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path:
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src
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gallium
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drivers
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vc4
Commit message (
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Author
Age
Files
Lines
*
vc4: Don't forget to set up the offset for render targets.
Eric Anholt
2014-08-18
1
-0
/
+2
*
vc4: Fix multi-level texture setup.
Eric Anholt
2014-08-18
2
-2
/
+12
*
vc4: Fix viewport handling in the uniforms upload.
Eric Anholt
2014-08-18
1
-4
/
+2
*
gallium/vc4: PIPE_CAP_VIDEO_MEMORY return the amount of system ram
Emil Velikov
2014-08-15
1
-3
/
+9
*
vc4: Add support for blending.
Eric Anholt
2014-08-15
5
-12
/
+199
*
vc4: Drop incorrect attempt to incorrectly invert the primconvert hw_mask.
Eric Anholt
2014-08-15
1
-1
/
+1
*
vc4: Use cl_f() instead of cl_u32(fui())
Eric Anholt
2014-08-15
1
-6
/
+6
*
vc4: Consistently use qir_uniform_f().
Eric Anholt
2014-08-15
1
-7
/
+6
*
vc4: Consume the implicit varyings for points and lines.
Eric Anholt
2014-08-15
3
-12
/
+33
*
vc4: Move the deref of the color buffer for simulator into the simulator.
Eric Anholt
2014-08-15
3
-8
/
+4
*
gallium/vc4: handle query_renderer caps
Emil Velikov
2014-08-15
1
-0
/
+12
*
gallium: add opcodes/cap for fine derivative support
Ilia Mirkin
2014-08-14
1
-0
/
+1
*
vc4: Drop the dump_fbo() routine.
Eric Anholt
2014-08-12
1
-50
/
+0
*
vc4: Claim the GL 2.1 minimum for 3D textures.
Eric Anholt
2014-08-12
1
-1
/
+2
*
vc4: Declare what vertex formats we actually support.
Eric Anholt
2014-08-12
1
-2
/
+7
*
vc4: Stash some debug code for format support checks.
Eric Anholt
2014-08-12
1
-0
/
+9
*
vc4: Texture format support has nothing to do with VBO format support.
Eric Anholt
2014-08-12
1
-2
/
+1
*
vc4: Fix off-by-one in texture maximum levels.
Eric Anholt
2014-08-12
1
-1
/
+1
*
vc4: Add support for the FLR opcode.
Eric Anholt
2014-08-12
1
-0
/
+18
*
vc4: Flip which primitives are considered front-facing.
Eric Anholt
2014-08-11
1
-1
/
+1
*
vc4: Don't forget to set the depth clear value in the packet.
Eric Anholt
2014-08-11
1
-1
/
+1
*
vc4: Add support for gl_FragCoord.
Eric Anholt
2014-08-11
5
-4
/
+76
*
vc4: Refactor shader input setup again.
Eric Anholt
2014-08-11
1
-17
/
+24
*
vc4: Clean up the tile alloc buffer size.
Eric Anholt
2014-08-11
1
-1
/
+9
*
vc4: Clarify some values implicitly chosen for binning config.
Eric Anholt
2014-08-11
1
-1
/
+4
*
vc4: Improve simulator memory allocation.
Eric Anholt
2014-08-11
1
-4
/
+20
*
vc4: Handle stride==0 in VBO validation
Eric Anholt
2014-08-11
1
-7
/
+9
*
vc4: Stash some debug code for looking at what BOs are at what hindex.
Eric Anholt
2014-08-11
2
-0
/
+5
*
vc4: Use GEM under simulation even for non-winsys BOs.
Eric Anholt
2014-08-11
2
-14
/
+9
*
vc4: Don't forget to unmap the GEM BO when freeing.
Eric Anholt
2014-08-11
1
-0
/
+3
*
vc4: Add validation of raster-format textures.
Eric Anholt
2014-08-11
2
-17
/
+96
*
vc4: Drop VC4_PACKET_PRIMITIVE_LIST_FORMAT.
Eric Anholt
2014-08-11
2
-4
/
+4
*
vc4: Add validation that vertex indices don't overflow VBO bounds.
Eric Anholt
2014-08-11
2
-18
/
+71
*
vc4: Fix the shader record size for extended strides.
Eric Anholt
2014-08-11
1
-0
/
+1
*
vc4: Fix the shader record size for extended strides.
Eric Anholt
2014-08-11
1
-1
/
+4
*
vc4: Add a bunch of validation of render mode configuration.
Eric Anholt
2014-08-11
3
-11
/
+151
*
vc4: Store the (currently always linear) tiling format in the resource.
Eric Anholt
2014-08-11
4
-8
/
+25
*
vc4: Add a bunch of validation of the binning mode config.
Eric Anholt
2014-08-11
2
-17
/
+140
*
vc4: Validate that the same BO doesn't get reused for different purposes.
Eric Anholt
2014-08-11
3
-37
/
+81
*
vc4: Use the packet #defines in the kernel validation code.
Eric Anholt
2014-08-11
1
-45
/
+40
*
vc4: Rename GEM_HANDLES to be in a namespace.
Eric Anholt
2014-08-11
2
-2
/
+8
*
vc4: Clean up TMU write validation.
Eric Anholt
2014-08-11
1
-77
/
+64
*
vc4: Update a comment about shader validation
Eric Anholt
2014-08-11
1
-4
/
+2
*
vc4: Add proper translation from Zc to Zs for vertex output.
Eric Anholt
2014-08-11
2
-1
/
+18
*
vc4: Add support for depth clears and tests within a tile.
Eric Anholt
2014-08-11
10
-12
/
+65
*
vc4: Avoid flushing when mapping buffers that aren't in the batch.
Eric Anholt
2014-08-11
3
-1
/
+50
*
vc4: Drop the flush at the end of the draw
Eric Anholt
2014-08-11
2
-2
/
+2
*
vc4: Align following shader recs to 16 bytes.
Eric Anholt
2014-08-11
2
-2
/
+10
*
vc4: Fix a potential src buffer overflow in shader rec validation.
Eric Anholt
2014-08-11
1
-0
/
+1
*
vc4: Keep a reference to BOs queued for rendering.
Eric Anholt
2014-08-11
3
-8
/
+4
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