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path:
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src
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gallium
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drivers
/
vc4
Commit message (
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Author
Age
Files
Lines
*
vc4: Don't allocate new BOs to avoid synchronization when they're shared.
Eric Anholt
2017-05-17
1
-1
/
+2
*
vc4: Drop pointless indirections around BO import/export.
Eric Anholt
2017-05-17
3
-69
/
+49
*
vc4: Drop the u_resource_vtbl no-op layer.
Eric Anholt
2017-05-17
4
-33
/
+27
*
gallium: add PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION
Marek Olšák
2017-05-17
1
-0
/
+1
*
Android: push driver build details to driver makefiles
Rob Herring
2017-05-11
1
-0
/
+4
*
gallium: add PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX
Marek Olšák
2017-05-10
1
-0
/
+1
*
gallium: remove pipe_index_buffer and set_index_buffer
Marek Olšák
2017-05-10
5
-38
/
+20
*
gallium: decrease the size of pipe_vertex_buffer - 24 -> 16 bytes
Marek Olšák
2017-05-10
1
-1
/
+1
*
nir: Embed the shader_info in the nir_shader again
Jason Ekstrand
2017-05-09
2
-4
/
+4
*
vc4: Use runtime CPU detection for whether NEON is available.
Eric Anholt
2017-05-02
2
-14
/
+16
*
vc4: Use a wrapper file to set VC4_BUILD_NEON instead of CFLAGS.
Eric Anholt
2017-05-02
4
-8
/
+31
*
vc4: Only build the NEON code on arm32.
Eric Anholt
2017-05-01
1
-2
/
+2
*
gallium: add PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS
Samuel Pitoiset
2017-04-26
1
-0
/
+1
*
gallium: fold u_trim_pipe_prim call from st/mesa to drivers
Marek Olšák
2017-04-20
1
-0
/
+5
*
vc4: Enable V3D 2.6.
Eric Anholt
2017-04-18
1
-1
/
+1
*
gallium: add PIPE_CAP_TGSI_TES_LAYER_VIEWPORT
Nicolai Hähnle
2017-04-14
1
-0
/
+1
*
gallium: add PIPE_CAP_TGSI_BALLOT
Nicolai Hähnle
2017-04-05
1
-0
/
+1
*
gallium: add sparse buffer interface and capability
Nicolai Hähnle
2017-04-05
1
-0
/
+1
*
gallium: Add a cap to check if the driver supports fill_rectangle
Lyude
2017-03-31
1
-0
/
+1
*
gallium: remove support for predicates from TGSI (v2)
Marek Olšák
2017-04-01
1
-2
/
+0
*
gallium: add PIPE_CAP_TGSI CLOCK
Nicolai Hähnle
2017-03-31
1
-0
/
+1
*
vc4: Fix indenting in vc4_screen_get_param()
Lyude
2017-03-30
1
-3
/
+3
*
gallium: add PIPE_CAP_TGSI_TEX_TXF_LZ
Marek Olšák
2017-03-15
1
-0
/
+1
*
nir: Rework conversion opcodes
Jason Ekstrand
2017-03-14
3
-13
/
+13
*
vc4: Fix math with a condition flag set.
Eric Anholt
2017-03-08
2
-3
/
+18
*
vc4: Fix register pressure cost estimates when a src appears twice.
Eric Anholt
2017-03-08
1
-3
/
+13
*
vc4: Report to shader-db how many threads a fragment shader has.
Eric Anholt
2017-03-08
1
-0
/
+7
*
Revert "vc4: Lazily emit our FS/VS input loads."
Eric Anholt
2017-03-08
4
-93
/
+75
*
gallium: s/uint/enum pipe_shader_type/ for set_constant_buffer()
Brian Paul
2017-03-08
1
-1
/
+2
*
gallium: s/unsigned/enum pipe_shader_type/ for get_compiler_options()
Brian Paul
2017-03-08
2
-2
/
+4
*
gallium: s/unsigned/enum pipe_shader_type/ for pipe_screen::get_shader_param()
Brian Paul
2017-03-08
1
-2
/
+3
*
gallium/util: replace pipe_mutex_unlock() with mtx_unlock()
Timothy Arceri
2017-03-07
2
-7
/
+7
*
gallium/util: replace pipe_mutex_lock() with mtx_lock()
Timothy Arceri
2017-03-07
2
-6
/
+6
*
gallium/util: replace pipe_mutex_init() with mtx_init()
Timothy Arceri
2017-03-07
1
-1
/
+1
*
gallium/util: replace pipe_mutex with mtx_t
Timothy Arceri
2017-03-07
1
-2
/
+2
*
vc4: Lazily emit our FS/VS input loads.
Eric Anholt
2017-02-24
4
-75
/
+93
*
vc4: Refactor the load_input code out of the intrinsic code.
Eric Anholt
2017-02-24
1
-25
/
+42
*
vc4: Track the last block we emitted at the top level.
Eric Anholt
2017-02-24
3
-5
/
+10
*
vc4: Emit max number of temps in the shader-db output.
Eric Anholt
2017-02-24
1
-0
/
+23
*
gallium: remove PIPE_CAP_USER_INDEX_BUFFERS
Marek Olšák
2017-02-25
1
-1
/
+0
*
vc4: automake: add the kernel/README to the tarball
Emil Velikov
2017-02-24
1
-0
/
+2
*
gallium: set pipe_context uploaders in drivers (v3)
Marek Olšák
2017-02-14
1
-5
/
+6
*
vc4: Enable glSampleMask() even when !rasterizer->multisample.
Eric Anholt
2017-02-10
1
-2
/
+1
*
vc4: Respect glSampleMask() even when we're not writing color.
Eric Anholt
2017-02-10
1
-3
/
+13
*
vc4: Use the nir_builder helper for loading sample mask.
Eric Anholt
2017-02-10
1
-10
/
+1
*
vc4: Use accurate 1/w in coordinate shader as well as vert shader.
Eric Anholt
2017-02-10
1
-1
/
+1
*
vc4: Drop VS inputs to 8.
Eric Anholt
2017-02-10
1
-4
/
+1
*
vc4: Avoid emitting small immediates for UBO indirect load address guards.
Eric Anholt
2017-02-10
5
-4
/
+20
*
gallium: add separate PIPE_CAP_INT64_DIVMOD
Ilia Mirkin
2017-02-09
1
-0
/
+1
*
gallium: turn PIPE_SHADER_CAP_DOUBLES into a screen capability
Nicolai Hähnle
2017-02-02
1
-1
/
+1
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