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path: root/src/gallium/drivers/vc4
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* vc4: Switch from errx() to fprintf() and abort().Eric Anholt2014-09-252-8/+15
* vc4: Fix miplevel validation for raster textures.Eric Anholt2014-09-251-1/+1
* vc4: Compute max_index instead of trusting the rest of userspace.Eric Anholt2014-09-241-5/+13
* vc4: Move shader record setup before the draw call.Eric Anholt2014-09-241-38/+38
* vc4: Add support for gl_PointCoord.Eric Anholt2014-09-241-0/+34
* vc4: Add support for point size setting.Eric Anholt2014-09-246-6/+47
* vc4: Add support for line width setting.Eric Anholt2014-09-242-0/+5
* vc4: Actually add support for polygon offset.Eric Anholt2014-09-243-1/+28
* vc4: Fix swapped 565 dithering versus no-dithering render configs.Eric Anholt2014-09-241-2/+2
* vc4: Add support for alpha test.Eric Anholt2014-09-242-0/+70
* gallium/vc4: add automake target 'templates'Emil Velikov2014-09-241-0/+13
* vc4: Drop maximum number of varyings down to 8.Eric Anholt2014-09-241-1/+4
* vc4: Add support for flat shading.Eric Anholt2014-09-235-2/+33
* vc4: Drop stale comment.Eric Anholt2014-09-231-1/+0
* vc4: Put dead writes into the NOP register when generating code.Eric Anholt2014-09-231-1/+8
* vc4: When possible, resolve raddr conflicts by swapping files on specials.Eric Anholt2014-09-231-5/+29
* vc4: Fix overzealous raddr conflict resolution.Eric Anholt2014-09-231-5/+7
* vc4: Add support for 8-bit unorm/snorm vertex inputs.Eric Anholt2014-09-236-16/+101
* vc4: Add disasm for A-file unpack operations.Eric Anholt2014-09-233-22/+26
* vc4: Switch to using Mesa's register allocator.Eric Anholt2014-09-235-114/+121
* vc4: Make a static list of all the registers.Eric Anholt2014-09-231-12/+82
* vc4: Switch the context struct to use ralloc.Eric Anholt2014-09-231-2/+3
* vc4: Fix perspective interpolation.Eric Anholt2014-09-191-1/+1
* vc4: Use the same method as for FRAG_Z to handle fragcoord W.Eric Anholt2014-09-195-13/+15
* vc4: Add support for stencil operations.Eric Anholt2014-09-188-2/+118
* vc4: Actually implement VC4_DEBUG=cl.Eric Anholt2014-09-184-0/+141
* vc4: Allow copy propagation of uniforms.Eric Anholt2014-09-171-1/+15
* vc4: Make sure thread end doesn't have a uniform read.Eric Anholt2014-09-171-0/+8
* vc4: Allow dead code elimination of instructions that read uniforms.Eric Anholt2014-09-171-2/+1
* vc4: Add support for reordering the uniform stream after optimization.Eric Anholt2014-09-174-0/+87
* vc4: Initialize the various qreg arrays when allocating them.Eric Anholt2014-09-171-0/+4
* vc4: Fix stray disable of the CSE pass.Eric Anholt2014-09-171-1/+0
* vc4: Claim ARB_fbo.Eric Anholt2014-09-161-1/+3
* vc4: Fix memory leaks in register allocation.Eric Anholt2014-09-161-0/+3
* vc4: Move register allocation to a separate file.Eric Anholt2014-09-164-100/+165
* vc4: Add support for computed depth writes.Eric Anholt2014-09-163-2/+26
* vc4: Restructure depth input/output in fragment shaders.Eric Anholt2014-09-164-12/+17
* vc4: Bump maximum ARB program temporaries to match Intel/AMD.Eric Anholt2014-09-151-1/+1
* vc4: Bump maximum uniforms count to match other drivers.Eric Anholt2014-09-151-1/+1
* vc4: Dynamically allocate the TGSI-to-qreg arrays.Eric Anholt2014-09-152-12/+44
* vc4: Fix memory leaks of struct qinst.Eric Anholt2014-09-154-3/+17
* vc4: Fix memory leaks of some vc4_compile contents.Eric Anholt2014-09-152-10/+11
* vc4: Reuse the util header instead of defining our own ARRAY_SIZE.Eric Anholt2014-09-151-2/+1
* gallium: add a texture target to sampler view and a CAP to use itIlia Mirkin2014-09-121-0/+1
* vc4: Add support for shadow samplers.Eric Anholt2014-09-091-3/+58
* vc4: Add support for texture swizzles.Eric Anholt2014-09-091-1/+8
* vc4: Move the texture format into a struct.Eric Anholt2014-09-091-3/+5
* vc4: Add support for depth texturing.Eric Anholt2014-09-091-3/+13
* vc4: Expose r4 to register allocation.Eric Anholt2014-09-094-23/+49
* vc4: Drop pointless raddr conflict handling on SF.Eric Anholt2014-09-091-1/+0