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path: root/src/gallium/drivers/vc4
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* vc4: Add support for framebuffer sRGB encoding.Eric Anholt2014-10-021-2/+31
* vc4: Add support for sampling from sRGB.Eric Anholt2014-10-022-9/+51
* vc4: Fix the mapping of the minification filter to HW values.Eric Anholt2014-10-011-8/+8
* vc4: Make the last static array in vc4_program.c dynamically sized.Eric Anholt2014-10-012-3/+13
* vc4: Fix some broken indentation.Eric Anholt2014-10-011-1/+1
* vc4: Add support for the FACE semantic.Eric Anholt2014-10-015-1/+24
* vc4: Add support for TGSI_OPCODE_CLAMP.Eric Anholt2014-10-011-0/+12
* vc4: Fix compiler warningEric Anholt2014-10-011-1/+1
* vc4: Don't forget to store stencil along with depth when storing either.Eric Anholt2014-09-301-1/+1
* vc4: Don't try to do stores to buffers that aren't bound.Eric Anholt2014-09-291-5/+8
* vc4: Shove some depth comparison bits down to where they're used.Eric Anholt2014-09-291-5/+5
* vc4: Add support for GL 1.1's stupid CLAMP mode.Eric Anholt2014-09-291-4/+19
* vc4: Add support for texture border color.Eric Anholt2014-09-292-1/+84
* vc4: Add the necessary stubs for occlusion queries.Eric Anholt2014-09-294-1/+87
* vc4: Optimize out silly SUBs of 0.Eric Anholt2014-09-291-0/+11
* vc4: Dump constant uniform values in VC4_DEBUG=qir.Eric Anholt2014-09-296-24/+32
* vc4: Turn a SEL_X_Y(x, 0) into SEL_X_0(x).Eric Anholt2014-09-291-14/+61
* vc4: Add support for texture cube maps.Eric Anholt2014-09-295-22/+84
* vc4: Rename the slice's size0.Eric Anholt2014-09-292-5/+5
* vc4: Stop trying to reuse temporaries that store uniform values.Eric Anholt2014-09-292-12/+0
* vc4: Switch from errx() to fprintf() and abort().Eric Anholt2014-09-252-8/+15
* vc4: Fix miplevel validation for raster textures.Eric Anholt2014-09-251-1/+1
* vc4: Compute max_index instead of trusting the rest of userspace.Eric Anholt2014-09-241-5/+13
* vc4: Move shader record setup before the draw call.Eric Anholt2014-09-241-38/+38
* vc4: Add support for gl_PointCoord.Eric Anholt2014-09-241-0/+34
* vc4: Add support for point size setting.Eric Anholt2014-09-246-6/+47
* vc4: Add support for line width setting.Eric Anholt2014-09-242-0/+5
* vc4: Actually add support for polygon offset.Eric Anholt2014-09-243-1/+28
* vc4: Fix swapped 565 dithering versus no-dithering render configs.Eric Anholt2014-09-241-2/+2
* vc4: Add support for alpha test.Eric Anholt2014-09-242-0/+70
* gallium/vc4: add automake target 'templates'Emil Velikov2014-09-241-0/+13
* vc4: Drop maximum number of varyings down to 8.Eric Anholt2014-09-241-1/+4
* vc4: Add support for flat shading.Eric Anholt2014-09-235-2/+33
* vc4: Drop stale comment.Eric Anholt2014-09-231-1/+0
* vc4: Put dead writes into the NOP register when generating code.Eric Anholt2014-09-231-1/+8
* vc4: When possible, resolve raddr conflicts by swapping files on specials.Eric Anholt2014-09-231-5/+29
* vc4: Fix overzealous raddr conflict resolution.Eric Anholt2014-09-231-5/+7
* vc4: Add support for 8-bit unorm/snorm vertex inputs.Eric Anholt2014-09-236-16/+101
* vc4: Add disasm for A-file unpack operations.Eric Anholt2014-09-233-22/+26
* vc4: Switch to using Mesa's register allocator.Eric Anholt2014-09-235-114/+121
* vc4: Make a static list of all the registers.Eric Anholt2014-09-231-12/+82
* vc4: Switch the context struct to use ralloc.Eric Anholt2014-09-231-2/+3
* vc4: Fix perspective interpolation.Eric Anholt2014-09-191-1/+1
* vc4: Use the same method as for FRAG_Z to handle fragcoord W.Eric Anholt2014-09-195-13/+15
* vc4: Add support for stencil operations.Eric Anholt2014-09-188-2/+118
* vc4: Actually implement VC4_DEBUG=cl.Eric Anholt2014-09-184-0/+141
* vc4: Allow copy propagation of uniforms.Eric Anholt2014-09-171-1/+15
* vc4: Make sure thread end doesn't have a uniform read.Eric Anholt2014-09-171-0/+8
* vc4: Allow dead code elimination of instructions that read uniforms.Eric Anholt2014-09-171-2/+1
* vc4: Add support for reordering the uniform stream after optimization.Eric Anholt2014-09-174-0/+87