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gallium
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drivers
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vc4
Commit message (
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Author
Age
Files
Lines
*
vc4: Use Newton-Raphson on the 1/W write to fix glmark2 terrain.
Eric Anholt
2016-11-04
1
-1
/
+1
*
vc4: Make sure that vertex shader texture2D() calls use LOD 0.
Eric Anholt
2016-11-04
1
-0
/
+10
*
vc4: Add miptree/texture state support for ETC1 compressed textures.
Eric Anholt
2016-11-03
5
-1
/
+33
*
vc4: Fix use of undefined values since the ralloc zeroing changes.
Eric Anholt
2016-11-03
1
-6
/
+11
*
ralloc: use rzalloc where it's necessary
Marek Olšák
2016-10-31
2
-2
/
+2
*
nir/i965/anv/radv/gallium: make shader info a pointer
Timothy Arceri
2016-10-26
2
-4
/
+4
*
gallium: add PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS
Ilia Mirkin
2016-10-22
1
-0
/
+1
*
vc4: Avoid making temporaries for assignments to NIR registers.
Eric Anholt
2016-10-21
1
-35
/
+79
*
vc4: Add a comment with discussion of how simulation works.
Eric Anholt
2016-10-21
1
-0
/
+25
*
vc4: Move simulator winsys mapping and tracking to the simulator.
Eric Anholt
2016-10-21
3
-20
/
+56
*
vc4: Move simulator memory management to a u_mm.h heap.
Eric Anholt
2016-10-21
5
-41
/
+208
*
vc4: Move simulator globals into a struct.
Eric Anholt
2016-10-21
2
-34
/
+29
*
vc4: Restructure the simulator mode.
Eric Anholt
2016-10-21
5
-84
/
+182
*
vc4: Fix termination of the initial scan for branch targets.
Eric Anholt
2016-10-21
1
-11
/
+8
*
vc4: Fix fast clear color packing for 565.
Eric Anholt
2016-10-16
1
-3
/
+16
*
vc4: Avoid loading from the texture during non-utile-aligned glTexImage().
Eric Anholt
2016-10-13
1
-12
/
+34
*
gallium: add PIPE_CAP_TGSI_ARRAY_COMPONENTS
Nicolai Hähnle
2016-10-12
1
-0
/
+1
*
vc4: Don't worry about partial Z/S clear if the other is already cleared.
Eric Anholt
2016-10-06
1
-3
/
+7
*
vc4: Try to fix the HW-2116 workaround.
Eric Anholt
2016-10-06
1
-9
/
+10
*
vc4: Drop dead argument from vc4_start_draw().
Eric Anholt
2016-10-06
1
-3
/
+3
*
vc4: Fix fallback to quad clears of depth in GLX.
Eric Anholt
2016-10-06
4
-25
/
+64
*
vc4: Add the format name in miptree_debug.
Eric Anholt
2016-10-06
1
-2
/
+4
*
vc4: Fix perf debug formatting on partial Z/S clear.
Eric Anholt
2016-10-06
1
-1
/
+1
*
vc4: Drop destination register when it's unused.
Eric Anholt
2016-10-06
1
-1
/
+22
*
vc4: Fix live intervals analysis for screening defs in if statements.
Eric Anholt
2016-10-06
3
-5
/
+20
*
vc4: Fix simulator when more than one vc4_screen is opened.
Eric Anholt
2016-10-06
3
-3
/
+39
*
vc4: Fix assertion fails from trying to cast non-ALU instrs to ALU.
Eric Anholt
2016-10-06
1
-0
/
+2
*
nir: Make nir_foo_first/last_cf_node return a block instead
Jason Ekstrand
2016-10-06
1
-4
/
+2
*
vc4: use the new parent/child pools for transfers
Nicolai Hähnle
2016-10-05
5
-6
/
+11
*
vc4: Emit perf debug when we fall back to quad clears.
Eric Anholt
2016-09-28
1
-0
/
+2
*
nir: Allow opt_peephole_sel to be more aggressive in flattening IFs.
Eric Anholt
2016-09-22
1
-1
/
+1
*
nir: Report progress from nir_lower_phis_to_scalar.
Kenneth Graunke
2016-09-14
1
-2
/
+1
*
nir: Report progress from nir_lower_alu_to_scalar.
Kenneth Graunke
2016-09-14
1
-1
/
+1
*
vc4: Implement job shuffling
Eric Anholt
2016-09-14
8
-194
/
+333
*
vc4: Handle resolve skipping at job submit time.
Eric Anholt
2016-09-14
3
-31
/
+37
*
vc4: Move the render job state into a separate structure.
Eric Anholt
2016-09-14
12
-255
/
+287
*
vc4: Always unref the current job surfaces at job reset time.
Eric Anholt
2016-09-14
3
-36
/
+21
*
vc4: Move job-submit skip cases to vc4_job_submit().
Eric Anholt
2016-09-14
2
-12
/
+12
*
vc4: Move bin CL trailer to job_submit() time.
Eric Anholt
2016-09-14
2
-11
/
+14
*
vc4: Simplify the DISCARD_RANGE handling
Eric Anholt
2016-09-14
1
-12
/
+15
*
vc4: Fix incorrect clearing of Z/stencil when cleared separately.
Eric Anholt
2016-09-14
3
-15
/
+38
*
gallium: remove PIPE_BIND_TRANSFER_READ/WRITE
Marek Olšák
2016-09-08
1
-5
/
+0
*
gallium: switch drivers to the slab allocator in src/util
Marek Olšák
2016-09-06
3
-8
/
+8
*
Introduce .editorconfig
Eric Engestrom
2016-08-31
2
-0
/
+5
*
vc4: Add missing break statement.
Eric Anholt
2016-08-31
1
-0
/
+1
*
vc4: Handle discards while in control flow.
Eric Anholt
2016-08-29
2
-6
/
+28
*
vc4: Mark when we add discards while lowering blend state.
Eric Anholt
2016-08-29
1
-0
/
+1
*
gallium: Use enum pipe_shader_type in set_sampler_views()
Kai Wasserbäch
2016-08-29
1
-2
/
+3
*
gallium: Use enum pipe_shader_type in bind_sampler_states() (v2)
Kai Wasserbäch
2016-08-29
1
-1
/
+1
*
vc4: Add support for fddx/fddy
Eric Anholt
2016-08-25
1
-0
/
+52
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