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path: root/src/gallium/drivers/vc4
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* tgsi_to_nir: Produce optimized NIR for a given pipe_screen.Timur Kristóf2019-03-051-1/+1
* drm-uapi: use local files, not system libdrmEric Engestrom2019-02-146-8/+8
* gallium: add PIPE_CAP_MAX_VARYINGSKarol Herbst2019-02-071-0/+3
* vc4: Fix leak in HW queries error pathErnestas Kulik2019-01-291-1/+1
* vc4: Enable NEON asm on meson cross-builds.Eric Anholt2019-01-281-4/+6
* nir: add bit_size parameter to system values with multiple allowed bit sizesKarol Herbst2019-01-211-2/+2
* nir: rename nir_var_function to nir_var_function_tempKarol Herbst2019-01-191-2/+2
* nir: rename global/local to private/function memoryKarol Herbst2019-01-081-2/+2
* vc4: Hook up perf_debug() output to GL_ARB_debug_output as well.Eric Anholt2018-12-202-0/+3
* vc4: Wire up core pipe_debug_callbackRhys Kidd2018-12-202-0/+14
* vc4: Move the utile load/store functions to a header for reuse by v3d.Eric Anholt2018-12-192-202/+11
* nir/opt_peephole_select: Don't peephole_select expensive math instructionsIan Romanick2018-12-171-1/+1
* nir/opt_peephole_select: Don't try to remove flow control around indirect loadsIan Romanick2018-12-171-1/+1
* vc4: Reuse nir_format_convert.h in our blend lowering.Eric Anholt2018-12-171-33/+3
* nir: Add a bool to int32 lowering passJason Ekstrand2018-12-161-0/+2
* nir: Rename Boolean-related opcodes to include 32 in the nameJason Ekstrand2018-12-161-20/+20
* vc4: Use the original bit size when scalarizing uniform loads.Eric Anholt2018-12-161-1/+2
* vc4: Fix a leak of the transfer helper on screen destroy.Eric Anholt2018-12-071-0/+3
* nir: Make boolean conversions sized just like the othersJason Ekstrand2018-12-051-4/+4
* nir: Make nir_lower_clip_vs optionally work with variables.Kenneth Graunke2018-11-191-1/+2
* vc4: Don't return a vc4 BO handle on a renderonly screen.Eric Anholt2018-11-151-2/+4
* vc4: Make sure we make ro scanout resources for create_with_modifiers.Eric Anholt2018-11-151-1/+9
* vc4: Use the normal simulator ioctl path for CL submit as well.Eric Anholt2018-11-023-13/+5
* vc4: Maintain a separate GEM mapping of BOs in the simulator.Eric Anholt2018-11-022-42/+58
* vc4: Take advantage of _mesa_hash_table_remove_key() in the simulator.Eric Anholt2018-11-021-4/+2
* vc4: Drop the winsys_stride relayout in the simluatorEric Anholt2018-11-015-95/+12
* util: Move os_misc to utilDylan Baker2018-10-301-1/+1
* vc4: Fix unused variable warning.Eric Anholt2018-10-301-1/+0
* util: use C99 declaration in the for-loop hash_table_foreach() macroEric Engestrom2018-10-255-6/+0
* gallium/ttn: Convert inputs and outputs to derefs of variables.Eric Anholt2018-10-151-3/+4
* gallium/u_transfer_helper: Add support for separate Z24/S8 as well.Kenneth Graunke2018-10-141-1/+2
* vc4: Remove dead i == 0 code from the cos() implementation.Eric Anholt2018-09-211-6/+3
* vc4: Fix sin(0.0) and cos(0.0) accuracy to fix SDL rendering rotation.Eric Anholt2018-09-211-26/+40
* vc4: Drop a bunch of duplicated gallium PIPE_CAP default code.Eric Anholt2018-09-041-179/+0
* gallium: Add a helper for implementing PIPE_CAP_* default values.Eric Anholt2018-09-041-2/+2
* gallium: Split out PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE.Kenneth Graunke2018-08-241-0/+1
* gallium: add PIPE_CAP_MAX_SHADER_BUFFER_SIZEMarek Olšák2018-08-231-0/+2
* gallium: add PIPE_CAP_MAX_GS_INVOCATIONSMarek Olšák2018-08-231-0/+1
* vc4: Implement texture_subdata() to directly upload tiled data.Eric Anholt2018-08-081-1/+39
* vc4: Handle partial loads/stores of tiled textures.Eric Anholt2018-08-083-60/+155
* vc4: Compile the LT image helper per cpp we might load/store.Eric Anholt2018-08-081-2/+31
* vc4: Refactor to reuse the LT tile walking code.Eric Anholt2018-08-081-24/+34
* vc4: Fix vc4_fence_server_sync() on pre-syncobj kernels.Eric Anholt2018-08-071-1/+2
* vc4: Ignore samplers for finding uniform offsets.Eric Anholt2018-08-071-3/+14
* vc4: Extend dumping of uniforms in QIR and in the command stream.Eric Anholt2018-08-073-13/+68
* vc4: Pull uinfo->data[i] dereference out to the top of the loop.Eric Anholt2018-08-071-20/+18
* vc4: Make sure to emit a tile coordinates between two MSAA loads.Eric Anholt2018-08-071-12/+11
* vc4: Respect a sampler view's first_layer field.Eric Anholt2018-08-071-1/+3
* vc4: Fix a leak of the no-vertex-elements workaround BO.Eric Anholt2018-08-061-0/+2
* vc4: Fix context creation when syncobjs aren't supported.Eric Anholt2018-08-061-2/+6