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* vc4: Add debug dumping of MSAA surfaces.Eric Anholt2015-12-042-6/+145
* vc4: Add support for laying out MSAA resources.Eric Anholt2015-12-041-5/+20
* vc4: Add support for storing sample mask.Eric Anholt2015-12-045-0/+24
* vc4: Fix up tile alignment checks for blitting using just an RCL.Eric Anholt2015-12-041-6/+22
* vc4: Add support for loading sample mask.Eric Anholt2015-12-046-1/+19
* vc4: Add the RCL to CL debug dumping when in simulator mode.Eric Anholt2015-12-031-0/+6
* vc4: Just put USE_VC4_SIMULATOR in DEFINES.Eric Anholt2015-11-222-5/+0
* vc4: Use nir_channel() to simplify all of our nir_swizzle() cases.Eric Anholt2015-11-212-6/+5
* vc4: Fix point size lookup.Eric Anholt2015-11-211-1/+1
* vc4: Don't bother lowering uniforms when the same value is used twice.Eric Anholt2015-11-171-13/+33
* vc4: Fix uniform reordering to support reading the same uniform twice.Eric Anholt2015-11-171-8/+18
* vc4: Fix documentation on vc4_qir_lower_uniforms.c.Eric Anholt2015-11-171-7/+3
* vc4: Add support for nir_op_uge, using the carry bit on QPU_A_SUB.Eric Anholt2015-11-175-0/+26
* gallium: add PIPE_CAP_CLEAR_TEXTURE and clear_texture prototypeIlia Mirkin2015-11-111-0/+1
* vc4: Avoid loading undefined (newly-allocated) FBO contents.Eric Anholt2015-11-091-0/+17
* vc4: Return NULL when we can't make our shadow for a sampler view.Eric Anholt2015-11-091-0/+4
* vc4: Return GL_OUT_OF_MEMORY when buffer allocation fails.Eric Anholt2015-11-092-19/+32
* vc4: Add CL dumping for GL_ARRAY_PRIMITIVE.Eric Anholt2015-11-091-1/+16
* vc4: Fix a compiler warning.Eric Anholt2015-11-091-1/+1
* vc4: When the create ioctl fails, free our cache and try again.Eric Anholt2015-11-041-5/+24
* vc4: Print the rounded shader size in debug output.Eric Anholt2015-11-041-1/+1
* vc4: Fix dumping the size of BOs allocated/cached.Eric Anholt2015-11-041-2/+2
* vc4: Allow user index buffers, to avoid slow readback for shadow IBs.Eric Anholt2015-10-294-10/+25
* gallium: add PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATSMarek Olšák2015-10-281-0/+1
* vc4: Add support for copy propagation with unpack flags present.Eric Anholt2015-10-262-36/+109
* vc4: Rewrite the pack instructions as a MOV with a dst pack flagEric Anholt2015-10-263-37/+18
* vc4: Move dst pack setup out to a helper function with more asserts.Eric Anholt2015-10-261-10/+22
* vc4: Switch the unpack ops to being unpack flags on a mov.Eric Anholt2015-10-266-123/+42
* vc4: Drop some confused code about pack/unpack handling.Eric Anholt2015-10-261-23/+4
* vc4: Reduce MOV special-casing in QIR-to-QPU.Eric Anholt2015-10-261-8/+11
* vc4: Fix up the test for whether the unpack can be from r4.Eric Anholt2015-10-263-8/+27
* vc4: Don't try to follow MOVs across a pack.Eric Anholt2015-10-261-1/+2
* vc4: Only copy propagate raw MOVs.Eric Anholt2015-10-261-6/+1
* vc4: If a QIR source has an unpack set, print it.Eric Anholt2015-10-263-3/+13
* vc4: Fix names of the 16-bit unpacksEric Anholt2015-10-243-6/+6
* vc4: Don't try to register coalesce into the VPM across non-raw MOVs.Eric Anholt2015-10-241-1/+1
* vc4: Take advantage of the 8888 pack function in pack_unorm_4x8.Eric Anholt2015-10-241-0/+14
* vc4: Fix the test for skipping raw MOVs.Eric Anholt2015-10-243-1/+10
* vc4: Convert blending to being done in 4x8 unorm normally.Eric Anholt2015-10-235-51/+276
* vc4: Add QIR/QPU support for the 8-bit vector instructions.Eric Anholt2015-10-234-0/+45
* vc4: Don't try to CSE non-SSA instructions.Eric Anholt2015-10-231-0/+1
* vc4: Add dumping of VC4_PACKET_GL_INDEXED_PRIMITIVE.Eric Anholt2015-10-231-1/+22
* vc4: Add a workaround for HW-2116 (state counter wrap fails).Eric Anholt2015-10-233-6/+40
* vc4: Fix missing \n in a perf_debug().Eric Anholt2015-10-231-1/+1
* vc4: Use Rob's NIR-based user clip lowering.Eric Anholt2015-10-234-69/+14
* vc4: Also dump the decimation mode for resolved stores.Eric Anholt2015-10-231-2/+4
* vc4: Use VC4_GET_FIELD and other defines in dumping VC4_RENDER_CONFIG.Eric Anholt2015-10-231-10/+10
* vc4: Add a sentinel after simulator buffers for buffer overflow detection.Eric Anholt2015-10-231-1/+11
* gallium: add PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINTMarek Olšák2015-10-201-0/+2
* vc4: Switch our vertex attr lowering to being NIR-based.Eric Anholt2015-10-202-143/+200