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* vc4: Extract the swizzle handling from vertex fetch.Eric Anholt2014-08-181-27/+32
* vc4: Add support for color masking.Eric Anholt2014-08-181-13/+24
* vc4: Add a helper for QOP_R4_UNPACK_[ABCD].Eric Anholt2014-08-182-8/+11
* vc4: Don't forget to set up the offset for render targets.Eric Anholt2014-08-181-0/+2
* vc4: Fix multi-level texture setup.Eric Anholt2014-08-182-2/+12
* vc4: Fix viewport handling in the uniforms upload.Eric Anholt2014-08-181-4/+2
* gallium/vc4: PIPE_CAP_VIDEO_MEMORY return the amount of system ramEmil Velikov2014-08-151-3/+9
* vc4: Add support for blending.Eric Anholt2014-08-155-12/+199
* vc4: Drop incorrect attempt to incorrectly invert the primconvert hw_mask.Eric Anholt2014-08-151-1/+1
* vc4: Use cl_f() instead of cl_u32(fui())Eric Anholt2014-08-151-6/+6
* vc4: Consistently use qir_uniform_f().Eric Anholt2014-08-151-7/+6
* vc4: Consume the implicit varyings for points and lines.Eric Anholt2014-08-153-12/+33
* vc4: Move the deref of the color buffer for simulator into the simulator.Eric Anholt2014-08-153-8/+4
* gallium/vc4: handle query_renderer capsEmil Velikov2014-08-151-0/+12
* gallium: add opcodes/cap for fine derivative supportIlia Mirkin2014-08-141-0/+1
* vc4: Drop the dump_fbo() routine.Eric Anholt2014-08-121-50/+0
* vc4: Claim the GL 2.1 minimum for 3D textures.Eric Anholt2014-08-121-1/+2
* vc4: Declare what vertex formats we actually support.Eric Anholt2014-08-121-2/+7
* vc4: Stash some debug code for format support checks.Eric Anholt2014-08-121-0/+9
* vc4: Texture format support has nothing to do with VBO format support.Eric Anholt2014-08-121-2/+1
* vc4: Fix off-by-one in texture maximum levels.Eric Anholt2014-08-121-1/+1
* vc4: Add support for the FLR opcode.Eric Anholt2014-08-121-0/+18
* vc4: Flip which primitives are considered front-facing.Eric Anholt2014-08-111-1/+1
* vc4: Don't forget to set the depth clear value in the packet.Eric Anholt2014-08-111-1/+1
* vc4: Add support for gl_FragCoord.Eric Anholt2014-08-115-4/+76
* vc4: Refactor shader input setup again.Eric Anholt2014-08-111-17/+24
* vc4: Clean up the tile alloc buffer size.Eric Anholt2014-08-111-1/+9
* vc4: Clarify some values implicitly chosen for binning config.Eric Anholt2014-08-111-1/+4
* vc4: Improve simulator memory allocation.Eric Anholt2014-08-111-4/+20
* vc4: Handle stride==0 in VBO validationEric Anholt2014-08-111-7/+9
* vc4: Stash some debug code for looking at what BOs are at what hindex.Eric Anholt2014-08-112-0/+5
* vc4: Use GEM under simulation even for non-winsys BOs.Eric Anholt2014-08-112-14/+9
* vc4: Don't forget to unmap the GEM BO when freeing.Eric Anholt2014-08-111-0/+3
* vc4: Add validation of raster-format textures.Eric Anholt2014-08-112-17/+96
* vc4: Drop VC4_PACKET_PRIMITIVE_LIST_FORMAT.Eric Anholt2014-08-112-4/+4
* vc4: Add validation that vertex indices don't overflow VBO bounds.Eric Anholt2014-08-112-18/+71
* vc4: Fix the shader record size for extended strides.Eric Anholt2014-08-111-0/+1
* vc4: Fix the shader record size for extended strides.Eric Anholt2014-08-111-1/+4
* vc4: Add a bunch of validation of render mode configuration.Eric Anholt2014-08-113-11/+151
* vc4: Store the (currently always linear) tiling format in the resource.Eric Anholt2014-08-114-8/+25
* vc4: Add a bunch of validation of the binning mode config.Eric Anholt2014-08-112-17/+140
* vc4: Validate that the same BO doesn't get reused for different purposes.Eric Anholt2014-08-113-37/+81
* vc4: Use the packet #defines in the kernel validation code.Eric Anholt2014-08-111-45/+40
* vc4: Rename GEM_HANDLES to be in a namespace.Eric Anholt2014-08-112-2/+8
* vc4: Clean up TMU write validation.Eric Anholt2014-08-111-77/+64
* vc4: Update a comment about shader validationEric Anholt2014-08-111-4/+2
* vc4: Add proper translation from Zc to Zs for vertex output.Eric Anholt2014-08-112-1/+18
* vc4: Add support for depth clears and tests within a tile.Eric Anholt2014-08-1110-12/+65
* vc4: Avoid flushing when mapping buffers that aren't in the batch.Eric Anholt2014-08-113-1/+50
* vc4: Drop the flush at the end of the drawEric Anholt2014-08-112-2/+2