-exported BOs into the BO cache.Eric Anholt2015-05-271-0/+1
* vc4: Don't forget to make our raster shadow textures non-raster.Eric Anholt2015-05-271-0/+3
* vc4: make vc4_begin_query() return a booleanSamuel Pitoiset2015-05-271-1/+2
* nir: Get rid of the array elements parameter on load/store intrinsicsJason Ekstrand2015-05-201-6/+0
* gallium: add PIPE_CAP_DEVICE_RESET_STATUS_QUERYMarek Olšák2015-05-121-0/+1
* Fix a few typosZoë Blade2015-04-271-1/+1
* vc4: Don't try to use color load/stores to blit across format changes.Eric Anholt2015-04-151-0/+3
* vc4: Don't try to use color load/stores to do depth/stencil blits.Eric Anholt2015-04-151-0/+3