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src
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gallium
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drivers
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vc4
Commit message (
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Author
Age
Files
Lines
*
vc4: Add some comments about state management.
Eric Anholt
2014-10-17
2
-0
/
+11
*
vc4: Make sure there's exactly 1 tile store per tile coords packet.
Eric Anholt
2014-10-17
1
-15
/
+64
*
vc4: correctly include the source files
Emil Velikov
2014-10-16
2
-3
/
+1
*
vc4: Fix the uniform debug output.
Eric Anholt
2014-10-15
1
-1
/
+1
*
vc4: Add support for user clip plane and gl_ClipVertex.
Eric Anholt
2014-10-15
5
-4
/
+91
*
vc4: Move the output semantics setup to a helper.
Eric Anholt
2014-10-15
1
-16
/
+28
*
vc4: Fix render target NPOT alignment at small miplevels.
Eric Anholt
2014-10-14
1
-3
/
+12
*
vc4: Add support for having 0 vertex elements used.
Eric Anholt
2014-10-14
2
-6
/
+47
*
vc4: Write the VPM read setup multiple times to queue all the inputs.
Eric Anholt
2014-10-13
1
-3
/
+18
*
vc4: Add support for the TXL opcode.
Eric Anholt
2014-10-13
1
-5
/
+15
*
vc4: Improve the accuracy of SIN and COS.
Eric Anholt
2014-10-13
1
-11
/
+17
*
vc4: Match VS outputs to FS inputs.
Eric Anholt
2014-10-13
3
-18
/
+135
*
vc4: Add support for the CEIL opcode.
Eric Anholt
2014-10-13
1
-0
/
+22
*
vc4: Add support for the SSG opcode.
Eric Anholt
2014-10-13
1
-0
/
+12
*
vc4: Use the fnv1 hash function instead of gallium util's crc32.
Eric Anholt
2014-10-10
1
-2
/
+3
*
vc4: Don't look up the compiled shaders unless state has changed.
Eric Anholt
2014-10-10
3
-0
/
+28
*
vc4: Actually clear the context's dirty flags.
Eric Anholt
2014-10-10
1
-0
/
+1
*
vc4: Optimize the other case of SEL_X_Y wih a 0 -> SEL_X_0(a).
Eric Anholt
2014-10-10
1
-1
/
+23
*
vc4: Optimize out adds of 0.
Eric Anholt
2014-10-09
1
-0
/
+26
*
vc4: Optimize fmul(x, 0) and fmul(x, 1).
Eric Anholt
2014-10-09
1
-0
/
+45
*
vc4: Factor out the turn-it-into-a-mov in opt_algebraic.
Eric Anholt
2014-10-09
1
-10
/
+12
*
vc4: Eliminate unused texture instructions.
Eric Anholt
2014-10-09
1
-1
/
+21
*
vc4: Dead code eliminate unused SF instructions.
Eric Anholt
2014-10-09
1
-7
/
+26
*
vc4: Prevent copy propagating out the MOVs from r4.
Eric Anholt
2014-10-09
1
-1
/
+11
*
vc4: Split the coordinate shader to its own vc4_compiled_shader.
Eric Anholt
2014-10-09
3
-89
/
+54
*
vc4: Add #defines for the texture uniform fields.
Eric Anholt
2014-10-09
2
-19
/
+113
*
vc4: Initialize undefined temporaries to 0.
Eric Anholt
2014-10-09
1
-1
/
+6
*
vc4: Optimize SF(ITOF(x)) -> SF(x).
Eric Anholt
2014-10-09
1
-0
/
+16
*
vc4: Add some optimization of FADD(FSUB(0, x)).
Eric Anholt
2014-10-09
1
-0
/
+31
*
vc4: Mostly fix offset calculation for NPOT mipmap levels.
Eric Anholt
2014-10-09
2
-3
/
+23
*
vc4: Move the mirrored kernel code to a kernel/ directory.
Eric Anholt
2014-10-09
11
-258
/
+382
*
vc4: Enable LIT lowering in TGSI instead of our own code.
Eric Anholt
2014-10-08
1
-35
/
+1
*
vc4: Fix scalar math opcodes to replicate their result from the X channel.
Eric Anholt
2014-10-08
1
-4
/
+16
*
vc4: Add support for two-sided color.
Eric Anholt
2014-10-08
2
-18
/
+51
*
vc4: Enable POW lowering in TGSI instead of our own code.
Eric Anholt
2014-10-08
1
-11
/
+1
*
vc4: Enable DP lowering in TGSI instead of our own code.
Eric Anholt
2014-10-08
1
-41
/
+3
*
vc4: Start using tgsi_lowering for opcodes we haven't supported before.
Eric Anholt
2014-10-08
1
-1
/
+15
*
vc4: Set unused raddr fields to QPU_R_NOP.
Eric Anholt
2014-10-08
1
-16
/
+27
*
vc4: Abstract out the field-merging logic for instructions.
Eric Anholt
2014-10-08
1
-11
/
+17
*
vc4: Add support for framebuffer sRGB encoding.
Eric Anholt
2014-10-02
1
-2
/
+31
*
vc4: Add support for sampling from sRGB.
Eric Anholt
2014-10-02
2
-9
/
+51
*
vc4: Fix the mapping of the minification filter to HW values.
Eric Anholt
2014-10-01
1
-8
/
+8
*
vc4: Make the last static array in vc4_program.c dynamically sized.
Eric Anholt
2014-10-01
2
-3
/
+13
*
vc4: Fix some broken indentation.
Eric Anholt
2014-10-01
1
-1
/
+1
*
vc4: Add support for the FACE semantic.
Eric Anholt
2014-10-01
5
-1
/
+24
*
vc4: Add support for TGSI_OPCODE_CLAMP.
Eric Anholt
2014-10-01
1
-0
/
+12
*
vc4: Fix compiler warning
Eric Anholt
2014-10-01
1
-1
/
+1
*
vc4: Don't forget to store stencil along with depth when storing either.
Eric Anholt
2014-09-30
1
-1
/
+1
*
vc4: Don't try to do stores to buffers that aren't bound.
Eric Anholt
2014-09-29
1
-5
/
+8
*
vc4: Shove some depth comparison bits down to where they're used.
Eric Anholt
2014-09-29
1
-5
/
+5
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